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JM Stuff

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  1. Like
    JM Stuff reacted to Glubokii Boy in 2022, the Year In Preview!   
    I would say that pretty much the entire Normandy theatre is open for a redo....Many things have been improved or added since the first Normandy game got released.
    To name a few IIRC...
    - Flamethrowers
    - updates to handheld AT weapons
    - Doubeling the number of AI groups and AI order slots
    - Triggers
    - The later modules and the vehicle pack added a pretty impressive amount of new equipment (and formations i belive).
    These changes/improvements will allow for a very different set of scenarios compared to the original release even if they cover more or less the same topics..
    I hope to see much more from Normandy...😎
     
     
  2. Upvote
    JM Stuff reacted to Warts 'n' all in The Liebstandarte - New youtube documentary   
    Please shut this stupid thread down before I have to call for Mr. Axeman, he was hoping to be able to relax at home with the wife and kids until the 30th. 
  3. Like
    JM Stuff got a reaction from RockinHarry in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  4. Like
    JM Stuff got a reaction from Probus in A peaceful Xmas to all   
    Peace and love on the earth, and on the forum (normaly love and peace 😄 but I like alsways the change... see my wrecks 😊)!
     
    JM
     
  5. Upvote
    JM Stuff got a reaction from Baneman in JM´s Corner   
    Yes you are, thank you ...therefore I have at least my two candidates, and have to working now for the PK2! 😆
     
    JM
     
  6. Upvote
    JM Stuff got a reaction from Glubokii Boy in JM´s Corner   
    Yes you are, thank you ...therefore I have at least my two candidates, and have to working now for the PK2! 😆
     
    JM
     
  7. Thanks
    JM Stuff reacted to Glubokii Boy in Rebels on Odessa   
    A quick picture from the factory district using JM Stuffs wrecked vehicles mod...

    Adds a nice touch ! 😊
  8. Like
    JM Stuff reacted to Glubokii Boy in Rebels on Odessa   
    will do...😎
  9. Like
    JM Stuff got a reaction from chuckdyke in A peaceful Xmas to all   
    Peace and love on the earth, and on the forum (normaly love and peace 😄 but I like alsways the change... see my wrecks 😊)!
     
    JM
     
  10. Like
    JM Stuff reacted to chuckdyke in A peaceful Xmas to all   
    Merry Christmas and peace on earth. 
  11. Like
    JM Stuff reacted to Commanderski in A peaceful Xmas to all   
    Merry Christmas to all!

  12. Like
    JM Stuff reacted to slippy in A peaceful Xmas to all   
    Merry Christmas everyone. Hope you have a lovely time with family and loved ones xx
  13. Like
    JM Stuff reacted to Erwin in A peaceful Xmas to all   
    Hope everyone has a relaxing and peaceful Hol Season.  
  14. Upvote
    JM Stuff got a reaction from Glubokii Boy in JM´s Corner   
    So @Glubokii Boymost of the "problems" are fixed, thank you very much to your participation!
    Almost all vehicles are now with rotation, Audi and Mercedes cars are 1 time of two rotated, depend of the angle that we are trying...
    the rotation is more easy from the side, front and rear doen t work I don t know why but I cannot change it.
    Grouped vehicles are a bad Idea so now only one model with some exeptions...
    I dont understand the problem with the drum8 can you make a screenshot ?
    The shiney vehicles are with the shader ON personly cannot change it !
    But all are fixed so good that I could, all this happend when models are not propriety from CM !
    ...for the time I don't see too much enthusiasm for this mod...
    I was thinking to added some differents vehicles trying to change a little the view of the usual ones  make something different for Chrismas, but I was wrong, so this will stay probably with only one Package, to make news things, modders have to be motivated, this is not always really the case is sad but the reallity!
     
    after fixed problem of drum8 all will be available in the final version on the CMMODs 
     
    JM
     
  15. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    So @Glubokii Boymost of the "problems" are fixed, thank you very much to your participation!
    Almost all vehicles are now with rotation, Audi and Mercedes cars are 1 time of two rotated, depend of the angle that we are trying...
    the rotation is more easy from the side, front and rear doen t work I don t know why but I cannot change it.
    Grouped vehicles are a bad Idea so now only one model with some exeptions...
    I dont understand the problem with the drum8 can you make a screenshot ?
    The shiney vehicles are with the shader ON personly cannot change it !
    But all are fixed so good that I could, all this happend when models are not propriety from CM !
    ...for the time I don't see too much enthusiasm for this mod...
    I was thinking to added some differents vehicles trying to change a little the view of the usual ones  make something different for Chrismas, but I was wrong, so this will stay probably with only one Package, to make news things, modders have to be motivated, this is not always really the case is sad but the reallity!
     
    after fixed problem of drum8 all will be available in the final version on the CMMODs 
     
    JM
     
  16. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Thank you guys,
    I just see that the "problems" models and textures are most of the time  from a certains kind.
    The original files for the explaining models with mistakes are from c4d... you have to know that when you download a 3d model, sometimes they are without materials some are without textures some have nothing, thus, I have to created it myself, materials and or textures, sometimes I have to created the seam also myself, on the beginning I didn't know this, but with the time you realize what you have to do to don t complicated too much your life! 
    There is also a big difference to convert files, in a direct form, I had to make a choices of the kind of models that I want to use, after converted this model in many differents forms and compared them in obj fbx dae...my favourits are the fbx, for the way that they are building, the compression and the size, with a good result format, sometimes also the obj, but the "problem" is lot of models are in dae stl are without material and or textures, because they are only to be printed, I took already some to be transformed in a 3d models, but have to created myself materials and textures, I don't like dae, the dmax max they are difficults to be converted, max have a good result also, but blender don t accept dmax max and for the time, I dont find any addons for blender, and don t want to buy a licence, thus I have to convert them first in the explained above formats, and begin to give the good size, to be  compared with original CM models, that have also to be downloaded on the same time, on the same screen, to make comparison in a blender screen, result, I have a lot of (files), meshes and sometimes I have to click on each, to see what it represent it on the 3d models screen, sometimes is only a edge with a name giving me a sigh, how is possible to created a mesh for a vertex or edge when you can make directly a full face, but sometime this represent only a specific thing thus...
    but ok, my procedure is...
    to regroup the edges or faces in a Group that I give myself a name, this reduce considerabely the many (files) meshes, and make a better view of what is done, and what have to be done than just joint all (this is what I want to do with the picure below), because all what creates with a mesh (bolts nuts tires rim...) for each wheel !!
    and this was only a wheel exemple... 
    Mark you had probably also this kind of meshes with your crazy Nature models isn t ? 
    ...also that the pictures (textures) comming in differents formats jpg png tga...but rarely in bmp and... Bingo, to working in CM the bmp is the only accepted form file, so Gimp Photoshop or something else have to be on, also to "convert" the desired file, without forget the bmp normal map.
    happy that we can use the format blend to save ours "bloody hours" !
    unhappy that we cannot or with difficulty, use another blender version, for my part, I cannot use a model that I made some modifs from another blender version, also using the function append !!!
    ...this is all a difficult and long procedure, and you can be happy (and I am) when this work, some are just not compatibles to be transformed in mdr or very bad accepted, some models are converted but are coming without tracks or wheels or whatever, and you have to created it,  also that you are happy with the result in blender, your heart beat, but when you start your game impatient to see the "beautiful work", the result give you another sad world, sometimes incredible differents as you put your hope on it, so, is always stress and working with crossing fingers, when you arrive on your CM game desktop, sometimes with anxiety and closing eyes... somebody on the forum dont remember who, even said it's witchcraft and it's true it's witchcraft !!
    I remember that AquilaSG had also the problem to convert a file,and couldn't be used all kind of models, that he wanted, the difference with him, Me, I am not a proffessiona,l and do what I judge to have a good result, for myself, and when this work correctly I like very much to share it.
    I give you a short overview with some converted files sometimes...all a story, thus, this is why I have to convert first in differents format, to choose the best to be conform for the famous mdr files...
    Hey !!! we understand that all these models are only static, and not functional, don t asking me if they have to be on move in the game !!!
    Is probably not the best solution to work, If somebody know a better way, my ears are full open !
     
    Now !!  to the stuf again !!
     
     

    File converted ID meshes are original names read the numbers to have a good Idea !!!!
    in frenchenglish, Groups that I created
     


    View in blender happy but anxious to see the result
     

     
    CMCW FO result !! deception and blasted !!
     
    other model that I would like introduce in a future FO Packages if the first PK1 is functional and helpfull !
    My opinion, more, appropriated for CMRT snow guns and amunitons for the russian winter...
    but and many many others !
     

     
    For a futur CM war 
     

     

     

     
    This is how the models appears sometimes I have to find and choose the correct format !!
    ... for the time blasted !!
     
    JM
  17. Upvote
    JM Stuff reacted to Glubokii Boy in JM´s Corner   
    I previously made some comments on these mods in another thread and JM asked me to also post them here...so here goes...
     
    Hello, JM
    I have downloaded you mod and had an initial look at it...Overall...things looks VERY PROMISING imo...a few little thing here and there though ...list below...
    Bin 1 - Gaz NM - looks good, rotates well
    Bin 2 - T34-85 - looks very good, rotates well
    Bin 3 - T34, 1942 - looks very good, rotates well
    Bin 4 - Gaz 67 - looks very good, rotates well
    Bin 5 - US truck + jeep - Can't rotate it and the model dissapears completally when wiew from the rear at a somewhat close distance.
    Bin 6 - T34-85 + AT gun - looks good, rotates well
    Bin 7 - lend lease halftrack - looks good, rotates well
    Bin 8 - lend lease Sherman - look very good, rotates well
    Bin 9 - Gaz MN - look good, rotates well...a very small detail...right headlight sort of dissapears at some angles...no big deal though imo...
    Drum 2 - Panther - look very good, rotates well
    Drum 3 - Kubelwagen - look good, rotates well
    Drum 4 - T34 + Opel Blitz - Can't rotate or remove
    Drum 5 - JagdPanzer - look very good, rotate well
    Drum 6 - Opel b3 - look very good, rotate well
    Drum 7 - PAK - look very good, rotate well
    Drum 8 - Pz IIIG - look good, rotates OK...the front visionblocks dissapear at some rotating angles.
    Drum 9 - Skdfz 250 - look good, rotates well
    Barrel 2 - Mercedes - looks somewhat to shiney, a bit tricky to rotate
    Barrel 3 - Audi - look OK (maybe to shiney), Can't rotate or delete.
    Barrel 4 - Opel 1 - look good, rotate well...front hood dissapears at some angles.
    Barrel 5 - Opel 2 + 3 - greenish car to shiney, rotate Ok
    Barrel 6 - Opel 4 - look good (left rear rim is missing), rotates well
    Barrel 7 - Opel rusted - looks to shiney, rotates well
    Barrel 8 - Opel Blitz - look OK ( Maybe tone down the brown rear somewhat), rotates well
    Barrel 9 - Opel Merce - looks Ok (maybe tone down the green rear somewhat), rotates well
     
    These mods will be a great addition to the game !  ...most of the looks very good and function fine...
    They will add some nice flavour to the scenarios...I certainly hope you make more of them...Great work so far !
     
  18. Like
    JM Stuff got a reaction from umlaut in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  19. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Chrismas is close !
     
    Blender wreck is full !
    Street tank tracks and dirt are on the way perhaps also for winter time is short job is big!?
     
    Reworked on decals details perhaps not perfect but already a hole !😁
     
    Pack will come all together hope for Chrimas ! ! ! ! ? ? ? ? ?
     

     

     
    JM
  20. Upvote
    JM Stuff reacted to Glubokii Boy in Rebels on Odessa   
    Hello...
    A small christmas present 😎...I have finished my work with expanding this map...The new larger version can be downloaded here...
    https://www.dropbox.com/s/gefi7nepowkx51a/Rebels in Odessa EXP.zip?dl=0
    I hope you will enjoy the map...Mary christmas, guys...
     
     
  21. Upvote
    JM Stuff reacted to Sgt.Squarehead in RT Unofficial Screenshot Thread   
  22. Like
    JM Stuff got a reaction from A Canadian Cat - was IanL in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Thank you for your job @Bootie !
    When nothing is wrong with the news Flavour objects I will need your help !
     
    JM
  23. Upvote
    JM Stuff got a reaction from Lucky_Strike in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Thank you for your job @Bootie !
    When nothing is wrong with the news Flavour objects I will need your help !
     
    JM
  24. Like
    JM Stuff reacted to Lucky_Strike in TSD III, TPG II & The CM Mod Warehouse Update area.   
    There are always some complete wastes of oxygen - make nothing, contribute nothing, have no humour nor grace yet think it's okay to criticise those that do. @Bootie you do a job that nobody else has been willing to take on which makes you unique amongst us, we are all the better for it and indebted to you. I'd happily take the slipper to these wankers to teach them how to respect what is given to them for free, but that would probably be wasted on their sad entitled asses. I'll raise a virtual dram to your good health instead (am off the bottle at the moment - docs orders @ Christmas too!) Sláinte buddy 🥃
  25. Like
    JM Stuff reacted to Erwin in TSD III, TPG II & The CM Mod Warehouse Update area.   
    +1  Bootie probably does the most for the BF volunteer community than anyone.
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