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delliejonut

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Posts posted by delliejonut

  1. 2 hours ago, SLIM said:

    https://www.youtube.com/playlist?list=PLmW_vcwM_qxukdDjpfUEerpICUzTrTKek

    I made a complete playlist for ease of access to both Jeffrey Paulding's videos and my own.

    Mechanized Infantry will be covered in TTP Part 5, but given there is a demand for it, I might bump it up to Part 4.
    That won't be for another month of two, though. Real Lifetm has happened.

    Sweet. Thanks for making the playlist. Having nearly wrapped up my current mechanized assault I noticed several errors I made. First and foremost was knowing when to unbutton and/or dismount! It almost like a man-sized target several feet in the air is an easy target to hit :P. Once your first or second gunner gets killed, your halftrack driver panics and sends everyone riding along into a nervous state for the rest of the battle, which usually spreads to the rest of the platoon. This sucks. When not transporting, it worked better to keep them buttoned until maneuvered into a good firing position, with a target selected or in view. 

    So I learned a few things. As I was attacking over flat ground, I realize I should should have used my halftracks as transports first and have the tanks provide supporting fire until they reached their disembark point, then break off scout teams as needed to man the halftrack mgs and use them for suppression. Then again, AT guns are pretty scary. So I could be missing something completely, I still don't feel super confident about using mechanized forces. Looking forward to your video.

  2. On 5/15/2017 at 7:47 PM, Bil Hardenberger said:

     

    Not sure if I will get back to that BLOG anytime soon, maybe someday, but no promises.

    Cheers

     

    2 hours ago, Gnaeus said:

    I'm sure there are a lot of lurkers like me that greatly appreciate Bil's contributions over the years.  I recently reread some of his AAR's and his blog, and replayed the training exercises from the blog.  I'd pay for a training pack by Bil.

    @Bil Hardenberger , second these sentiments. Reading your blog is a major (read: HUGE) part of the reason why I was able to become ladder champion over at FGM the year before. My playstyle was haphazard at best, then I read your strategies and methodology. I applied them to Paper Tiger's scenarios and learned a lot of lessons about real life tactics and their in game application. I have a much deeper appreciation for every PBEM now, win or lose. Thanks for your hard work!

  3. @Bil Hardenberger , second these sentiments. Reading your blog is a major (read: HUGE) part of the reason why I was able to become ladder champion over at FGM the year before. My playstyle was haphazard at best, then I read your strategies and methodology. I applied them to Paper Tiger's scenarios and learned a lot of lessons about real life tactics and their in game application. I have a much deeper appreciation for every PBEM now, win or lose. Thanks for your hard work!

  4. I don't have a problem with the tiring effect, but to me it only makes sense if they're crawling through woods or brush (which in reality is extremely taxing and frustrating, coming from someone who has gone hunting on occasion in Alabama) or if they're crawling pretty quickly. With all their gear I'm sure a quick crawl would be that tiring, and distances are always further on the ground than they seem from the camera. At the moment though, it's more of a slow sneaky crawl, and that's easy to keep up for a more extended period than seen in game.

  5. Just out of curiosity, has there ever been talk of increasing the crawl speed for infantry? It seems like when they are in open flat terrain they could hustle a little faster. Not a huge increase, just 15 or 20 percent. I think the current speed is completely appropriate when there is brush or other low encumbrances.

  6. 11 hours ago, George MC said:

    Errmm that was not Bill that made these - it was myself and Charlie Meconis :)

    See link in my sig...

    I've never heard of them! I'll go ahead and check it out now.

     

    2 hours ago, IICptMillerII said:

    It does seem like he has been dormant for a while now. I have no idea why, or if we can expect anything new anytime soon unfortunately. Still though, it is a good resource as is. 

    Another good resource is the Armchair General youtube videos:

    I've found that even though I've watched them through a few times now, it is still worthwhile to go back and rewatch them as a kind of refresher course. They do such a good job of covering the basics, and theyre also just fun to watch, in my opinion.

    Finally, there are these videos made by Slim on the forums here:

    Its an ongoing project of his, but there is already a ton of great info in the episodes hes released. Again another great resource. 

    None of these resources cover exactly how to conduct a mounted assault, but they all cover tactical basics that when applied to any situation, should produce results. And as I said, if you've already seen all of these, they are still worth rewatching. 

    I've never seen SLIM's tactics videos, I'll look now.

     

    I can safely say though I would be really stoked if Bil continued updating the battledrill blogspot. It has been the single most useful resource on tactics I've found. I referenced it a lot during a DAR vs meatgrinder, and it's one of the few games I won against him (who himself beat Bil in a DAR on this forum).

  7. 12 hours ago, IICptMillerII said:

    Check out http://battledrill.blogspot.com/

    Its a blog written by one of the members of the forums who also helped with some 3D animation work for some of the CM games. Its real world tactics applied to CM and how to do it. Very useful resource.

    I've read through all of those topics several times. It seems like he hasn't updated it in quite some time though. Is there anything new to check out? Bil is quite the intelligent analyst and tactician.

  8. 1 hour ago, John Kettler said:

    delliejonut,

    Happy to assist! This is the official take on the matter. YMMV in applying this to the game.

    FM 17-42 ARMORED INFANTRY BATTALION

    War Department

    November 1944

    http://www.easy39th.com/files/FM_17-42_Armored_Infantry_Battalion_1944.pdf

    Regards,

    John Kettler

    Just skimmed through the first few pages and it looks like exactly what I needed. Thank you!

  9. I'm not talking about tac ai. I'm talking about a two waypoint move command like this-

    http://i.imgur.com/nacqKBs.png

     

    Instead of the whole chain of commands being cancelled when fired upon, only the hunt command is cancelled, meaning they book it back to the fast waypoint. The pause is there to keep them from moving if they arrive unmolested. This could be done with a slow command as well as fast, or anything in between. I guess it would be called something besides hunt though.

     

    The main reason I thought of this is because I was trying to sneak around buildings before enemy contact. If you drop to the street and stop without cover, you're dead. At least this way my boys could run back behind the building if they get shot at.

    movement.png

  10. I was just maneuvering my pixeltruppen around with hunt commands, and it occurred to me it would be a neat idea to be able to set a fallback position in case they take fire. In example, I set a  hunt waypoint forward and a fast/slow waypoint back to safety, and if they take fire they book it back to the safe waypoint instead of stopping altogether. Maybe this could be acheived by cancelling just the hunt command instead of the whole chain? Who knows :rolleyes: I'm sure it's one of those things that's already been discussed but it just occurred to me.

     

    EDIT: To make sure they don't immediately run back after reaching their waypoint unmolested you could just put a pause on the hunt command.

  11. You most definitely cannot buddy aid enemy soldiers. At least in CMBN.

    Well, I tried uploading the pic but the site's telling me I can only upload 500 and some-odd kbs. Even though the pic is 470.

    Anywho, I killed a squad and platoon HQ of Grenadiers and then ordered my American GIs to target the ground until they had zero ammo left. Then I ran them over to the dead Germans. Nothing happened.

     

  12. Thanks.

    War movie blur shader work even without Alt-R (shaders ON - but that's only for bump mapping shaders which are also edited in War movie ADVANCED shaders) - strange :). But recomended is to have Alt-W (shadows ON) and Alt-R (shaders ON). Thanks

     

     

    Turns out I can turn Alt-R on when I'm using the WMA shaders. I'm using the CMFI version with Rambler's trees and bocage and Bil's gridded ground mod.

    Here's some pics from an DAR I'm making. The shaders are really the icing on the cake.

    pnvw5bU.jpg

     

    SA5Mt5z.jpg

    lGSpyu0.jpg

    UYtrew6.jpg

     

  13. I would love to have a hotkey to select previous/next waypoints in a path similar to how + - select teams. Sometimes you have to assault across open terrain with a lot of small teams, making a 10-15 second pause every few action squares. With multiple companies of infantry a single turn can take up to 30 minutes.

    Also, a "repeat last orders" command, when your infantry cancels their orders under fire and you have to redo the whole thing :)

    Also, I've wanted more customizable ROE, similar to TacOps.

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