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Probus

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Everything posted by Probus

  1. Who would be some good, friendly people to talk to about snazzing up this AR to make it more interesting? I don't have a YouTube presence per-se, nor do I really want one. But I would like to learn how to make better Combat Mission videos that draw you into the action.
  2. Merry Christmas all y'all and Godspeed JWST!
  3. It would be nice to be able to use some of these guns that are on board as indirect fire sometimes. Ranges too short?
  4. I seriously wonder why they use wood? Maybe it plays havoc with RPG warheads? Or maybe it's like concrete in WWII. More of a placebo effect.
  5. Isn't that sooo annoying. Windows updates have wreaked my systems over and over again. And they make it very difficult to stop them. It's like the updates nowadays are just beta releases and you are the guinea pig. And the errors they cause can be so widespread. From a printer stopping working 'PC LOAD LETTER' to your mouse being stuck on one screen.
  6. Our last turn of CMCW was so crazy I had to record it. I'm assaulting a town by with mechanized forces. Tanks and mechanized infantry. A cluster bomb artillery shell(s) hits on my left flank. There is a tank platoon coming out of the trees on the upper right flank when an AAA vehicle shows up, stage center and lets loose with its Gatling gun briefly before also being hit. Total chaos in 4K! I luv it! A quick and dirty screen capture for your enjoyment.
  7. Good ideas. A 'Target Single' command or 'Single Burst' command would be good, no Great! Also a 'supressing fire' command may be what you are looking for. Something that uses less ammo but lasts for a period of time and is in the form of an arc so you can tag the whole treeline or front of buildings.
  8. Those mad rushes never seem to work out for me. I always end up KIA. That kinda takes the mad rush right out of me.
  9. I've always thought of the individual trees and bushes in Combat Mission as decoration. But it seems like my tank shells are taking them out. It may just be my imagination or graphics card or something. Is it possible to clear trees using area fire or accidental hits on trees? (BTW, in my opinion, if a shell hits a tree, it shouldn't explode if its AP or APDS etc... Maybe be deflected, maybe lose some energy, but not explode. What is the community's opinion on this? Also, his leads me to my next observation:) When firing shells at armored targets, I think I may have found a bug. Again, it might be my imagination (I have a rather large one ). Does it seem like the shell type expended sometimes depends on what the shell hits? For instance, if it hits the ground the program reduces the HE, if it hits an AFV then its AP? Does the program calculate the trajectory then, depending on the final destination, reduce the appropriate ammo for best effect? Sort of a quantum type action? This shouldn't be so since the ballistic arc of an APDS shell should be way different than the arc of a HEAT round.
  10. Where did you see it @MikeyD? I couldn't find it in the manual. And they don't say much about it in the Quick Battle area. I was asking to see if it had cluster munitions. I'm guessing it doesn't.
  11. Is shooting at unspotted AFVs or infantry in your LoS that are spotted by friendly units considered cheaty? Is shooting up a tree line that has zero spotted units but looks like where you would put defenses considered cheaty? If an infantry runs into a building and disappears in the clutter, is shooting at their last known position in the building still considered cheaty? If tanks are crossing a field behind a smoke screen or light woods and you are having trouble getting a hard spot on any of them, is it cheezy to area fire through the field hoping to get a hit or a suppression? Also, how is it done in real life. Does an AFV go rolling through an enemy village firing at windows in hopes of suppressing enemy bazookas or RPG teams? Do those rules change from WWII to the Cold War to modern combat? Lots of questions, I know, but they all are related to the same question: Essentially, #7. Do you have to wait until your unit spots an enemy unit before shooting at it?
  12. Looking through the Cold War manual I see no reference to the MT-12 used as artillery. Am I missing it or is it just not there in its off-board artillery configuration?
  13. Ah. Well if you don't know what the A and B are it can be hard to find. I thought this thread would have 2 or 3 comments, max. But on the Battlefront forum ABHE is as interesting as football is to norm... *hrm* ...to most people.
  14. What the heck is an ABHE Round? It is not in the Black Sea Manual that I could see, but it is on board my tank. Air Burst? Maybe Anti-Bolshevik?
  15. I was thinking about that and I had a couple questions. For underground simulation, what about this. Use terrain that is very mountainous and multi story buildings that are very high. So that the highest peaks would be the same level as, or one level lower than building's flat roofs. You would really have to use your imagination until the graphic models caught up, but this would allow you to go 'down' into the building simulating going down into tunnels. You could even blow some buildings to simulate collapses. I am sure there are problems with this model. What would they be? Tactical mini nuke grenades could maybe be simulated with the largest of explosions. Can craters cover more than one terrain square? One of the problems that I see with Starship Troopers (in the powered armor used by the Mobile Infantry) or BattleTech/Mechwarrior are the jump jets. Also wings used by the bugs. I'm not sure if Warhammer 40K has units that jump. How could we simulate Jump Jets? If combat mission had this ability it could be used for helicopters and harriers also. I guess we could replace one of the buttons like 'Fast' with 'Jump' or 'Fast/Jump'. Is there a separate graphic in the models for vehicles going fast? The elevation would change also. Is there a stat that changes the height of a vehicle dynamically, like getting taller when the commander pops his head out? Could be used to make the unit VERY tall.
  16. I'm no expert, but from what I've seen: How is the moon handled by the CM skybox? I've seen fan based skyboxes. Would it be possible to replace it with the earth, possibly with a functioning terminator? Ditto. Should be the same as above. Would it be possible to drop CM WWII flags, faction names ,uniforms, weapons & voice files straight into CM:BS, CM:CW or CM:SF2 depending on when exactly it was set? I've seen it done with scenario tags. Or something very similar. Similar to [snow] or [polish] you could use [moon], [spaceLobsters] or [2050s]. It would be fun, both to build and to play. I'd put it right up there with an Arab-Israeli Conflict or Early WWII.
  17. Read the OP. This is fan based. BFC would only be asked to get involved if there is something the fan's can't do and it would be minimal so they can concentrate on the historical DLC and CMIII. I'm guessing you really hated Cold War, CMSF2 and Black Sea since they are not strictly historical? I would like to see the Combat Mission engine applied to any game genre's that can fit it since, in my opinion, Combat Mission is one of the best wargaming engines on the market. This thread is for fun and stretching your imagination. Historical only Grognards need not get worried or feel threatened.
  18. I agree with you Ian, that's why I suggested it be a fan based mod, see step 3. I don't want Battlefront distracted from Early WWII or Taiwan vs China or even CMIII. Let the fan's hand them the content and they can package it up and reap the profits on Steam.
  19. Ogre by Steve Jackson (or Bolo by Keith Laumer) Ogres - Giant Intelligent Tanks vs all kinds of Sci-Fi equipment, other Ogres, GEVs - Hovertanks with all kinds of Sci-Fi weapons, on Moons, distant planets or Earth.
  20. Starship Troopers Bugs, Skinnies, Drop Ships, Tactical Micro Nukes, and, of course, the bad-ass armor that the movies never included!
  21. Was it Dr. Who that uncovered the Reptilian Overlord plot? (copied from the Bundle thread) Science Fiction Combat Mission should be a fan based micro DLC. Ask the fans a series of loaded questions of what they would like to see in a SF Combat Mission Theme (Starship Troopers, Space Lobsters, MechWarrior, Ogre...). Maybe even something like Starship Troopers with mechs and dropships vs the Space Lobsters in Ogres. Let the fans decide what units they would most want. The fans could provide the stats of the units, terrain graphics, some of the unit graphics (we have some very talented fans). Battlefront could contract out the last of the graphics creation. Watch the sales pour in on Steam. It would be a win-win for a paid DLC module. I'd pay $39.95 for that! You have to admit, something like that would go over like gangbusters on Steam. Nothing like it is available that mixes genres. If you have a favorite Science Fiction trope that you would like to see a Combat Mission DLC and/or Mod for please upvote the post with your favorite(s). I'll get 'er started:
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