Jump to content

awen

Members
  • Posts

    11
  • Joined

  • Last visited

awen's Achievements

Junior Member

Junior Member (1/3)

10

Reputation

  1. im happy to see the chinese losing now and from what i had tried with global it was nearly impossible to shift them from their main defensive positions behind rivers using the japanese even with tons of mpp invested. they just sat there gaining exp levels and strength points whilst my japanese were demorilised and useless as a result, too many useless japanese units after being at the front and taking a beating. keep force march else the japanese will just not be able to surround the chinese and get stuck unable to move sometimes. as for japan being a threat to russia thats laughable their tanks are weak and the russians can afford to send tanks to the east because russia is probably the most overpowered country in the game imo and germany cant win against them and the official aar just says the same.
  2. i do not think the axis subs need to be lessened in number.
  3. I have experienced problems surrounding china with enough units because some tiles are not movable to so a forced march will help me reach them i guess. I even have some units that are stuck unless they move to the front first then can move away, ive found some supply problems as well like a unit near hong kong unable to resupply. But i still thoink the main problem is the rivers and that will not have changed in gold, ive heard gold is harder to beat china than vanilla GC but i have not tried it myself, im not looking forward to trying it tbh because its tougher and i doubt thats just because of the bug. its too easy for the chineese to gain experience from the attacks i throw at them across the rivers.
  4. was this bug present in strategic command 3 global conflict (vasnilla, not gold) as i am having a real hard time against china who have many rivers in between the fighting.
  5. I think the game is hard enough as it is without more experience, talking about vanilla global conflict. As long as the changes can be worked into the editor rather than the actual game im ok with it.
  6. So i tried editing the Fall Weiss and Barbarosa campaigns of WAW there are so many options to edit which is a good thing, now i think i have made it too easy haha. Definately think the german build limits are a bit low.
  7. Thanks for your swift reply Hubert. I love the games you produce just not very good at them. Trying strat com global conflict at the moment.
  8. Ive had serious problems with (strat com global conflict also had it with strat com 2) elicense myself. I could not automatically run the license as i got error 999. I had to open the elicense website copy and paste the license request text into the elicense window and then save new license to file. Could not read offline license from file as it just froze not responding so had to open the elicense text file it had saved copy the text and paste it into the white blank space then complete and it worked. Surely elicence/battlefront/strategic command could get together to stop the software hanging at least... and i have no idea how i will unlicense i guess i will need to contact some kind of support, well i dont need to do that at the moment id rather unlicensing would work without contacting support.
  9. Hi, Ive played strategic command 2 WAW as axis 1939 campaign and on beginner find it so difficult to win. I removed partisans thankfully there is a script for that etc. On strategic command 1 i found the campaigns other than 1939 to be much more difficult than 1939. Strategic command 1 allowed me to play into 1946 and i hope beyond that. I do hope this game also allows me to play on beyond 1945 with no limits. I liked that the soviets did not automatically enter the war as i could choose to avoid fighting them. Strategic command 1 on novice was much easier and gave you more MPP in total not through plunder but through conquest. I think i ended up with around 650-750 of MPP a turn which was lots, enough to send lots of carrier fleets along with transports to usa and beat them. And enough for many ground units. I realise the naval forces are cheaper now but the ground units are not. I think im getting around 400 MPP at the moment in my game. Not enough imo to fight a war on 3 fronts which is looming. At the moment with strat com 2 WAW i am saving and loading games just to keep my head above water, i thought i would be able to stop that but i cant because i need every edge i can get. Preferably id rather be able to play the game without saving and loading so much. overall i find italy only good for one thing in the 1939 campaign and thats its relatively good navy which can be built upon and take the fleet around el alamein. Its ground forces lack the research which is expensive for italy to perform and there ground forces are not that many and expensive to buy a HQ etc. Its not worth trying to take over countries with italy because they are not that good at it, could maybe take a small one but i find its more worthwhile to take countries with germany as they need all the income they can get since uk and usa on their own are problem enough without the soviets. Around el-alemein i am getting beat or will be totally as there is now circa 1941/2 so many reinforcements from other countries. I didnt mind the large british fleet there as i used save/load and just bought ships with italy. I understand i can turn off a few scripts there to help me out if i want. perhaps a strategic command 2 where you could choose to take command of the axis countries of germany and italy from an earlier date like 1933 would help i dont know. i understand that stopping the soviet union from entering the war would throw the game off balance because the % of a country to enter the war is so built into the game but i feel something needs to be done. the axis and allies boardgame not the computer version which is easier was also hard for germany to win also triplea i find too. But at least with the boardgame japan can take the soviet union's territory in the east/south east. I realise the new strategic command 3 may allow for that. i have not yet played as allies who knows maybe i will find that just as difficult if the ai does not attack many countries and keeps the country war percentages down so that usa and soviet union do not enter the war. that would be a boring AI just content with beating france and britain etc. my suggestion to help players who find it too hard to fight as axis or even allies for that matter though it will not be as important. A script or game menu that lowers the % increase on allied countries either all of them or the choice to single out say the ussr etc and so when germany / axis declares war on a new country other allied countries do not gain as much percentasge increase in their joining the war state. Even if you could only do this with russia it would help say a 50% decrease or selectable 25%-75%. I have found that ussr gets annoyed even if i attack countries not near them and the total in my game atm in 1941/2 is 90%, with usa on only about 62% which seems odd in itself that usa is lower than ussr. After all ussr did not enter the war until attacked and may never have. I find keeping percentages down is key also because after time ussr has a massive force and 250MPP a turn to spend so in the end if you leave it too late before attacking them you are up against an army you cant beat. Attack too soon and you have a war on at least 2 fronts. Diplomacy does not work well enough to keep say ussr out of the war when you declare war on many countries needed just to gain a reasonable income unless you save/load like i do and wait until you get a favourable outcome.
  10. I started as germany and took the chit away from rockets research which was on one after i took the chit away my rocket research level went from 1 to 0. Is this supposed to happen it seems stupid, all i wanted to do was remove my MPP from rockets so i could research something new, i didnt want to lose my research level. any ideas? EDIT: ok this may not be a problem i think i just didnt chec k the research value correctly in the first place please disregard or delete this post thanks.
  11. Well regarding gog i think it could be a good thing, many people end up at gog when they find they can buy old games via looking on abandonware sites. then they look at the back catalogue and find strategy command 1 and its quite unique on gog and has good reviews there. nowadays i prefer turn based strategy games and world war 2 is a nice field. after i played strategy command 1 i searched for sequels and that brought me to battlefront where i have now purchased strategy command 2 + WAW and the patton expansion also strategy command 3 + gold expansion. other gog users may follow suit, before gog id never heard about strategy command or battlefront and i like strategy games and have done for years. i had hoped that there would be a sequel with more unit types and ive found one thats a good selling point.
×
×
  • Create New...