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sgtstinky

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Everything posted by sgtstinky

  1. Hi JP, I will send you a PM with my email.
  2. Hi everyone I'm looking for a few PBEM games via drop box. Drop me an email if you are interested. Also, if anyone else is looking please feel free to post here.
  3. I have no problem with AT guns being deadly, I believe that to be historically accurate. The problem I have is that they are so freaking hard to take out!
  4. OSX 10.6.8 MacBook, no real problem here. I have seen a few issues with graphics, but none that affect the game play, no crashes noted. I'm enjoying the CW module.
  5. "Your paranoia is really frustrating"
  6. I wish the "?" had a short shelf life, I'd like to see them fade out over time if the unit has moved on, or have them stay solid if the unit is visible but can not be identified.
  7. Great, MAC games are limited and tactical simulation games, not first person shooters, are even more limited. I can't wait, thanks BF!!!
  8. I'm up for a PBEM game. email me if interested. Thanks Bryon
  9. No problems here, I'll be getting Commonwealth for sure.
  10. I see, I've been having my guys break a lot. I was wondering what effect these things had.
  11. Is friendly fire an issue in CM? As a new player I've been asking myself this question, it looks like yes for indirect fire and no for direct fire?? Any thoughts on modeling friendly fire and the need to lift or shift fire??
  12. I will pre-order as soon as the "household 6" authorizes payment. I'm so glad that they support us MAC users, I have no problem supporting them in return.
  13. The Gothic Anvil scenario was very good, I love fighting battles in challenging topography, so many hiding places, some of the MGs were just murderous in their defense. Well done, I look forward to more scenarios in an Italian setting.
  14. It would make sense when you order movement and the "line" on the map shows the path from start to end that the areas that the unit cannot travel through turns red, this could also be done for the lower experiences level settings too leaving the higher experiences levels alone.
  15. Task Force Darby and the area around Lago di Garda, I second that! But, I don't think much fighting actually happened in these last days of the war.
  16. The M249 is a great system, I never had any issues with accuracy, weight or the amount of ammo since I could use a 300 round drum, 100 round bag, or a 30 round magazine. Expending ammunition is influenced by rate of fire and available rounds but is controlled by a disciplined gunner and his squad leader. All things come to an end and I will be sad to see the M249 go, just like the M60 which was a love hate relationship. My X-father in law was young Marine in WWII and he carried a BAR in Okinawa, he related numerous close call banzai charges that were disrupted by his BAR. I can only imagine the pucker factor.
  17. This looks great! Thanks for your hard work, its this sort of thing that also endears me to CM. I can't wait to give these mods a try.
  18. I just found CM, so I'm excited to open a new door to my gaming.
  19. PBEM via VASSAL allows me to play on my schedule and I can do a move in about 5 to 10 minutes, sometimes longer if the scenario is complicated. I keep it simple and only play SL, not ASL. Traditional board war-games are now having a mini resurgence due to VASSAL, lots of new games are coming out every year and more people are play them. Its not the 70s, but I think the games are better. It all depends on what type of gaming experience one wants.
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