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Tashtego

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Everything posted by Tashtego

  1. In CMMOD look under the mods for CMFI. It's works for CMBN.
  2. Thanks. I could follow these guys around just taking pics, never fire a shot and wonder just how great a game this is.
  3. I have the 2.0 upgrade and use Background Ambient Sound by nik mond, Mord's Immersive American Voices by Mord, and SFX-1.03 Mod by stephsen. My machine is running Windows XP and these all seem to run ok.
  4. Thanks, John. I was thinking of that movie sequence when I dropped the building down on top of that gun.
  5. I checked-in the same year Babe Ruth checked-out. 1948. Makes me just about 65.
  6. The peaked caps, from what I could see in v2, are all just grey. The camo version was caused by monkeying around with the graphics and their names.
  7. US zook vs. German half-track. The explosion is by Aris.
  8. You're correct, it never really happened in IRL. I was trying to get my uniforms working in CMBN 2.0, and something got crossed up and the camo showed up. Weird like.
  9. It's already 12/21/2012 in New Zealand. No problems there...yet.
  10. Notice the recently issused camo caps for the officers.
  11. Thanks for mentioning the depth issue, I think I have been overlooking that. Mike.
  12. I'm going to try what you suggested. Actually, this is a PAK 40. If it works, this will be the last thing the Sherman sees.
  13. I was just goofing around and took the picture. The gun was probably destroyed shortly after the picture was taken. Mike.
  14. Thanks for the movie trivia, John. I can't recall when I saw that movie last. But that weapon stuck in my memory.
  15. I haven't seen that episode, I'll have to track it down. This idea came to me after thinking about a scene in the 1962 movie "The Longest Day." In the movie, there is a shot of some Germans using some sort of anti-gun from inside a building, and I thought why not? The only scenarios I play are ones that I have cobbled together for myself and my son, or if he's not around, I play hotseat and play both sides. Sounds nuts, but I just cannot keep track of more than a couple of platoons. Plus, it beats screaming at the A.I. If something stupid happens, I only have myself to blame. The scenarios are very simple affairs, revolving around things like how many troops can 3 snipers hold off? And for how long? Or how to knockout a PAK 40 in a building without using any artillery. Hint: it's a little tricky. Mike.
  16. This is all new to me. Kinda makes me wonder what else about the game I don't know. Thanks for the info Broadsword.
  17. John, You're correct. Deploy the gun, place building on top of it. The first time I tried this last night I used an intact building but the gun's LOS was blocked by an exterior wall. I repositioned the building so the gun was closer to the exterior wall and added some windows and it worked. The problem was that with the barrel sticking thru a wall it looked a little strange, so that wall was changed to one that looks blown out. The building in the picture is 3 stories, and completely intact except the wall in front of the gun. Now it looks like the Germans dragged the gun into the building rather than building the structure around the gun. As you would expect the building provides a lot of cover. Mike
  18. I recently stumbled upon an article on Boston.com by Jonathan Gottschall titled “Why fiction is good for you”. The link is at the end. The first line of his story caught my attention “Is fiction good for us? We spend huge chunks of our lives immersed in novels, films, TV shows, and other forms of fiction.” I certainly think that being immersed in CMBN would qualify as “other forms of fiction.” Albeit, good solid historical fiction. So, I read on. The article is 5 pages long, and although the author mainly discusses literary fiction, he mentions a few ideas, that I think could apply here. Such as, “All these questions about the effects of fiction lead up to one big one: Why are humans storytelling animals at all? Why are we — as a species — so hopelessly addicted to narratives about the fake struggles of pretend people?” I am sure the 82nd Airborne guys in my 2nd platoon would take exception to that “pretend people” crack. Although, of late, they have been struggling quite a bit. Another, “I wanted to explore the possibility that fiction generally . . .  may act as a kind of social glue among humans, binding fractious individuals together around common values.” This forum immediately jumps to mind. And finally, “Fiction is often treated like a mere frill in human life, if not something worse. But the emerging science of story suggests that fiction is good for more than kicks. By enhancing empathy, fiction reduces social friction. At the same time, story exerts a kind of magnetic force, drawing us together around common values.” So, the next time someone (wife, child, etc.) asks you why you spend so much time screaming at your monitor, you can look them in the eye and tell them that the game helps you to “perform the essential work of defining group identity and reinforcing cultural values.” And besides, you have to get your guys ready to flank that German position. http://articles.boston.com/2012-04-29/ideas/31417849_1_fiction-morality-happy-endings
  19. I just saw this mod and scooped it right up. Very nice Aris. Thanks for the effort. Mike.
  20. I tried it again as you suggested. The 2 Shermans on the left are knocked out. The 2 vehicles to the right have been given move commands to the other side of the bridge. They passed thru the dead tanks ok. However, then I had them reverse back across the bridge, I made them stop on the bridge. The next turn when I clicked on them. Nothing. They simply were stuck on the bridge. In the image below the original knocked out Shermans are in the foreground. In the background, are my 2 new dead vehicles.
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