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Hister

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Everything posted by Hister

  1. Uh, that's not good news. They had enough time to fix it from when it was first reported didn't they?
  2. I know it has not been much time from the release but have you noticed the main big problems to have been fixed in the new module? Here I mean the behaviour of soldiers who didn't get on the ground in time when under mortar attack, tank's optics/ radio being destroyed for no apparent logical reason and so forth... I suppose that those issues haven't been adressed since I don't see any of them mentioned in this list. I'm a little bit disappointed and hope it gets "fixed" eventually!
  3. I also get this graphical glitch but only with airborne units (when zoomed out to a certain degree). All other units are okay in this regard. I thought that one of the uniform mods screw something up but after the removal of all the mods (only terrain mods were left put) I still had that glitch. Terrain mods might have something to do with it but I can not say for sure. Currently no time to playtest any level with airborne units in vanilla game to see if this occurs or not. My GC is a rather new 550Ti, rest of the PC hardware is 5 years old (2 gigs of RAM, Asus motherboard). Running the game on Windows 7 (64 bit). So we can also exclude old graphical cards. I don't experience any abnormal graphical glitches in other games I own.
  4. If you mean the new water then that one has already been posted on the repository - go grab it.
  5. Aris, your water is indeed a very big improvement over vanilla so I'm sticking with it. Gurra's idea looks tempting to so Gurra if you manage to tweak your water then do please upload it so that we can check it out. So the speed of water movement can't be changed? Should be slower by 70% since we mainly speak about rivers on predominantely flat terrain
  6. What you just showed above me is way beyond what vanilla offers so upload it to repository. It looks great! BTW, this one doesn't 'suck' at all (although I would have to see it from afar to be able to make objective opinion!)
  7. Ahaha, you are all a funny bunch of people - what a funny site tha twould be! Don't give me too many ideas though - things can get nasty... :cool: Edit: Aris, do your vehicle textures slow down the game? If not I'll apply them one by one until all the armour is done for. Also, since I have an antique PC I have my settings at balanced/balanced in order to have normal FPS. Is this setting good enough for your textures to be visible from reasonable distance or I shouldn't bother at all?
  8. @Gerry: You can maybe get yourself one of those gridded terrain maps whit which I suppose is easier to spot small elevations like the one described by you. In general though you always need to zoom in into the level of the soldiers eyes and review the terrain. Then use LOS button to check how things stand in even bigger detail if needed. Bottom line is WW2 platoon leaders were facing the exact same problems as you described here so this is very okay. You can't really control all the aspects of the battlefield can you? For me this kind of instances improve immersion a lot. Edit: PT, thank you for your answer. Now it makes sense. I actually managed to take out exactly half of the enemy force - not a guy less and not a guy more! Only played a few scenarios so far but this one will be very memorable (besides the School of Hard Knocks that is one he he).
  9. Hi there Paper Tiger! Cudos for a great campaign design! I just played Turnbull's stand and my heart was pounding like crazy on quite a few occasions in this level. Spoiler alert! -------------------------- I concentrated most of my men on the left part of the map and then realized the main German thrust was going to be made on the central and right part of the map. There was some hectic redeploying during the whole scenario - mobility is really important! My AT guns managed to knock out 2 main tanks. That self propelled gun was hit to but projectile glanced from the armour and this bugger later became a huge problem for me to deal with. A bit later on when SPG moved further down the map I realized my mortar team had one more spare shell. This team couldn't see the threat directly but I used my other men to determine where the shell needs to fall. SPG stopped 50 m from my forward positions. Mortar crew fired and I was praying that SPG doesn't move while the shell was in the air and that it hits the unprotected top of the vehicle and the crew inside. My praying didn't bare fruit... Shell exploded just next to it's tracks but unfortunately no major damage was done. I then tried to engage it with 2 men who had one AT grenade but SPG was too far and Germans started to shoot at them when they blew their cover. I thought they were done for but they managed to run as hell and then sneak away under the cover of wheat field, closed in again and set up another trap. SPG's commander thought those men were dead and drove forward right into the trap. When SPG passed just next to them they opened fire and managed to knock out the enemy vehicle from behind. 2 surviving crew members bailed out and one of them got hit by my 2 guys while another one managed to escape under the immense cover of German fire which opened shortly afterwards SPG started to burn. This time they weren't so lucky - one died on the spot and the other one got seriously injured. German infantry continued to push on hard and there were only 5 more minutes for the mission to end. My men were running out of ammo. I've sent all the remaining teams to the save green zone while I left only two guys to halt the German advance of approximately platoon and a half of strength who were now only 30 metres away from the objective. I though I was done for. My lone guys eventually run out of ammo when there was still a minute to go and started to launch rifle grenades at the advancing Germans who were just a few metres short of reaching the objective ... This was one of the longest minutes I had in my life, ... and then the time stopped. We WON! These guys are my heroes - god bless their courage! And the best of all they managed to survive this ordeal. The whole scene was just like the ones you see in the movies!!! Big cudos also to the developers of this game for such a brilliant treat! I'm not quite sure why I failed the objective though since I managed to kill a lot of Germans and negated the ownership of the 3 areas I needed to defend - all this while managing to send my remaining teams to the safety. Paper Tiger can you maybe comment on this screenshot? Why I failed the targets?
  10. You sure about that? I'll bring my panther and if you have a tiger the duel is on - where you at?
  11. Oh I would need spanking for sure (sometimes I lack sensitivity) so your remark is spot on. I'll tell my GF I've been a bad boy on the internetz and we'll have a spanky spanky weekend!
  12. Ha ha, sorry Fuser - I guess I could be more politically correct when I stated that
  13. Yep, it's much better - only HD mud and HD swamp zoomed out suck. I swaped them with other textures.
  14. I share your opinion para - also would like to know what has been fixed! what's the point in not revealing it? If it' still the work in progress then simply make a list of what has been fixed already...
  15. Ah yes, if you don't meddle with it then you can have set like that but to me (I experiment a lot) that is a no go. P.S. Aris, I improved the yellow grass and forest textures with IrfanView - thank you again for pointing it out to me. Now I can have a true customised experience ;D
  16. Oh no, that is not what I meant! On the Repositoy you can find this map but it does not have any AI plans - basically I would like to play with this map but against the AI not hand to hand for which this map can be used as is. So is there any scenario made for this map?
  17. @geek:Install in this order: - Aris texture pack 1,2 and 3. - Aris_HD Grass Mod - Aris Terrain AddOn Pack 1 and 2 By doing so you'll get all his textures updated with his newest HD additions. If you are only after HD stuff then download only Aris_HD Grass Mod and Aris Terrain AddOn Pack 1 and 2.
  18. Is there any scenario made for "Bocage Country" map? - the original does not have AI plans and I would like to check it out without having to undergo hand to hand game.
  19. They are random - not enough detail to be bale to distinguish between real counterparts and them.
  20. Are there any great mods not present on the repository and can only be found on other site/s?
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