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Hister

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Everything posted by Hister

  1. Sweet! What is written there on the front hull (left side)?
  2. Well thank you for brewing such damn good campaigns! I'm not a bragger so I won't reply this mission in order to secure friendly casualty count. If the pace is more calm from now on I'll appreciate the change a lot he he I am wondering how many casualties did the UK forces had in that battle historically? I suppose you ought to have some info on that PT right? Yeah getting it under 20% would have to be really hard - anyone pulled such a score? What tactics were used?
  3. A bit off topic but can anyone point me to a good US helmets mod - my US pixeltruppen look bareheaded in comparison to UK and German camo helmets that are easily available on the repository.
  4. No worries - it can happen to everybody, even to Chuck Norris!
  5. Just finished 3rd level of the Sottish Corridor campaign. Oh men what a level this is - bravo once more Paper Tiger! Spoiler alert! I kept on my toes up to the moment when remaining SS German units surrendered (30 minutes before the time run out actually!), it was sooo intense! Managed to knock out all their armour, both Tigers got hit on numerous occasions but just kept going. Last one was knocked out by my remaining AT gun that I repositioned with Bren carrier to my main HQ position where it managed to deploy just in time when Tiger started doing some serious damage to my troops. It fired the deadly shot just a moment before my Shermans arrived on the scene and moped up with the Tiger's accompanying SS infantry (boom, kaboom!) that already managed to push my units out of the objective area. It was like in the freaking movies (again)! :eek: I managed to fend off German attack on the left flank with concentrated light and heavy mortar fire, my two piat teams and few lucky flank shots from centrally positioned AT gun against the Tiger beast. Enemy units literally managed to reach my first front line but were hastily repulsed - battlefield was full of fallen comrades: When left flank was secured I actually had to reposition all survivors from the left side to defend the right objective. There Germans had a very strong barely touched force with only a couple of men dead/injured, halftrack destroyed and Tiger's main gun defeated at that point. My heavy mortar fire proved to miss main enemy force completely on all occasions so Krauts were not soften up much. Luckily Tiger's gun was out but his machine gun proved a major problem since I had no more assets to counter the beast besides the one AT gun that already managed to deliver the final blow to the first Tiger but it got under the flanking enemy fire - I was sure I'll loose it. Boys managed to pack up the gun and drive it away with bullets bouncing off the carrier - what a feat! Germans took a heavy beating: ... and here is my score (one really needs to be a seasoned player in order to secure casualty parameters in this level huh!?):
  6. Me to me to (claps hands and get's this stupid look on his face which would probably unnerve the devs if they would see it which would make them drive me over with their in-house Sherman).
  7. I agree, I excluded it just because of this issue. Needs to blend in more. :cool:
  8. Ah so you can have more then default number of helmets per SS/Luftwaffe available? Geez, I was having a hard time deciding which one stays and which one goes out to be substituted by the new one...
  9. Live him alone guys! I don't want half baked product from his owen - I want the WHOLE THING! ;D
  10. Yes it's a problem that should be fixed with the patch - when units are going through a narrow gap like the ones in the bocage they don't spread out and just continue in a straight line so bigger weapons can mow them down like ants.
  11. Why it wouldn't be - those two mods are not sharing any files nor content.
  12. So nice Mord - thank you! When is approx ETA for this gem?
  13. I mostly use Ari's HD Terrain mod mixed with some other texture mods. Game looks so much better with them...
  14. I totally agree with you - it should be made that way but it currently isn't. I hope that in next module we get this changed.
  15. I also don't have a save - it can be experienced playing the demo - the mission where you have to squeeze your German forces on the exit zone and Polish and British forces are trying to cut you off from 2 different directions. There my guy was just staring at the armoured car with the aimed zook behind the low wall and not firing for quite some time - he was then shot by the armoured car that was supposed to get blasted...
  16. Yeah, I also have a minor issue with those...
  17. I shall express my deep gratitude for your excellent work Sir Paper Tiger - once a player tastes your maps there is no going back to other maps since they are so nicely done.
  18. I'll test them against Scipio's flames and decide which suit my taste more...
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