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Everything posted by Glubokii Boy
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Tank Battle of Lisow ready for play testing
Glubokii Boy replied to Commanderski's topic in Combat Mission Red Thunder
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RT Unofficial Screenshot Thread
Glubokii Boy replied to mjkerner's topic in Combat Mission Red Thunder
What a beatiful morning.... -
Weird stuff in CM. Why is CM great?
Glubokii Boy replied to Zimtstern's topic in Combat Mission - General Discussion
Combat mission has its flaws but what other tactical games handle these things better in your oppinion ? I can think of NONE ... -
Tiger Is vs IS-2s and T-34/85s
Glubokii Boy replied to John Kettler's topic in Combat Mission Red Thunder
A scenario covering this is already avaliable - carious at malinava - Made by George Mc i belive...Its a very good scenario. -
Map Making Tip - Contour Lines - Avoiding spikes and pits
Glubokii Boy replied to WimO's topic in CM2 Scenario and Mod Tips
Did they not change this in a patch a few years ago ? I kmow it used to be this way but is it still ? -
Map Making Tip - Contour Lines - Avoiding spikes and pits
Glubokii Boy replied to WimO's topic in CM2 Scenario and Mod Tips
Skillful use of the elevation tool can indeed make a huge difference in the quality of the scenario. Imo it is not only HOW you design the elevation changes on the map but also WHERE... Some of the more skillful scenario designers are able to provide the player with both great challanges as well as oppertunities simply by using the elevation tool. Even some subtle changes to the elevation in the right places can have a huge impact on gameplay and tactics... Playing on such well designed maps is indeed great fun compared to playing on more or less flat maps... -
2022, the Year In Preview!
Glubokii Boy replied to Battlefront.com's topic in Combat Mission - General Discussion
I would say that pretty much the entire Normandy theatre is open for a redo....Many things have been improved or added since the first Normandy game got released. To name a few IIRC... - Flamethrowers - updates to handheld AT weapons - Doubeling the number of AI groups and AI order slots - Triggers - The later modules and the vehicle pack added a pretty impressive amount of new equipment (and formations i belive). These changes/improvements will allow for a very different set of scenarios compared to the original release even if they cover more or less the same topics.. I hope to see much more from Normandy... -
Tank Battle of Lisow ready for play testing
Glubokii Boy replied to Commanderski's topic in Combat Mission Red Thunder
Commanderski... PM sent -
As far as i understand it the problem in 41, 42 was not that the fuel and other supplies did not exist...The problem was that they could not get it to where it was needed...the front. The railsystem was not capable of handeling this. The number of trucks were far to few. Fuel, ammo and spare parts did not arrive in sufficient numbers...Neither did reinforcements i belive. If we say that the germans fielded to many different tanks and fighting vehicles ...thats NOTHING ! compared to the ridicolous amount of different trucks that were used supplying the forward units. Keeping these truck running was a nightmare !
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I belive that more trucks, trains and a functioning railsystem from the get go in Barbarossa would have made far greater difference when it comes to reaching Moscow. It was not the russians that slowed or held up the german advance. It was the lack of logistics and flank security. If the german armour had not been forced to halt their advance time and time again to wait for supplies and the infantry they would have performed far better then what they did historically even without those 1000 extra tanks.
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I agree with this fully... Clearly the germans were not ready to take on the russians when they launched Barbarossa. Their logistical capabilities were no where near addaquate. The shortage of motorized infantry would prove disastorous. The limited mobility of the artillery. Lack of this...lack of that...They were not ready ! But what else could they do ? Time was not on their side. Their enemies would only grow stronger and stronger. Ignoring to attack russia would hardly work either. That was exactelly what Stalin wanted. For the germans and western powers to destroy themsself while the russians were uparming at full speed waiting to march west at a suitable time. They pretty much had to attack russia i belive...and they had to do it NOW ! The time would never be better...
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Barbarossa Scenarios Released
Glubokii Boy replied to kohlenklau's topic in Combat Mission Red Thunder
The fun has begun I did a quick test with the T70 against 20mm and 37mm AA - The 37mm could defeat it pretty well - the 20 mm needed to be within 500 meters, preferably 300 -
Barbarossa Scenarios Released
Glubokii Boy replied to kohlenklau's topic in Combat Mission Red Thunder
Yepp...that has been my understanding also....Was hoping for some kind of a workaround but i guess not. These modded early tanks might become somewhat more difficult to knock out compared to RL...But i guess that using anything heavier then a 37mm it might not matter all that much... But 20mm and 37mm might be struggeling...(unless the '44, '45 ammo will be more potent ? ) -
Barbarossa Scenarios Released
Glubokii Boy replied to kohlenklau's topic in Combat Mission Red Thunder
I guess that this will be hoping for to much...But are you guys able to do anything about the armour values of these 'modified' tanks ? -
Barbarossa Scenarios Released
Glubokii Boy replied to kohlenklau's topic in Combat Mission Red Thunder
Yepp, 45mm. There was also an infantry support version i belive with a 76mm. -
Barbarossa Scenarios Released
Glubokii Boy replied to kohlenklau's topic in Combat Mission Red Thunder
What !!! "What is this ? Personal initiativ !!! How dare you ? Where is Beria ?" Apart from that...Very nice work ! Will you be able to produce a BT tank also using simular techics ? -
Barbarossa Scenarios Released
Glubokii Boy replied to kohlenklau's topic in Combat Mission Red Thunder
Are you hinting that the russian burocracy may not have been a marvel of efficiency