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Hilts

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Posts posted by Hilts

  1. Hey Erwin, unfortunately I'm not seeing this issue at all on my end. I took a look at the Germans in Platoon Patrol, as well as a couple other scenarios, and there weren't any issues with the no zeltbahn mod. It sounds like it may be conflicting with another mod. Try putting three or four z's in front of the filename so that it loads last.

    Anyone else run into this issue?

    Hey Rambler, Yes I am still having problems exactly as described by Erwin.Rommel in the second post. Have four z's in front but makes no difference. I thought it may be the Wehrmacht uniform mod that I have but the same thing occurs with FJs and I don't have any FJ uniform mods. Curiously the SS mod that you did works fine and I DO have SS uniform mods!

  2. Too green?

    Perhaps you are right.

    I am the guy who did the stock uniforms. I guess I should have used the “A Bridge too far” movie as the historical documentation source for the uniforms rather than the 6 or 7 original M43 jackets in my personal collection. A pair of those jackets are postwar, the rest wartime dated, including a pair of mint ones. Fortunately those jackets were pretty cheap about 15 years ago because most collectors looked for the “M41” jackets (I have at least 4 originals) at that time rather than looking for the less glamorous M43. AFAIK they are not expensive nowadays, but it is difficult to find a mint one.

    I did a near mint uniform as the one worn when those guys landed in the Netherlands. It obviously got quickly faded after some days of campaign, but I am not sure how faded the uniform became if you take into account that Nimegen was taken after 4 days of the initial jumps and the whole Market-Garden Operation lasted just 9 days.

    Thanks for your input. I take your point about the length of the operation but what about the weeks of training beforehand or are we assuming they jumped into battle in brand new uniforms?

  3. Can anyone recommend a decent alternative to Dropbox for pbem games? I had been using h2hh successfully for quite a while but in the last couple of weeks it's become ridiculously slow to upload game turns once they get above 10mb in size. It's literally taking 24 hours to upload a 20mb turn and longer still if you dare to upload 2 or 3 pbem fights.

    A 4.6mb turn uploads in minutes so it must be a bottleneck that Dropbox enforce for larger files. It just endlessly syncs for hours and I am having to leave the PC on for hours on end to allow it to complete.

    I even got my line and broadband checked in case it was me but all was good on that front.

    I have also over ridden the bandwidth option on Dropbox to give if full priority but it's made no difference.

    Any other suggestions? Think 20mb is too unwieldy through email as well.

    Anyone else suffering this problem for large turns?

    I don't think it's a drop box problem. I have a PBEM game running at the moment where I am sending files of 38MB and it takes about 15 minutes to go through.

  4. I think the stock uniforms are way too green. Ideally, I would love it if my MG American airborne troops looked like they do in A Bridge Too Far. The uniforms in that have a washed out look which looks far better in my opinion. EZ is on the right lines with his mod.

  5. I have been working on a dirty airborne uniform mod, but I let it rest because of the mess with the file names before the latest upgrades.

    I then sort of forgot about it, but I´ll have a look at it again.

    That would be cool Umlaut..... As far as I'm concerned the more uniform mods, the better!

  6. I do not consider myself an expert and should probably keep to myself, but I will offer you something. I have an incomplete US Uniform Mod that you can use, or should I say look at to see if you want to use. Everything is uncompleted but I believe it covers want you want I think. For example it has para helmets but I am still working on a netting template and after I get that the way I like it, I will add scrim. Also equipment gear, I started working on those but none is finished, so all I can say I have something you can check out. It works best with a non-stock de-saturated terrain.

    You can find it here

    https://www.dropbox.com/s/1krixnwgcynvk5u/ezUSUniform.zip

    and this link is temp, in 2 days it will drop.

    ..

    ..

    I tried it out and the uniforms look good and not as "green" as the original. Actually , when I had another close look at the stock uniforms they weren't as "new looking" as I thought. Thanks for sharing EZ. Let me know when you have completed your mod. Cheers!

    Before:

    KgA7WVl.jpg

    After:

    sAOe9AE.jpg

  7. This is addressed mainly to the expert uniform modders. Has anyone done or is planning to do a weathered uniform for the new MG American airborne troops? I'm playing through the Road to Nijmegen and my men have got weathered faces and weapons but their uniforms look like they have just come from the dry cleaners! Thanks in advance......

  8. Time for some payback! German troops withdraw from a house under heavy fire. They round the corner and run into a little reception committee.

    juUQOlZ.jpg

    All six are cut down without even firing a shot....

    VHeGCr5.jpg

    No sign of enemy activity in or around the farm centre background. Two scouts are dispatched to investigate further.

    ddAB1zh.jpg

    C team, 3rd squad, 2nd Platoon move up to the tall hedge. The orchard where their buddies were cut down is just at the other side. They spot five Germans hiding in the long grass.

    91PUKda.jpg

    ......They let them have it. Two are killed and the others surrender.

    kqNudwa.jpg

  9. Most of the action at the moment is taking place in Kamp village as American troops engage in house to house fighting to clear the village.

    jAtPfba.jpg

    A team from 3rd squad 2nd Platoon E Co advances through an orchard in Kamp village, on the way toward the flak guns.

    dr1YGdF.jpg

    They run into an ambush and grenade attack....

    SJXEdMe.jpg

    Three of the four are killed. Only Woods. the leader survives and he manages to retreat, unscathed.

    Ks9OGby.jpg

    A scout team moves into a house vacated by the Germans and immediately gets into a firefight with enemy troops across the Square. There are more Germans in Kamp than I originally thought......

    8UU035H.jpg

  10. I was playing the Waffen SS in a PBEM game (the Boy's Against Men scenario) and took screens of it. And I've been playing around with a bunch of mods so the game looks so different now. The SS have some interesting looking camo designs. And I'm totally new to the multiplayer in this game so this has been a fun battle.

    VxuxMqy.jpg

    Those low walls look good! Who's mod is that?

  11. 2nd Platoon (F.Co) arrives on the drop-zone. Fox company is now complete and there are no more reinforcements to come. I also have air support in the form of two Spitfires but the off map mortars that were supposed to show up didn't arrive!

    Mortar shells start landing on German positions in the trees to the right of the Hendrickshoeve.

    bwW1Ndz.jpg

    .....with the result that German troops abandon their positions and withdraw into the farm-house.

    D6N65zE.jpg

    2nd. Platoon (E.Co) has reached the north east end of Kamp village. They occupy and secure the empty buildings.

    1kiZ3Qa.jpg

    A view down the main road leading to the flak guns. No sign of the enemy here.

    07A13hk.jpg

  12. 2nd Platoon (E.Co) advances in haste toward Kamp. Sporadic fire coming in from the building on the left with the red roof otherwise the houses seem deserted. Must secure Kamp and then press on towards those flak guns. 1st Platoon will support.

    gC6lbuG.jpg

    2nd Platoon (F.Co) reaches the hedge-line (2 casualties) and pauses to rest before advancing on Nicoline. Mortar team engages enemy troops on the ridge at Hendrickshoeve. Several shells land right on their positions.

    4ktff3P.jpg

    There is a German HMG somewhere in the trees to the right of Hendrickshoeve farm, throwing out an awful lot of lead! Mortar team brought up to set about bombarding that area.

    ZHDHIsc.jpg

    These are the dispositions after 14 minutes. F Company will advance and take Nicoline and then push on from there as ordered. 1st and 2nd Platoons (E. Co) will take Kamp then assault the guns. 3rd Platoon (E.Co) will tie down German troops at Hendrickshoeve and then await orders.....

    tFfWx85.jpg

  13. More reinforcements arrive on the drop zone, 1st Platoon (F Company) complete with Co HQ. I'm building up quite a sizeable force though four more men were lost this turn.

    Forward observers in the farmhouse spot this machine gun nest beyond the flak guns, from a bedroom window. They call for a light mortar strike to try and neutralise it. ETA 3 mins.

    6EkZcWp.jpg

    Forward elements almost reach the village of Kamp.

    3XWdYOU.jpg

    A flak gun crew spots my troops in the farmhouse (centre background) and opens fire killing two men.

    kwb5F7N.jpg

    Enemy troops (Hendrickshoeve sector) open fire on 2nd Platoon F Co as they run for cover. No casualties to report and I am currently trying to zero in a mortar strike on this position , which should give these guys something to think about......

    9Q163Qb.jpg

  14. I have noticed that crew that bail out (or rather dismount) from a tank which has taken a hit but not yet destroyed always exit the tank in a state of panic and then run round the map like headless chickens for about ten minutes before they rally. Wouldn't it make more sense to have all crews exiting in a state of panic regardless of whether the tank is destroyed or not. That way they would be at least out of the game for about ten game turns......

  15. More reinforcements arrive! 2nd Platoon (F company) lands in the cornfield south-west of Hendrickshoeve farm and less than half a click from their objective of Nicoline village. They move off at pace toward the village whilst coming under sporadic fire from the vicinity of the farm on the right.

    6BkvrOD.jpg

    These enemy troops are fleeing from Kamp village and were spotted by 1st platoon's MMG set up behind the hedge.

    izcdM0G.jpg

    Three were cut down as they tried to get across the road.

    1yRsMNs.jpg

    2nd Platoon (E company) skirt to the right of the farm to avoid fire from the flak guns and approach Kamp village from the south. Their objective will be to take the village and then move on towards the flak guns.

    xljavht.jpg

  16. 2nd Platoon arrives on the drop zone and takes two casualties from enemy fire. E Company is now complete.

    L1Jas6f.jpg

    1st Platoon men in the farmhouse finally open fire on enemy troops occupying Kamp village.

    aOa7EBK.jpg

    A number of casualties are seen and the enemy appear to be abandoning the buildings under the hail of bullets.

    FFwnVdO.jpg

    1st Platoon's MMG sets up behind a hedge to the right of the farmhouse and opens fire on retreating German troops.

    UvOpok6.jpg

    UvLylOy.jpg

  17. Men from 3rd platoon anxious to get off the drop zone, sprint for cover.

    FIBuqyC.jpg

    A view from 3rd platoon lines looking up the slope to the fortified farm of Hendrickshoeve, which stands between them and the village of Nicoline. German troops have been seen in the vicinity of the farm and in the trees to the right.

    QrScIon.jpg

    These guys are giving me a real headache. They occupy the top floor of a three storey house in Kamp village and judging by the amount of lead they are throwing out, they are not short of ammunition.

    7G0B8w2.jpg

    They have this view of my positions and are doing a good job of pinning me down.

    VMMDtbC.jpg

    So far I have not returned fire. I am packing the farmhouse with troops and when I have set up the machine guns and made sure that I am not in line of fire from the flak guns I will open up with everything I've got in an effort to shift them from that building.

    yzO7ObZ.jpg

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