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Posts
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Posts posted by Hilts
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I'm having the same problem in Courage Conquers campaign (1st mission) but with US 81mm mortar crews. Dismount from halftracks and then refuse to move any further. Have tried using the dismount order and also just the move order but with the same result. Light mortar teams, no problem. Also my two man US MG teams refuse to deploy. No problem with moving them though. Running version 1.02
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1 hour ago, Holman said:
By the way, in remapping my keys I noticed that there's a new entry call "Hull Down"...
Yeah, I noticed that too but it doesn't seem to be operative even if you assign a key to it. I'm thinking it may become available in the impending 4.0 upgrade
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Once again, many thanks for all your hard work in producing this magnificent must have mod. Cheers!
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I think if you just press ceasefire in each mission it takes you to the next one.
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Try adding Waclaw,s CMRT Winter mod. Don't have the link but it's on CMMODS. Cold winds blowing and definitely no insects.
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What about rifle grenades? Weren't they desiigned to be fired through windows at houses across the street? Has anybody done a test on whether teams armed with them can area fire into a building without being adjacent?
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17 hours ago, ChrisND said:
I can't reproduce this (without putting them under fire or duress), do you happen to have save file of it?
Neither can I now! Maybe they did come under fire and I didn't notice, in which case my apologies. Will keep an eye on it and report back if necessary
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81 mm mortar crews given a long move order are often seen moving quickly or even fast and if not noticed usually arrive at the waypoint exhausted. Curiously, I am seeing the same thing in my current CMBN battle. The units are not under fire.
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Looking for a PBEM opponent to play GoW. I like to play blind so if you've not played it either but fancy a game then get in touch. Am happy to play Axis or Allied. I play on iron level with CM helper and drop box. I'm in the UK and usually good for 2 or 3 game turns per day. Cheers.
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Very strange...And you are able to use the target smoke command ?
I can't...It's dimmed out and nothing happens when i click it
Yes I can. It sounds like it might be a hot key issue. Make sure the same key isn't allocated to more than one action (which happened to me when I added the patch).
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I had another look at some of the US scenarios...
- August morning
- Oppertunity knocks
- Objective delta
- Gauntlets crossed
NONE ! of my american squads had any smoke grenades...
It mad no difference if i split of an ASSULT team or not......NO SMOKE GRENADES ?
Well, I just fired up August Morning to take a look and ALL the US units have smoke grenades!
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Just press Alt+T and turn them off!Problem solved......
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Do you have a save file? IIRC, someone reported a similar bug in CMBN some months back, but I had trouble reproducing it so it's still in the 'unresolved' file.
Seems to be one of those things that happens in a specific and fairly rare situation, otherwise more more people would be reporting it. We need to nail down the exact conditions that trigger the bug to fix it.
On the second picture everything was normal until the end of the turn when the ATG jumped into the back of the truck.
It's a PBEM game but I can probably get you a saved file. Where do I send it?
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" Men! ....When I said load up the anti-tank guns I didn't mean!.....
First time I have seen this annoying little bug. Same thing happened for the Russian ATG's as well.
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I've only just gotten FI+GL and wonder if anyone can recommend the best scenarios ( preferably for H2H play ) ?
Shipped or later user-made.
Thanks
Well, I've just finished Aris' scenario Bon Giorno Tomahawks and that was great fun H2H but man was it brutal. Company size, nice forcemix and kudos to him for the design. It's available at GAJ's site. Also Clearing the Niscemi Highway was another of my favourites H2H.
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If somebody could mod them to look like Rachel Weisz I might be interested, otherwise forget it........
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Thank you for your replies gentlemen.
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Can an artillery bombardment that is pre-planned on set up but with a time delay be cancelled and/or adjusted later before it is due?
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I figured out how to get the Soviet voice work from RO1 and the very foul mouthed Scottish voice work for the brits from DH. Also managed to get the US and German voice work but i don't know if i should number them to be used in conjunction with lets say Mords US and Dietrichs Germans voices.. I use both of those and i'm sure many of you do so i wanted see what some of you think first.
Yes, please number them then we can use both, right? The more variation the better and it would be a pity not to use Mord's and Dietrich's mods as well.
BTW, the MG 42 from the DH mod you did is the best I've heard. Thanks.
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Hey Kieme, thanks for the good work! I like the way you are tackling mods that don't normally get attention. That concrete bunker looked exceptional! Now then, I don't suppose you can do anything with the Russian small arms, can you? They sure need some weathering.
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The Russian wheeled carriage MMGs (M1910 Maxim & SG43) are assumed to have no pack up time as an advantage of the wheeled carriage, which is otherwise heavier and more cumbersome than a more traditional tripod MG mount.
Further, since no pack-up time = is no disadvantage to deploying, they are assumed start deploying automatically as soon as they stop moving.
OK. Thanks, man....
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Anyone know why there is no deployment button for this weapon? Does it deploy automatically? It states there is a deployment time of 26 seconds and interestingly a pack up time of 0 seconds, which seems very quick!
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BIG BARN
Download: http://cmmods.greenasjade.net/mods/5241/details
Vanilla:
Modded:
Note: 2 variations of the released buildings still need work, in game they look the same but with a little different color tone and a second roof type, I will make them more different, but not much.
This is great work, Kieme. I'm not sure that roof looks right with the barn though. Barns are simple structures, often wood framed with simple and cheap, usually corrugated rooves. Your roof appears to be either slate or stone and is too expensive and elaborate for the building in my opinion. The vanilla roof looks more in keeping. Can that be modded?
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Nice work, Joe..... The mods look good in the game. Cheers!
US MG wont move
in Combat Mission Final Blitzkrieg
Posted
Oh ok. Didn't know that. Cheers!