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Hilts

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Posts posted by Hilts

  1. 1 hour ago, Warts 'n' all said:

    I think in the case of the two man MG team they are treated as a depleted five man team, hence the three grey dots on the UI. Therefore they will never deploy the weapon even though "Deploy Weapon" turns white as if the command has been carried out. Of course, they will still fire the weapon normally.

    Oh ok. Didn't know that. Cheers!

  2. I'm having the same problem in Courage Conquers campaign (1st mission) but with US 81mm mortar crews. Dismount from halftracks and then refuse to move any further. Have tried using the dismount order and also just the move order but with the same result. Light mortar teams, no problem. Also my two man US MG teams refuse to deploy. No problem with moving them though. Running version 1.02

  3. I had another look at some of the US scenarios...

     

    - August morning

    - Oppertunity knocks

    - Objective delta

    - Gauntlets crossed

     

    NONE ! of my american squads had any smoke grenades...

     

    It mad no difference if i split of an ASSULT team or not......NO SMOKE GRENADES ?

    Well, I just fired up August Morning to take a look and ALL the US units have smoke grenades!

  4. Do you have a save file? IIRC, someone reported a similar bug in CMBN some months back, but I had trouble reproducing it so it's still in the 'unresolved' file.

    Seems to be one of those things that happens in a specific and fairly rare situation, otherwise more more people would be reporting it. We need to nail down the exact conditions that trigger the bug to fix it.

    On the second picture everything was normal until the end of the turn when the ATG jumped into the back of the truck.

    It's a PBEM game but I can probably get you a saved file. Where do I send it?

  5. I've only just gotten FI+GL and wonder if anyone can recommend the best scenarios ( preferably for H2H play ) ?

    Shipped or later user-made.

    Thanks :)

    Well, I've just finished Aris' scenario Bon Giorno Tomahawks and that was great fun H2H but man was it brutal. Company size, nice forcemix and kudos to him for the design. It's available at GAJ's site. Also Clearing the Niscemi Highway was another of my favourites H2H.

  6. I figured out how to get the Soviet voice work from RO1 and the very foul mouthed Scottish voice work for the brits from DH. Also managed to get the US and German voice work but i don't know if i should number them to be used in conjunction with lets say Mords US and Dietrichs Germans voices.. I use both of those and i'm sure many of you do so i wanted see what some of you think first.

    Yes, please number them then we can use both, right? The more variation the better and it would be a pity not to use Mord's and Dietrich's mods as well.

    BTW, the MG 42 from the DH mod you did is the best I've heard. Thanks.

  7. The Russian wheeled carriage MMGs (M1910 Maxim & SG43) are assumed to have no pack up time as an advantage of the wheeled carriage, which is otherwise heavier and more cumbersome than a more traditional tripod MG mount.

    Further, since no pack-up time = is no disadvantage to deploying, they are assumed start deploying automatically as soon as they stop moving.

    OK. Thanks, man....

  8. BIG BARN

    Download: http://cmmods.greenasjade.net/mods/5241/details

    Vanilla:

    2e7j.jpg

    Modded:

    kvn2.jpg

    Note: 2 variations of the released buildings still need work, in game they look the same but with a little different color tone and a second roof type, I will make them more different, but not much.

    This is great work, Kieme. I'm not sure that roof looks right with the barn though. Barns are simple structures, often wood framed with simple and cheap, usually corrugated rooves. Your roof appears to be either slate or stone and is too expensive and elaborate for the building in my opinion. The vanilla roof looks more in keeping. Can that be modded?

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