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Posts
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Posts posted by Hilts
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35 minutes ago, J Bennett said:
I played the Kampfgruppe Peiper campaign several months ago so my memory has faded,. I remember the last scenario the spearhead of my force was a couple of King Tigers. Anyway in the first few turns they were pelted with hundreds of hits from everything form .50 cal to 75mm etc, soon their optics were smashed and they were basically 70 ton hulks of useless steel, at least in the sense of helping me win the scenario. This experience has forever changed the way I see the "formidableness" of the Tiger II.
It was kind of a "buzzkill" in other words :-(
This battle is the one after that, entitled 'To The Meuse!'
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1 hour ago, Sgt.Squarehead said:
Just started that campaign.....Didn't look quite that sexy on my rig.
My rig is nothing special but I'm using some of Worg's terrain mods and on this particular battle BarbaricCo's Advanced War Movie mod. Are you playing in version 3.0 or 4.0? I'm playing it in version 3.0 as I find it harder and more realistic.
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10 hours ago, Xorg_Xalargsky said:
Wow, very picturesque! Is that an existing scenario or did you make a small map for photographic purposes?
It's the final battle in the Kampfgruppe Peiper campaign.
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Sorry, this was meant to go on the screenshot thread but I f****d up!
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1 hour ago, Chibot Mk IX said:
T-34/85’s off-road capacity was not so great compare to T-34/76. The new turret changed the center of gravity, it also made some part the suspension system reach the overweight limit.
Well that'll be it then. Thanks for the info.
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18 hours ago, MikeyD said:
Perhaps Charles is biased against the bell-crank Christie flat track suspension, prefers torsion bas suspension with return rollers.
Maybe that's it because 3 yellow bars is only one bar better than a Soviet truck although according to the manual the T34/76 and the T34 flame tank both have 5 green bars! I have a feeling though that are going to be some angry folks on here when we start playing in the mud and the snow and all their T34/85s have bogged down.
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Got a situation where I have some T34/85s and some JS2 tanks. I just noticed that the T34 off road capability is only 3 yellow bars whereas the JS2 has 4 green bars! Can this be right? I always thought the T34 was legendary for being one of the best off road tanks in existence at the time and would have thought that the heavy JS 2 was much more likely to bog.
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The attack to relieve Stavelot commences:
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On 27/09/2017 at 6:46 PM, Josey Wales said:
Co HQs & Bttn HQs have the same effect on a squads Morale as a Plt HQ in that being within a close C2 link (Close Visual/Voice) does provide resistance to the impact on Morale caused by Combat Shock provided that the squad is in the same Company for a Co HQ or the same Battalion for a Bttn HQ.
Co XO's and Bttn Ops do not share a C2 link with squads and therefore provide no benefit under normal conditions.
However should the Co Commander be incapacitated, then the XO steps into that role and can then provide the C2 link and provide resistance to the impact on Morale caused by Combat Shock to subordinate units within close C2 link.
In the testing that I undertook, Bttn Ops do not seem to step into the Bttn Commanders role should he become incapacitated.
Excellent!.......Thanks for the heads up.
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Thanks for posting this test. It's very informative. I would be interested to know what would happen if the platoon hq were eliminated and the company hq stepped in. Would you expect these results to be replicated?
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4 hours ago, IanL said:
Very cool work, thanks for doing this. I look forward to your small arms test. My request would be to also include the scenario file and a saved turn with the orders you gave for the video recording set. Being able to see the turn execute and repeat it is helpful.
I have some FI saved turns from a PBEM battle that perfectly illustrate the currently absurd situation of good quality troops fleeing foxholes and trenches due to enemy small arms fire. Let me know where you want 'em sent.
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Thanks for the prompt replies lads. You are correct Ian. The older version of the game does not recognise the newer version saved game file.
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Having upgraded all my games to 4.0 what's the quickest and easiest way of getting the previous version back on my PC and can battles/campaigns that have been started in 4.0 be resumed in 3.0?
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This is a good test and illustrates perfectly the problems most of us are encountering. What is the point of entrenchments at all if troops abandon them so easily? In the other post on the FI forum Steve comments about the effects of panic on troops. I think we can all agree that if troops panic, no matter what their skill level they will become unpredictable. The problem is that troops are vacating buildings and entrenchments before they get to a panicked state as was aptly shown by the fleeing of the MG team in the video. I have seen this many times in my own battles. I think it needs more than just tweaking. Personally I would be for re-setting things back to version 3.0 at the very least.
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2 hours ago, Holman said:
There has been a change (I'd say a dramatic change) in game behavior, and it seems to involve units fleeing where before they would merely cower in place for a short time. Units in good cover (a heavy building, a trench) coming under fire will now get up and run into the open rather than hunkering down in place as they used to. This is as true of Elite British paras as it is of Italian conscripts.
Agreed...... I have seen a lot of this lately. It doesn't take much to make good quality troops vacate buildings or foxholes and I'm not talking just about HE . Small arms fire will suffice. It's sometimes kind of cool if the troops retreat out the back into cover when under fire but half the time they run out through the front into a hail of bullets or tank shells, well that just looks f*****g ridiculous!
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5 minutes ago, GhostRider3/3 said:
So I checked out the mods section for Black Sea, and there are hardly any vehicle mods at all. I think there are two. I did notice the other mods available and am using them. I have found lots of images depicting T-90 in camouflage pattern as well as many of their other vehicles. Are there mods out there but not on the CMODS III page? Just seemed odd there are virtually no vehicle mods at all for any of the 3 Nations thus far.
Best regards
JD
Most of the BS mods were done by Kieme. You can find them all in his modding corner. It's the 8th post down on this page.
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4 hours ago, sburke said:
I am out of town til mid next week, but I would love a link to those saves. It would help a lot. Thanks in advance.
Sure thing. I have two files up to now which I will send to you. Where do you want them?
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From my observations it seems to me that in about 80% of scenarios and maybe 90% of Quick battles that there is not an underlying problem. However, once in a while a scenario or mission from a campaign comes along that falls into the other category. The parameters are usually the same i.e. it involves a heavy attacking force trying to dislodge a much weaker defending force from either buildings or foxholes/entrenchments. I have noted the effects are similar whether the defending troops are controlled by human player or the AI. Unfortunately for me I am in the middle of one right now, trying to occupy building, trenches and foxholes at each end of a bridge to gain a victory. I am experiencing veteran and crack paratroopers running from buildings and fortifications when under small arms fire and no they are not panicked but merely rattled. Their desire to evacuate the said buildings/fortifications is so strong that at times they even over-ride the pause orders that I keep having to give them.
The troops in the trench in the foreground are all running or about to run due to small arms fire and then to make matters worse they get creamed by mortars that just start landing on them as they cower and run around in the open. You will notice that the HQ I highlighted is crack and rattled as are most of the others. My opponent must be having a field day but I can assure you it is not much fun for me. And yes, before all you nay sayers pipe up, I do have a saved game which proves what I and many others have been stating on here for the last few months. I will be happy to share it with any or all interested parties.
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Just tried it in game. Sounds good. Thanks mate.
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Just out of interest, was this played in version 3.0 or the new 4.0 upgrade?
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16 hours ago, MikeyD said:
I have never found buildings - especially smaller buildings - to be a particularly good places to position troops. Once the bullets start piercing the walls you need your troops to be elite fanatics to be willing to stay and die. I recall years ago suggesting to someone that the best use of building is to position you men behind them, not in them. Perhaps shoot-and-hide, or shoot-and-scoot. But not stay in the building fighting after you've been discovered and targeted.
I'm not sure the battle of Stalingrad would have lasted quite as long if troops had positioned themselves behind buildings rather than in them....
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On 18/04/2017 at 1:47 PM, Ts4EVER said:
Hi,
I've recently started a video aar series of this scenario.
Nicely shot videos. Much better to just watch the action rather than a lot of laborious movement plotting. I'll check out your other stuff. What terrain mod were you using?
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I welcome all the other changes in 4.0 , particularly the more robust hunt command but it's the change they made to the troop AI and the effects of HE fire that's causing the trouble. It could do with another tweak to bring it somewhere between the two in my opinion.
To the Meuse!
in Combat Mission Final Blitzkrieg
Posted
The map on this scenario is outstanding, almost like a dream but with regards to the mission......well, someone has come up with a real nightmare!