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The Steppenwulf

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Everything posted by The Steppenwulf

  1. I use PSP 9 and have exactly the same problem because there is no PSP 9 support for 32 bit-depth files. Game graphic studio is a modder's graphic tool that will read 24 bit-depth and save as 32, but there remains the problem of inserting the right hex numbers. My solution was to write a script for a hex editor which writes the required alpha bytes into the file following 32 bit-depth conversion. Therefore, if your query specifially regards 32x32 floating icon files I might be able to help you since I have a number of self-prepared scripts.
  2. Without the application of some armour house rules, QB battles can be one-sided affairs; should, for example, the German player select an armoured force of Tigers then the US player may well be unaware of the quality of armour he might expect to face without some rule parameters. In this case, I'd recommend using Fionn's house rules such as the 'short 75 rule' which will alleviate such a potential problem:- http://combatmission.wikia.com/wiki/House_Rules
  3. Interesting read, thanks for linking this. From the article: I'd be intrigued to know what 3 games Steve and Charles would make, given time to develop something other?
  4. Reminds me of an old fella' on the train the other day reading emails on his tablet, wearing glasses, with his eyes barely two inches from the screen.
  5. It's not a case of being PC, it's simply being respectful. I think perhaps there is a context for making a perjorative statement about an ethnic group but that context is not easy to convey or define. In almost all cases it would be one which is lighthearted, humorous but rarely if ever serious. Even then, the intended meaning could be interpreted by others wrongly - esp online. As a matter of online decorum, like the use of other offensive expletives, it's just best avoided - lest others start to avoid you.
  6. Delete all internal files in the folder until you find the culprit, then right click on the file for properties and uncheck read only box, secondly rename the file type to .txt, then you should be able to delete it. If it won't let you change the file type then you have a file that is probably being used by your internet browser or a third party application/mod somewhere else on the system. You would have to go into task manager to shut that process to allow deletion. As a last resort you can use Malwarebytes "Assassin" tool which is free - this bad ass hardly ever takes prisoners.
  7. I agree. The same applies to 'advance intel' in scenario battles - currently it's only one side who can benefit or neither force at all. I think it would add considerable tactical flavour to add this extra variable to scenarios.
  8. It was stated that they were close to actually releasing it before Christmas, so the core content must be pretty much ready now. It's probably on the verge of being Beta-tested right now, and then 6 -10 weeks from preorder to release. So you can take your own guess. I'd say it would be safe to presume that we will get it way before Easter.
  9. Or since BF won't be bundling the two modules, just buy one - or perhaps neither - and spend the money you won't have saved on the impending Eastern Front game instead. Two different theatres is twice as much goodness and less overall cost.
  10. Thanks for the response Wodin. No, memory will not prove an issue as long as the os is 64 bit. It is 64 bit software if I recall correct. Nevertheless, mainstream releases are increasingly incompatible with XP os - which I suspect is to do with support for Direct x11. But whether this is the reason behind my query, I don't know, but I actually doubt it. Perhaps someone can tell me what API the game uses just to rule that poss out?
  11. Nice game indeed. I've been wondering what WOFF was like on XP 64? I know the recommended os is windows 7 but the devs have stated that it will prob work on XP, just that stability cannot be guaranteed. That's the only thing that's stopped me purchasing thus far. Any insights?
  12. Segment 4 or 5 onwards certainly make for addictive viewing: Here Edit: Matteus beat me to it with the link - sorry
  13. There's also DVD videosoft who have taken massive strides in their tools and applications in recent years: http://www.dvdvideosoft.com/products/dvd/Free-Screen-Video-Recorder.htm I use a lot of their many other tools for various tasks - I strongly recommend: http://www.dvdvideosoft.com/free-dvd-video-software-download.htm#p3
  14. Or; CM:MW - Combat Mission: Must Wait. The next highly anticipated installment in the CM series after CM:AGTF - Combat Mission: A Game too Far.
  15. Information for using the overlay in the editor is in the version 2 manual.
  16. Further damning evidence of their wicked v.3 plans.
  17. For me that there is a tacit bone!! Recall discussions about persistent battlefields anyone including a hint from Steve that this could be looked at for v3.00? PB's can only be possible if one could put load a .bts file into the editor. And that function is the basis for a possible operational layer - a non BF application naturally. Y'all remember you heard it here first mind. :cool:
  18. I've pointed this out in posts elsewhere, but team based multiplayer (with 'Iron' style fog of war for team players) will be the only way for multiple battalions to be manageable within current CM gameplay (WeGo or RT). I dearly hope that this feature is incorporated if even larger maps are being catered for - it would be a freakin' awesome step fwd in tactical depth for the series.
  19. That would be my question also: I can see the sense in larger maps - in particular for the modern era game. Then again, I suppose we can expect smaller forces over wider frontages than WW2, however, there's still going to be an increase in memory demands on larger battlefields.
  20. I played this one, sometime ago. It's an excellent scenario, even against the computer AI it has a compelling quality that draws the players interest. Perhaps that's because the combat phase is preceded by phases for recon and then maneouvre; the suspense timing is good, not too early but not too slow and ample time to carry through the players plan once the fighting starts.
  21. Yep, quite frankly the scene is plain daft.
  22. I agree with Childress - I think there are worse war movies than Enemy at the Gates. Whilst the performances aren't special and being in American English - not Russian and German - it lacks that dash of authenticism that could carry it better. But, it's still got an interesting back-story, the plot develops well enough and there are one or two interesting scenes, which the love scene is certainly not one. The likes of Pearl Harbour is in a far, lower league than this.
  23. Can one even call oneself a tabletop wargamer if one hasn't heard of Donald Featherstone? I suppose we could excuse the Warhammer players - but they are slightly detached from reality anyhow.
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