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danzig5

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Posts posted by danzig5

  1. I am enjoying Fire and Rubble's new content so far, a weird omission that I suspect was an oversight is that the Recon Battalion [Motorcycle] is present in the scenario editor but not the quick battle formations. As this is one of the only forces that gets the new lend lease valentines and halftracks it would be nice to have in regular quick battle. The only recon formations for purchase there are company or squadron size.

    image.thumb.png.896e8241ce4932c7029ef5ef95f202f8.png

  2. Hello, I have recently returned to playing CM Normandy and have noticed that while present in the scenario editor the Porsche turret King Tiger are not present in quick battle even when set to June 44 Heer. I own and have activated all the expansions including the vehicle pack, so I am thinking this may be similar to the situation with the M8 HMC from a few years ago.

    I mostly play drop in quick battles online so I would love to have access to this vehicle.

    Unrelated, but back adding the Wasp from Italy to Normandy would be splendid in some hypothetical perfect update.

  3. Off topic slight from the prior posts, I know Fire and Rubble adds Luftwaffe FD and FJ formations to Red Thunder, but does it also add the Hermann Goering division? From what I have read, it would mostly be a cosmetic change but I have fond memories of user made campaign featuring them in CMBB and wonder if they would make a return.

  4. Greetings, it has been some time since I have played Fortress Italy and am having great fun playing online with some buddies. One things I have noticed, and lack the knowledge to answer myself, is that German tank crews all seem to be wearing a grey or green colored wrap rather than the more iconic black one, the exception being of course the special SS and Luftwaffe tanker gear. In fact, using the scenario editor to view battalions of armor across all three game years I cannot locate a single black wrap in any formation.

    Were the German forces so uniform equipped with this uniform in Italy historically? Or is this perhaps an oversight? A small issue if so.Combat_Mission_Fortress_Italy_Screenshot

  5. On 10/16/2017 at 11:00 AM, Battlefront.com said:

    Sure, I can give you an exact idea... we aren't expanding the game in any way from what you see in CMSF (content) and Engine 4 (game features).

    We are considering some very limited, targeted revisions to a tiny handful of things in CMSF that were speculative at the time and we have since got more hard data.  Mostly it has to do with what the Syrian Army has for T-72 variants.

    Not ruling it out, but we're not planning that far ahead in a way that is meaningful to you guys now.

    Steve

    Oh baby I have always been bothered by the fact the T-72A was missing from the Syrian arsenal, since they are the only non Soviet operator of the type.

  6. New (I think) video about Uran-9 UGV from the Russian Federation. I had read it was supposed to enter service in 2017 and portion of the video seem to show a production facility building these, although I have no idea planned procurement numbers or how they will be distributed. Would be a fun toy for high end RF units though, 6xRPO 2xAtaka, and autocannon. 

     

     

  7. Just some promotional footage from the designer of the skif missile. Top end model is pretty swag with fancy thermal camera and It appears to have at least one feature that I doubt current CM engine can support, that sweet remote control. R2-M warhead's claimed performance is also not bad, 1100mm behind ERA compared to the current R2-S's 800mm. 

    Also, that vintage Soviet camo. 

     

     

  8. I have encountered icon flickering once and I use a GTX 770.

    Unrelated note, is there a unmentioned change to the M36 GMC ammo depending on month? I ask because in Jan 45 panther glacis plates extremely resistant to 90mm fire at all ranges, but in Oct 44 the Panther is much more vulnerable. 45 it almost feels like I am using an M10 instead.

     

  9. On 4/13/2016 at 4:29 PM, FroBodine said:

    He gets the point, but it would be really nice if the screenshots were replaced with better versions.  They really make the game look bad, except for a couple shots of the Tiger tanks.

     

    He needs to upgrade to a 4 slice, toaster technology has improved over time.

     

  10. 7 hours ago, Lille Fiskerby said:

    When a M1919A6 MMG team (5 men) is mounted in Half Tracks and ordered to dismount there are no "deploy weapon" icon available before the next turn.

     

    I have the same problem with crewed weapons sometimes losing and re-gaining their deploy buttons. Here are some screenshots from a recent game I played.

    At game start my MG42 teams have the deploy button, as seen in this image.

    At various points throughout the game they appear to gain and lose them. Here, four minutes later the button is gone.

    I thought this might have been because they were moving, but here is a stationary team with the same lack of button. (A note, I do not have both units selected despite the icon being illuminated, the rifle squad behind the LMG lost a man the moment the screenshot was taken.)

    I wonder if this might be due to the gunners switching to their pistols? I would hope the re-deploy option would override their hunger to be a pistolero but then handguns were always the classiest firearms. I have seen this less often with mortar teams, but have still seen it with them.

  11. 2 hours ago, Euri said:

    @danzig5 very eye opening testing for me. Until today I thought that buttoned up offered better spotting due to superior optics

    I thought so too for sure. 

    4 hours ago, Abdolmartin said:

    Yeah. In the T-90AM vs Abrams fight, you can find some relief in the though that if you do spot the enemy, you may have a chance of killing him with the first shot. But in the Oplot vs T-90AM fight, it's effectively "alright, I'm screwed".

    Indeed, it is quite a challenge. For this test I only used normal T-90A in service with Russia now and it proved very resilient. 

    Is there an issue with Duplet ERA performance recorded by change? Oplot seems to rarely survive Russian shell hits. 

  12. Known issue? Damn and after all that work. To best serve the human race at large I will post some random spotting info I collected over the past two hours. I used a split test field with two tanks on each end with 800m distance between them. Here is a picture. The victims were set to never engage and no measurements were taken from them. All target tanks were always stationary. Difficulty selected was Elite and all tanks were Regular with Normal motivation and 0 (which is in the middle) leadership. For a control I tested M1 first. All times are posted MM:SS. The cutoff point I used was from the moment the tank could have spotted the enemy (typically the start of the game) to the moment the vehicle's 3d model appeared. I would considered a unit spotting when it looked like this. Sometimes contact icons would proceed the contact, sometimes not. Tanks would never fire on contact Icons however.

     

    M1 Tyrannotitan targeting T-90A at 800m
    Buttoned
    Front Towards Enemy
    0:56
    0:14
    0:14
    0:14
    0:14

    average 22.4 seconds

    When the enemy was in front of it the M1 was both the fastest on average and the most consistent.

    Side Towards Enemy
    5:13
    7:18
    3:30
    2:33
    5:27

    Average  4 minutes 48 seconds

    This result surprised me, as I had bought into the hearsay that sensors were so advanced the tank could be fought buttoned with minimal spotting ability lost. This appears not to be the case however, as time to acquire went up dramatically. A factor of 13 times in fact.

    Unbuttoned
    Front Towards Enemy
    0:11
    0:08
    0:16
    0:20

    Average 11 seconds

    The M1 appears to gain a mostly marginal advantage with the commander unbuttoned when spotting threats ahead it.

    Side Towards Enemy
    0:17
    0:23
    0:16
    0:57
    0:20

    Average 26 seconds

    This is an enormous improvement over the buttoned times, a factor of almost  22 times faster actually! 

    BM Oplot

    Oplot testing is where things start to get a little weirder. Note that due to the range, the commander never tried to use the MG and was never in rotating status.
    Buttoned

    Front Towards Enemy
    0:31
    0:01
    0:19
    1:12
    0:39
    0:19
    0:33
    0:32

    Average time 31 seconds

    Even with an extremely tactical one second spot, the Oplot still managed to be on average slower than M1. It was also very inconsistent having both the fastest and slowest times of those vehicles tested, causing me to run more tests than I did with M1 to try and achieve a true average. Still probably not enough of a sample size, but interesting.

    Side Towards Enemy
    0:24
    3:01
    8:11
    0:08
    14:15
    0:10
    0:24
    0:60
    3:44

    Average time is 3 minutes and 48 seconds.

    If the previous results were inconsistent, then these are out of control. I don't even really know what to say. It's fastest times are orders of magnitude quicker than M1, but it also has the single slowest spotting time I recorded at an appalling 14 minutes 15 seconds. But seriously an 8 second side spot of tank at 9 o'clock at 800m is really exceptional.

    Unbuttoned

    F4E976E1BBFE15077F7DCE55D91D5A69F89F86DF

    (BTR-san's Ukrainian vehicle skins are so hot)
    I did less of these tests since we were mostly concerned with sensor functionality but ran few just to give us more numbers to work with.
    Front
    0:20
    0:20
    0:14
    0:21

    Average 19 seconds.

    Nice and fast. Not quite M1 fast, but fast. Also consistent, which is nice. I assume the slight bonus M1 has is the gunner is still using his sight since he hasn't turned out, as the commanders should be equal skill and equipped with binoculars.

    Side
    1:43
    1:25
    0:55
    0:45

    Average time is 1 minute and 12 seconds

    I am driven to wonder what the difference is between the Oplot and the M1 in side spotting. Is the turret slowly rotating around and not visually represented, instead abstracted? As outlined previously, the commanders of these vehicles should be identical in ability. Unless the Ukrainian knights don't get binoculars or get cardboard ones or some such. Still faster than the buttoned times on average, but none of the recorded times were close to as fast as the very fastest buttoned times. Small sample size though.

    By shooting infantry first and then driving out from behind an obstacle with the target tank at 9'clock I was able to initiate the perpertually rotating commander bug. I then measured spotting times at the same 800m range.

    Rotary commander
    Side 800m

    16:05
    1:05
    11:32
    3:45

    Average time is truly monsterous about 8 minutes. Not sure what to make of this, results pretty much inline with the wild and out of control numbers we got without the commander rotating, but my sample sizes are small. (I was starting to question the value of this process)

    Side
    At 150m
    1:18
    0:35
    2:24

    Average about 1 minute 25 seconds.

    This is pretty much guaranteed to be a fatal encounter for the Oplot. The enemy took 1 - 5 seconds to get a fix on it at this range, while it was quick to react as a glacier. 

    I then re-did this test but without the commander rotating. 

    With normal commander condition
    At 150m
    0:50
    0:14
    0:23

    Average about 29 seconds. Still likely to get fried, but rolling out from behind cover with an enemy at 9 o'clock watching you is still a very tough spot. Possibly shows the effects of the rotation bug, but with this small sample size its hard to tell.

    During the second half of this testing I had a spare T-90A not being used as a spotting target. I reversed the roles and let it try to spot the Oplot, while the Oplot was ordered not to engage. Mostly just a frame of reference.

    T-90A targetting BM Oplot 800m

    Buttoned
    Front
    0:49
    0:50
    0:45
    0:45
    0:28
    0:15
    1:15
    0:10
    0:24
    0:34

    Average times is 37.5 seconds. Half as fast as M1,  just a little slower than Oplot. Although those Oplot number are ridiculous, so I suppose any comparison is probably frivolous. 

    Halfway through this testing I started recording the BM Oplots choice of shells to confirm a suspicion, and was soon proven correct. The Oplot seems to heavily favor the Kombat ATGM at this range, often firing two back to back to finish a target. At 150m range, the APFSDS and T-Heat warheads are used about equally. I am not sure what shell the BM Oplot is modeled using, but it sucks quite dramatically against the T-90A. Even at 150m it had at best a 50% change of doing heavy damage or destroying the vehicle.
    Types of shells fired by oplots fun and learning chart
    APFSDS:7
    T-HEAT:6
    ATGM:15

    Thus concludes this episode of wasting time on video games.

  13. Finally, I was mere hours from composing a short story set in the Year of Our Lord 2145 with the view point of a soldier made of Hyper-diamond committing a holocaust of mainland China in the robo war being suddenly reminded of his human past when he stumbles upon an update from Robo-Steve from 2143 stating "Don't worry website almost robo-done. CMFB probably next week." This trauma awakened him to his true identity as one Mr. Vor and caused him to renounce violence and become a member of Communist Party. Thankfully I don't have to.

  14. Honestly the Ukrainians don't have that many options for tanks to be added, most of the most logical ones are already present. However the T-80 is just far too cool to be ignored. I also think it would be pretty boss of Ukraine had some US lend lease panzers, like some of the old M1a1s we have warehoused. But such an option is even further fetched than adding t-80 in a new module. Although if its a future where we are willing to go to war over Ukraine, we might conceivable have provided them with more serious hardware, who's to say.

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