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quiritus

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Everything posted by quiritus

  1. yes i see now. but you keep the USA URSS and minor entry effecy, and must be done for every minor came in war by operation (yugoslavia for exemple) mmmh in my last game france stay neutral at 89 after poland. i want france in war so i free every G hex. stay at 89 from steptember 39 to may. i use every minor- romania units and buy same for garrison duty but for norvay i have to do with para-SF and for france with armored trains... against the AI you can leave africa as it is: i am in jerusalem by12/40 in every game i played without land german unit only i fighter and two stuka. i like the old map with africa more than the last and you have to do samething for convoy war, now is without use, but thanks to you for a huge work
  2. AoD version italy: against the Artificial Idiot is not a trouble but against a real player i think that we need a reason for UK-France for not Dow Italy before historical entry and now i don't see nothing and at industrial level 2 production 2 the normal income for italy replace 1 army step nothing more
  3. AoD version 1) Germany unit can go in Romania (active) only by operational or force marce and cannot make normal move when inside (is the same for romania unit in german territoty) 2) the "zeppelin" heavy bomber can't make recon: need a target to fly 3) the lack of sigfrido line garrison don' t have effect on france entry level (when france is at 89 for sure i don't known before) 4) there is samething of strange in the USA entry: no seelowe at decembre 40 is a 65 when URSS is a 42 5) i think we need more G unit (or with a lower cost)
  4. i think this is the script: #NAME= France - Lille -> Brussels (Belgium Neutral) #POPUP= #FLAG= 1 #TYPE= 2 #COUNTRY_ID= 2 #TRIGGER= 25 #LEVEL= 0 ;Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ;Set link value to always trigger (dummy value) #LINK= 0[0] #SIZE= 3,20 ;length of zero means it will take immediate effect #BUILD_LENGTH= 0 #LENGTH= 1 #RANGE= 10 ;Brussels #GOAL_POSITION= 224,52 #DATE= 1939/12/01 ;Set top priority for this plan and use any necessary units from other plans #STEAL= 3 ;Set friendly positions: ;1st Line - Lille #FRIENDLY_POSITION= 220,53 ;Set variable conditions: ;1st Line - France politically aligned with Allies and not surrendered ;2nd Line - Belgium politically aligned with Allies and not active #VARIABLE_CONDITION= 2 [2] [100] [0] #VARIABLE_CONDITION= 13 [0] [0] [0] ;Set tactical conditions: ;1st Line - Paris not tactically threatened #TACTICAL_CONDITION= 216,59 [3] ;Set dummy activate position (no units at position 0,0) #ACTIVATE_POSITION= 0,4 [0,0] [0,0] [0] ;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no ;unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION #CANCEL_POSITION= 0,4 [0,0] [1,1] [0] } i think also that changing the trigger from 25 to maybe 5 make this a variable, now with a 25% every turn after 01/12/39 is sure
  5. 1: i make same test: it happen only in the first turn of a new game: from the turn 2 all fine. the error test is: segment failure 3: it is here even in the AoC version: France Dow Belgium at dicember. the strange is that in AoC declar war but not make attacks against Belgium unit after the first turn. i think that if you cannot modify the AI script (i think is a script for the WWI scenario: if it is december and Belgio is neutral dow...) you must free the fall gelb chain or we never see.... 4: there is same units in the german force pool that have stats very different from standard: is intended? for example light tank is better than tank group, the heavy bomber cost 150 pp, and so on... 5: i think that in the Italy economy lack the found received for plunder abissinia: as it is, with UK ai dow in april (and in multiplayer is even worst: i see no reason to dow with both UK and France asap), he don't have the money to put a full force more than the 2 army 1 HQ and the tank group in Libya....: maybe at the turn after the dow receive money as a free bonus if is a allied power that make the dow? 6: i don' t have find the canada convoy
  6. 1: both in AoD and AoC in you are in the convoy/war screen and hit a flag the game crash to desktop. 2: in the Breakthrought version the german tanks strike at two hex range: it is intended or is a mistake? 3: in the breakthrought version 5 games in a row, France dow Belgium in december: it' s intended?
  7. the only things that i can think is try to make the starting anti-ship value of sub 1 higher and the anti-sub value of DD only and strategic bomber 1 higher (if there is this possibility with editor) add same events (miracle of marna 2) as: germany don' t control any hexes below the lin x,Y(or a specific city) at the end of juin? France +10% morale. another check at the end of agoust, southern limit., and so on. this give to the France player a hope (little, but little is better than nothing) to stop the Germany offensive, and to german player a reason for a drive with territorial gain, not only killing unit you can simply give a free half strenght US (or UK if US not in war) corp appering in Italy two month after Italy surrender. and (as suggest someone) eliminate partisans from Italy or make appering in RSI territory controlled by US or UK and, to avoid or limit the change of allied controlled hexes in italy to RSI, make a new event (if possible): "armistizio corto": triggered with a maybe 10% probability for every Allied corps in mayland Italy, to a max of maybe 70%: Italy surrender indipendently of morale level, RSI is created, and germany receive the event "operation Achse": 1 para unit in Rome, 2 armored: 1 south of rome 1 in Milano, 2 inf corps 1 in Cassino, 1 at Trento, 1 HQ kesserling at Firenze at half (in total at the end of september ther was 23 germany division in Italy, 11 arrived immediately after italy surrender for Achse). If surrender by morale, as it is now i stop my axis game at the end of 41: so too early: i have no trouble with June 42
  8. so same other work for you 1. Italy: the morale for italy is too high ^(or too low the loss for city capture): in my game surrender only when i conquer every city in Italy and the morale is still at 50. at the same date (oct 41) morale of france, and the front line is in germany, is 22 2. Italy 2: when italy surrender there is the creation of RSI: good but the allied unit in north italy is relocated ourtside and control of exes is reversed. and the allied have to declare war pay the US cost ^(not a real problem against the AI as axis is terrible: we are at oct 41). and the partisan unit are against allied. historically when italy surrender 8 september of 43, Italy declare war to Germany, the partisan fought German unit and regular Italian Army units fought in the campaign, with allied side, starting from october ^(or maybe november there is at the first battle of Cassino) 43: so i thing we need two minor country: one german puppet as it is and another allied puppet, that periodically receive the control of allied hexes in Italy 3. the research sistem must be slowed: as URSS i have level 5 armor unit, lev 5 industry, lev 3 infantry, lev 5 intelligence, lev 5 production, lev 3 rocket. lev 2 motorization lev 3: oct 41 4: research for UK: they have the biggest force pool but the tech investing limit is higher for commonwelth 5: the russia-finnish winter war is here? i don't have any event neither as axis neither as allied 6: the diplomatic cost for major power i think must be higher 7: event of activation of a armored italian corp in libia: i pay the cost but receive no unit
  9. This is becouse you tecnically become allied when the first nation became in war: you can start diplomacy without problem from that point
  10. very interesting work. thanks. same feedback starting from your questions. i played a axis campaign to start of Juin 41 and a allied to may 40. 1.East Africa there are same trouble here: I conquered all africa sub-sahara excluded Gibuti and Madacascar only with starting italian force: so yes. the commonwealth attack: the AI put the two monster with 15 of strenght for a east africa offensive: as there is no way to defend i go for Kenia (no allied unit here) and without this units egypt is free for a Italian early offensive: i go in Cairo, conquering minor country, the same turn NZ monster unit arrive(no Dak only starting italian force). on the other side sending this two units in north africa, make Libya without hope suggestion: put graziani from start in the north and change the later event send in to stay in AOI or be transfered to Lybia triggered by the conquest of Addis Abeba. and the DAK triggered by the fall of tobruk (or better with a little probability to be triggered by the conquest of every city and automatic with the fall of Bengasi) 2.Navy: i keep u boat but samething must be revisited here: the BB with the two strike range and the anti-sub upgrade is the better ASW in the game and this is very strange. and even when the sub attack the normal is a BB victory. 3.Trans-Jordania: there is a Partisan that appear here at start of game: it is impossible for the UK to couple with it: they cannot be attacked 4.supply: there is a trouble for supply in the Sigfrido Line near Swiss: there is no way to keep the last four hexs supplied: maybe can be resolved making the main german city near active when war start? 5.France: there is the limit of 9999 PP saved, so in the production fase of the fall of the france the german keep nothing of normal production: the 3000 you give must be postponed one turn later, or changed in unit (captured material). 6: the morale number of UK must be higher: in 41, is at 50 without invasion, ^(or boosted when churchill in charge??) 7: (and last for now): i hate the no hope of defend France: what you think to put a event that if before a date the German is not south of the Marna ^(or a line of hexes) the France keep a morale boost? this give even a reason to hitler to speed up the offensive. If sameone is interested in a e-mail game i'm here.
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