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Jaresh

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Everything posted by Jaresh

  1. let's answer point 1) of clever Jaresh: same team member on the square where the MG is left but no picking up.. why? wait a few turns?
  2. Hi, Had a MG team whose gunner died and vanished from the map. Later on I brought back the team to the spot where he died as I noticed his barely used MG lying on the floor. I placed the team on the spot for a while but it didn't seem to want to pick the weapon. I've called the optician but it still doesnt work... Any guess?
  3. Hi, I've got a Rattled team stuck in a jeep for the last 10 turns. the unit icon remains faded, stopping me from ordering them any movement... is it a bug?
  4. What about bazooka ammo? I placed one unit with zook without ammo on same square with another who had no zook but zook ammo. They don't seem to exchange. In manual it says that they need to belong to same formation. I'm not clear what is a 'formation': team, squad, bataillon? Has anyone managed to succeed this? Thanks.
  5. For me it was more around vehicles in particular the hybride types such as halftracks or 6 or 8 wheel recon armored cars. I need to test them with walls in particular..
  6. nice to see the debate developing.. For me the colour coding - and this has been expressed elsewhere - should reflect not only the LOS but also LOF for both normal and smoke ammo. It's blue: I can fire, it's grey: I can fire but have some hindrances on the way (like say for example foliage..). Like that I know whether I'll waste ammo, do collateral damages to my nearby boys, etc. The 'reverse slope' info now that i understand it fully is good enough for me.
  7. Okidoki I'm clear. I'll pay more attention to the target line details..
  8. ouch, are you sure regarding the LOS from the waypoint?? this would mean that you do not actually know whether you have LOS or not as you plot your waypoints on the map (the object being precisely to gain or not a LOS). and, regarding the height you says that once the word Reverse Slope disapears there is no risk to have a possible enemy (it's too high)?
  9. Hi, thanks for your response. I understand the principle of crest very well but had assumed that the end of the blue line was giving all possible targets, whatever their height in respect of their position to the crest. I thought that it was the purpose of the blue part.. OK then... Of course you can see a higher point by raising your barrel but then from what you say, the target line doesn't give you any info on a target point in the air, it gives you info on a target point on the ground.. OK... so, this then begs the question: how do I determine that target point in air? because the line will simply continue to go pink up to the end of the map? do I have to get a horizontal view at ground level, while I play with the target line to do an estimation?? not workable.. thanks anyhow in enlightening me on that point. that may save my butt in future situations.
  10. Hi the only thing that changed is that I blew off the house next to the Pz VG. I expected the explosion to bring enough dust in the air to block his view for a while (now I'm getting demanding ). but the house was not blocking the LOS to my M4. so destroying it shouldn't affect the outcome. note that the line is blue up to the road where it turns pink. it doesn't get pink besides the house.
  11. thanks it's a good thread with clear examples!
  12. Hi, Has anyone summarised what the terrain does to troops and vehicles?? I cannot find anything in manual. I want basic stuff: - is it possible to cross hedges, walls or fences by what type of units, with what possible damages to tracks, immobilization risks, etc. ta
  13. Hi, Has any one experience non-reciprocal LOS? After checking my LOS to my opponent's tank and finding out that I was fine where I was, e.g. I had no LOS to him (he has a Pz VG and I have M4s...), I decided to stay where I was and fire some Smoke elsewhere. Well, guess what, he fired at me and destroyed both my M4 in one single hit each. No bocage involved - noone moved and the PzVG was sitting on top of a height on the edge of a flat part (a Crest situation in ASL). I'm loving it!..:confused:
  14. Sorry for expressing my frustration but I just feel - and I know it's rather a generalization - that I'm not in control of what I'm doing. Hence the frustration. I find CMBN great in that you can do more with your units thru the waypoints system. But this is almost cancelled by all these other aspects I described such as units not firing at enemy because of lack of LOF vs LOS, units not firing at all. Ok it's general, but it happened to me. I think it works great if we were on a flat piece of land with not hindrance to LOS. I've done several tries through a QB to try understand why I could not achieve things in games; and in the QB I could because it was flat and free. So I guess a lot is related to LOS/LOF issues with obstacles. Then units not firing, I just don't know. I've played wargames since I'm 16 and I'm now 44. Went through the whole ASL series, and yes in ASL there was still a degree of risk: the two dice. But you knew what you were doing and took your chances. I'd move my half-squad, pop smoke, get the others through, etc. Here I do feel like I'm not in control. It's very frustrating. Sorry.
  15. Look, the debate about LOS and LOF is not a debate. Of course, there are hundreds of factors affecting whether the guy, gun can shoot or not and no one will ever compute/manage this. Remember: you bought this game to PLAY.. not to get frustrated everytime you think a strategy and nothing happens because the AI has decided that your sentinel was having a pee instead of shooting at an incoming marauder.. We are here to play, no to be sheepishly accepting the fact that "factors" stop us firing at the enemy.:mad: I have just lost a tank with its left flank to a bocage. I had a M1919 and a team behind a perpendicular bocage covering the flank of my tank with clear LOS (and LOF). And guess what, my opponent just moved a tank hunter team along the bocage and fired thru it at my M4. My "flanc-gardes" guys behind the bocage did not fire a single bullet despite being Ready/Rattled not pinned, shaken or whatever all the psy conditions this 'game' affect them with. it took the hunters about 45" to get to their point and ready their weapon.. My guess is that all the crew of the MG and the GI team obeyed their sergeant who probably asked them to go for a pee at the same time! I lost tens of tanks and Gis because I didn't know until recently that the AI lets you believe a Blue line is ok when you fire Smoke but actually replots it to the centre of a (invisible) square that may not be with your LOS/LOF and leaves your tank without firing a single round of smoke while all your strategy ends up in tears, blood and a lot of frsutration. :mad: please, please, please, BF, can we go back to the PLAYING part and be in control again???
  16. thanks for the pictures. hope the guys from BF can solve the issue. I don't see how you can plan your moves without knowing whether you can smoke your path of progression.
  17. yes, I have had this as well and it dirves me nuts. I'm not sure how to avoid having this crap as you call it. you need to check los to the centre of that tile as well? this inability to fire as cause me to lose so many men and tanks. not nice. it doesn't make the game experience that nice...
  18. lol thanks for the welcome and sorry to air my frustration. I see the replies of several of you and share the same issues with colateral casualties for men close to tanks firing in trees. I agree with you, basically, what CMBN should tell me is: can I fire or not to that target? If the line is Blue, I can no probs; if the line is grey, I can but there's a problem (not all squad firepower, risks to hit trees, blah blah); if the line is blue/pink (boy/girl thingy?? ;-)) nope I can't fire. I've moved as close to the edge of the forest as I could, I tried not to fire at targets behind trees, but I cant go into further micro management. And it's a pity because the waypoint system allows you to do so much more with your units! It's a shame to see all your nicely prepared moves turn into catastrophic situations because a smoke was not dropped where it was supposed, etc. You go back to one move per minute. so I don't know whether this can be addressed but it woul make my game much more fun. right now I waste so much ammo - in particular smoke - that the scenario loses in its balance. otherwise, trees are also an indicator to where the enemy is firing from, with all the chips of wood flying with mg fire. is it good, realistic or not, I'm not sure.
  19. :mad::mad::mad: I keep firing Smoke / HE / AP ammo on trees despite having a clear Blue LOS indicating I should be able to fire!! If this game is to get us into micro-management of units, I'm hoping not having to check how many branches there are on a tree before I elect to fire!!! This drives me nuts nuts nuts!:mad::mad:
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