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Posts posted by Rabelesius

  1. I am struggling right now with one of my MP opponents. He is ruthlessly using his cavalry and even infantry to encircle the Russians. Coupled with the weak abilities of the Russian corps, all I can do right now is putting my corps into towns/fortresses/cities to delay him. That, of course, does not really work. I sense that this tactic is also due to some initial faults of mine while attacking, but I can see that he is using the style to the best advantage (and who would blame him). It is only the ahistorical effects that I see right now...no chance for the Russians to develop a coherent front line.

  2. Thing is, it doesn't matter as long as an HQ is available because even at supply source 0 and HQ will provide 5 supply. At the SC scale it is important to remember that not all the road and rail infrastructure can be represented, even trails were a source of the supply network in WW2.

    I'm completely OK with having to cut off all tiles by ZoCs or enemy units as long as the ultimate supply of the surrounded unit goes to zero in which case morale and readiness drops to zero resulting in the unit surrendering. Even a unit surrounded that has a high experience rating can survive for an unlimited amount of time in certain terrain as it gains additional experience from the ineffective attacks of the surrounding units. It actually becomes stronger and is able to fight off all attacks with no strength reductions.

    I've seen a unit of the AI that has 7 metals because of this, no matter the supply level, try and reduce a unit with that much experience, it's fantasy land.:rolleyes:

    That's exactly my problem. But the other side of the coin is, that players can make gamey maneuvers, especially with cavalry on the Eastern Front, to cut off supply deep in the hinterland. The boardgame Great War in Europe had a wonderful solution for this: you cannot advance into hexes out of supply, so even if you did advance you had to capture a town by the movement. Otherwise, it was not possible. In SC game terms, this could be simulated by increasing the movement cost in enemy held terrain drastically.

  3. I think what you mention is one of the biggest problems of the current engine: the ability of troops to hold out forever in an occupied town surrounded by enemies. I can understand such thing for fortresses but not for small towns. What I see is two strange things happening:

    1) a corps which has advanced through enemy lines (maybe even by forced march) and occupying a town in the hinterland. This corps happily survives, has full movement to achieve this and is difficult to dislodge if at all (happens in Russia often)

    2) a corps which was cut off in an offensive and needs to be dug out with a spoon...often needing artillery or 4 or more corps to dislodge/kill

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