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Ivanov

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  1. Like
    Ivanov got a reaction from Centurian52 in Reforger Nostalgia   
    T-34 turned into Leopard 1, used as an OPFOR by Polish army during Cold War. In the background another T-34 turned Chieftain.

  2. Like
    Ivanov got a reaction from FlatEric999 in Reforger Nostalgia   
    T-34 turned into Leopard 1, used as an OPFOR by Polish army during Cold War. In the background another T-34 turned Chieftain.

  3. Like
    Ivanov reacted to Vergeltungswaffe in Fine study of Russian female infantry soldier   
    I don't know why this is in Maps and Mods, but with the earrings and makeup, I'd say there's a pretty good chance she's an instagram warrior, not a real one.
  4. Upvote
    Ivanov got a reaction from Aragorn2002 in Developement of Active Defense, and AirLand Battle   
    I think this would be quite appropriate here.
     
     
  5. Thanks
    Ivanov got a reaction from Holien in Developement of Active Defense, and AirLand Battle   
    I think this would be quite appropriate here.
     
     
  6. Like
    Ivanov got a reaction from danfrodo in Developement of Active Defense, and AirLand Battle   
    I think this would be quite appropriate here.
     
     
  7. Upvote
    Ivanov reacted to Chibot Mk IX in Firing ATGM at infantry.   
    Did you use "Target" command to engage the enemy inf units?  If so, then your squad will fire Dragon ATGM at the infantry units . Avoid the "Target" command. 
  8. Like
    Ivanov got a reaction from Bulletpoint in Firing ATGM at infantry.   
    Using ATGM against infantry makes sense in some situations, for example when the infantry is stationary in improved positions or buildings. But firing ATGM at the dispersed infantry that is running across an open field ( as it happened in my case ) is a waste of an asset.
  9. Like
    Ivanov got a reaction from Bulletpoint in Firing ATGM at infantry.   
    To my horror, I observed that the TAC AI fires ATGM's at enemy infantry. I had few anti-tank teams ready to stop enemy armour. But when the enemy infantry appeared, they quickly started firing the precious Dragons a them. Given that there're only 3 Dragoons per squad, this was a total waste and no harm was done to the hostile infantry. Is there a way of preventing such a behaviour? I know that there's the armour arc command, but I also want my teams to engage the infantry if necessary, but without expending of the few ATGM's in their possession. 

    On a similar note, I noticed that infantry tends to fire the LAW's in volleys, usually expending them all in the process and often missing the target. I would prefer to the infantry teams to be more careful with the LAW's, because when they're gone, they have no other weapon against the armor. 
  10. Upvote
    Ivanov got a reaction from Megalon Jones in Reforger Nostalgia   
    T-34 turned into Leopard 1, used as an OPFOR by Polish army during Cold War. In the background another T-34 turned Chieftain.

  11. Like
    Ivanov got a reaction from Amedeo in Reforger Nostalgia   
    T-34 turned into Leopard 1, used as an OPFOR by Polish army during Cold War. In the background another T-34 turned Chieftain.

  12. Like
    Ivanov got a reaction from MikeyD in Reforger Nostalgia   
    T-34 turned into Leopard 1, used as an OPFOR by Polish army during Cold War. In the background another T-34 turned Chieftain.

  13. Like
    Ivanov got a reaction from Bulletpoint in What Subject For The First CMCW Module?   
    Invasion of Schleswig-Holstein and Denmark. Germans and Danes vs Poles. A lot of Leopards 1 vs T-55's and Polish airborne units. 
  14. Like
    Ivanov got a reaction from Sophist_13 in Imperialist imagery overload   
    I'm a little disappointed that all the screens during the scenario loading, feature only the imperialist forces. I haven't seen even one image of Soviet forces. You may say it's irrelevant but since some scenarios load for ages, I'd like to have some variety in this field 😉 I guess we'll need to wait for the mods, but I'm just curious why only one side is featured on the images? If I recall correctly, in other CM games there has been always a greater variety and both sides were represented. 
  15. Upvote
    Ivanov got a reaction from dbsapp in Imperialist imagery overload   
    We have two beta testers who said two different things. Mikey D said that the game portrays Cold War through American eyes and that the lack of Soviet imagery, was a conscious choice. Combatintman on the other hand reaffirmed, that there's plenty of Soviet content in the game. I also think that the red forces are covered pretty extensively in the game to justify a separate imagery. As to the free images, there would be sufficient of them available. I've seen them in other games. For example one of the images above was used for free as a cover of a recent board game. I'd say that photos taken during the Soviet era, probably belong now to a public domain ( oh joys of communism)!




    Personally I would prefer custom made models of equipment of both sides like in other CM games. I always thought they were a nice touch.
  16. Upvote
    Ivanov got a reaction from dbsapp in Imperialist imagery overload   
    If that was a decision of the dev team, than further discussion is pointless. I am surprised nevertheless. CMBS or CMSF have an obvious pro-western bias, but the images of both sides are present in those games. Another difference with other CM titles is, that CW uses pictures while other games were using computer generated models of military hardware. So I thought that there was maybe a smaller budget for the eye candy in CW.
  17. Upvote
    Ivanov got a reaction from dbsapp in Imperialist imagery overload   
    I'm a little disappointed that all the screens during the scenario loading, feature only the imperialist forces. I haven't seen even one image of Soviet forces. You may say it's irrelevant but since some scenarios load for ages, I'd like to have some variety in this field 😉 I guess we'll need to wait for the mods, but I'm just curious why only one side is featured on the images? If I recall correctly, in other CM games there has been always a greater variety and both sides were represented. 
  18. Upvote
    Ivanov got a reaction from Bufo in Imperialist imagery overload   
    I'm a little disappointed that all the screens during the scenario loading, feature only the imperialist forces. I haven't seen even one image of Soviet forces. You may say it's irrelevant but since some scenarios load for ages, I'd like to have some variety in this field 😉 I guess we'll need to wait for the mods, but I'm just curious why only one side is featured on the images? If I recall correctly, in other CM games there has been always a greater variety and both sides were represented. 
  19. Like
    Ivanov got a reaction from kch001 in What Subject For The First CMCW Module?   
    Invasion of Schleswig-Holstein and Denmark. Germans and Danes vs Poles. A lot of Leopards 1 vs T-55's and Polish airborne units. 
  20. Like
    Ivanov reacted to Bozowans in It'd be cool if...   
    I always thought it would be cool if they brought back command delays. They had them in the CMx1 games. I don't know why they got rid of them. Back then, a veteran squad might take a couple of seconds to get going, but conscripts might take 30 or more seconds. Buttoned-up vehicles with no radios might take even longer to get going, making it a nightmare to coordinate 1941 Soviet tank units for example. The command delays would vary from unit to unit, so you wouldn't have every single unit in your whole force start moving at the exact instant you hit "go" as well, making the movement look more natural compared to CMx2.
    They should bring back command delays, and then maybe make it so that the delays are longer when HQs get wiped out. Why not make it dependent on morale state as well? A rattled squad should take a little bit longer to collect themselves and get going. A broken squad out of contact with HQ should have such a long delay that they are basically useless.
  21. Like
    Ivanov got a reaction from mbarbaric in Imperialist imagery overload   
    I'm a little disappointed that all the screens during the scenario loading, feature only the imperialist forces. I haven't seen even one image of Soviet forces. You may say it's irrelevant but since some scenarios load for ages, I'd like to have some variety in this field 😉 I guess we'll need to wait for the mods, but I'm just curious why only one side is featured on the images? If I recall correctly, in other CM games there has been always a greater variety and both sides were represented. 
  22. Like
    Ivanov got a reaction from ng cavscout in What Subject For The First CMCW Module?   
    Invasion of Schleswig-Holstein and Denmark. Germans and Danes vs Poles. A lot of Leopards 1 vs T-55's and Polish airborne units. 
  23. Like
    Ivanov got a reaction from Amedeo in Soviet T-72's   
    Great scenario BTW. I loved it.
  24. Like
    Ivanov got a reaction from Iain Fuller in Soviet T-72's   
    I'm a little surprised to see quite a lot of Soviet T-72's in the game. Were there ever Soviet tanks of this type deployed in East Germany? If I recall correctly they were in service with the third echelon units based in USSR. The main Soviet tank in GDR in late 70's was still T-62 and it was being replaced by T-80. I realize that for average westerner every Soviet tank from that period was T-72, but this impression is not correct. 
  25. Like
    Ivanov got a reaction from purpheart23 in A Word on Follow-on Modules   
    Israeli invasion of Lebanon as a crossover between Cold War and Shock Force modules 😉
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