Jump to content

Rossmeister

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Rossmeister

  1. Since the job of infantry is so horribly dangerous in modern conflicts, I honestly feel we need more realistic fighting abilities for infantry in Black Sea. The buddy system is one. The ability to split into two-man teams, and cordon-formations in MOUT. One man at each corner of a building to prevent enemy escape, for example. The distance between each squad member is another suggestion. Extremely important for patrol formations when you expect contact, but also for the squad's firing line in engagements over longer distances. Formations would also be appreciated. Line, column, staggered column etc. The ability of the squad leader to position the squad MG(s) within the squad formation is also a very important, especially for squads with only one MG, but maybe that's not prevalent in Black Sea. You could do this by simply breaking up the squad, though.
  2. I think the move command is pretty useful, really. Put yourself in the boots of a rifleman.. You simply can't run all the time, or switch between running and keeping your weapon up. The combo quick+hunt is incredibly tiring in real life, and it should be in CM as well. Moving doesn't really take all that long if you think about it. Maybe it takes a couple of minutes, or 5-10 minutes to reach the next tactical position within a couple of hundred yards. This is realistic and it happens all the time in my games. Spending everything from five to twenty minutes planning one turn might break verisimilitude, but keep time and distance in mind when you move troops. If you do this, your troops will be fresh when you actually have to make a run for it, or initiate attack drills. Many times you will find yourself with fatigued troops when you are on the attack anyways, but war is hell, gentlemen. This is also why you MUST scout ahead. While one doesn't want to lose precious pixeltruppen, it is simply the purpose when on scout duty to find the enemy. More often than not, this results in getting fired at. If you scout successfully, you will reveal enemy positions (which might be closer or further away then you anticipated), and THEN your other units must be able to react quicky, by running to firing positions and engaging the enemy. Also, remember that infantry has an EXCELLENT advantage over tracked units. They can move at relatively similar speed over ALL sorts of terrain. The only limiting factor is stamina. Take care not to exhaust your troops, and they will almost certainly get anywhere in time. It might be boring to advance slowly, but it is much safer. When on the MOVE, it is your job to ensure tactical formations that provide lead units with cover. Yet another reason to use the move command more (combined with HUNT it's faster than you think) is that you have more stamina left to use the SLOW command, which is a lifesaver in CM.
  3. Greetings from Norway, gents! Been playing CM for a little while now. My first experience with it were the original games, but I was younger back then and didn't quite grasp the finer aspect of war simulators. My (short) military experience: - Basic line infantry training in the Norwegian Army 2nd Battalion, focused on squad and buddy pair attack drills. 2BN is a mechanized inantry battalion, first unit to deploy CV9030 in combat, composing a combat group together with the Engineer bat. - Battalion trustee for about 9-10 months. I missed being out in the field, but in this conscript position my colleague and I actually managed to reduce expenditures in two battalions, and we got unique insight in the day to day life and organization of battalion camp. Daily responsibilites consisted primarily of ensuring the health, environment and safety regulations of the entire conscripted force in the battalion (about 300-400 men). A desk job, to make it plain. What I remember as most satisfying and meaningful was taking up complaints by enlisted men and women and advocating them both up and down the ranks. I worked closely with two battalion commanders under my time, with my direct CO being the company staff officer. - Since I missed field training, I signed up as a volunteer as a rifleman in the Norwegian Home Guard (task force). The skill of my task force was surprisingly high, and the task force rifle teams are expected to function as regular army rifle teams, with similar equipment. This was an excellent transition to civilian life, because of the focus on force and objective protection (which basically means a less aggressive modus operandi, while stille being able to perform attack maneuvers). Besides the excellent training both in forested areas and MOUT, I completed one live mission when Norway suffered a terrorist attack in 2011. Of further notice I have very limited training (no experience) as a squad leader. - Rank of temporary lance corporal (private) My military experience gives me a good basis for playing CM, and I've been enjoying CMBN, and CMSF especially. That's not to say I'm an elite player of any kind. I often lose, unfortunately because of "patience issues", and I've never played PBEM, something I'd like to try out, but I don't even know how. Looking forward to CMRT and the new modern came that's been announced. Just wanted to say hello before we start sharing experiences! I've been a lurker for some time -Erik
  4. Snorrsenkel, I'm pretty new to the game myself, but you have to keep in mind that all the spotting in the world will simply not matter in some cases. Sometimes an enemy unit is just too well hidden or out of range, and sometimes you simply don't have the time to wait for spotters or infantry to wait and spot. Thus real life combat tactics must be used at all times, even if you don't suspect enemy activity. I'm learning this the hard way, all the time. Every time I get a little impatient, every time I move a unit a little bit too far without cover from the flanks, someone gets shot up. The squad leader gets killed or a vehicle is destroyed. It's a pain every time. Still love it, though
  5. Holy s.. I just played #2. Over 50 % casualties. Got to the bridge okay during the initial darkness, then everything just lit up and fell to pieces. Tried flanking right, got about two platoons there in the end, but without leadership, and they were all broken. Got about one and a half squad up to the group of trees to the right past the river, but the men there retreated as soon as a single German shot at them. Lost two tanks too, and one lost its gun and .50. Horrible, just horrible.
×
×
  • Create New...