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Hessian deserter

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Everything posted by Hessian deserter

  1. I just Googled the Sherman Calliope rocket launcher to learn a little bit about it . One link said that they were introduced in France 1944 but not used very often. I did not see any figures on how many Shermans were converted to or made originally in the calliope configuration? I was wondering if Calliope's might be included as off map artillery[ like the Nebelwerfer ] in future modules?
  2. When I think about all the new battles, with these new units and AFV's,its really gonna make the entire spectrum of Normandy and France '44 complete. Hang on CM addicts, Da party is just startin.:cool:
  3. Guten aben Herr Blucher, My mistake. I did have objectives turned off to better view that nice map you made. Please do not send me to the Penal regiment for my incompetence. I was wanting to send the entire first part of my Kampfgruppe through that first gate on the left just in front of the exit zone border. I am concerned some of them will accidentally vaporize and exit in the process of trying to get them all through the gate. I have no engineers to blast through any hedges. Do you think I should plan an alternate route to the intersection? Dank'e Shorn:D
  4. I started the mission to take the crossroads. I wanted to send all my unit's to the left and had to place many of them near the back of the map, only to see them disappear when I started the battle? I know the prior battle had a unit exit area sign. This one did not?????
  5. mr obvious finally figured out how to use the quote button LOL...:confused:
  6. it was not overkill,it was out of nessesity, after my lone panther had been destroyed trying to take that same hill,hill 122 I believe it was. I had originally called in the nebelwerfer barrage on the entire hill. So after the first barrage ends,the next 60 seconds there are no more werfer rounds impacting on the hill so I figured it was safe to go ahead and move my lone Panther on the hill in order to take out that immobilized Sherman,that had been tearing my Infantry and antitank teams to shreads.So then the following turn as my panther is just about to the top of the hill,another round of werfer rounds smash into the top of my lone Panther and destroy my own tank.I made other attempts to take out the Sherman with Infantry Panzerfaust and Grenade attacks but the Sheman repelled them all. Maybe I should have used the slow command for the Infantry at a greater distance from the tank, but it was right on the map edge so I I did not have much room for manouvre
  7. Yesss I am AMPED about CMBN and it is only the tip of the iceburg! The fact that the future modules will not only include new units/objects but new features as well.is very exciting. No PC game / sim is perfect, nor will there ever be one that is, I doubt. I played a game like CMBN a while back called Kharkov 1943. It had some very good graphics such as buildings,vehicles,terrain and effects. However when it came to trying to navigate around the map and using the interface it was so difficult for me as to render the game unplayable. it was produced by a Russian company a while back. So now if I am not playing CMBN, I am flying my other favorite SIM,IL2 1946 modded with UP3RC4 and Dark Blue world. It is to the WW2 combat flight sim community what CMBN is to the ground combat element of WW2. IMHO they are both simply the best of their respective gen're's
  8. Welcome ,if you are not a Spambot, Who won the World Series in 1936?
  9. I think I agree with c3k, if so it is a nice detail touch.
  10. I destroyed an immobilized Sherman on a hill by, "point targeting a nebelwerfer strike on it, the rounds impacted the upper armour. I did this in the battle, "Die Ammis Kommen!"
  11. Thanks, Great article,Another Stellar review of of this cutting edge masterpiece. that is CMBN. He says the game is brutally difficult but rewarding. That should make us players who have invested the time to learn this game proud. Looking foward to reading those Army field manuals listed in the article....OOOOP's there goes the day...LOL
  12. I am assuming that you can not use Demo charges to blast Hedgehog obstacles out of the way either, although I have never tried it? I guess that may or may not be realistic, depending on how you look at it.
  13. Huge bang for the buck, we are talking 1000's of hours here, continual upgrades and development, improvements. No unrealistic "Point Blank" range tank battles[hillarious] like in Men of War and other console type games. Plus we have Steve.
  14. I see in the manual where the 88 flak versions have 4 crewmen and the 88 pak, has a crew of 5
  15. While many of us including myself have encountered Arty frustration in some battles. In other battles it has saved my asterexx and worked so well that it gave me goose bumps.That does not mean there are no bugs with the arty but it is by no means a game breaking issue for me. But my addiction to CM goes back 10 years and my loyalty runs deep. All of the other games from this gen're I have ever tried,[ and there have been many], end up having totally unrealistic "Point Blank" range tank battles on small maps, that immedietly make me feel like I want to throw up because I have been ripped ofsf for another $50 dollars by some dumbed down suits from a console game company who are only lokking for quick cash and have little or no intention of further development of there products. I am sure there are many here who have had the same experience.
  16. What is the range to to the Gun crew? Can you send spies[scout teams] w/circular cover arcs to sneak up on and ambush the crew? That 88 is a bad Hombre! I am not sure, in this game how fast it can be swiveled left or right to fire on attacking infantry. Is it an 88 Pak or Flak version?
  17. I think i will start using scout teams when I am concerned the pixel truppen are going to enter a building at the door, that I ordered them NOT to go through. At least that way I would not be putting an entire squad at risk.
  18. ?..Could you be a bit more specific? I don't know what you mean? What type of Flak?
  19. Thnx for the feedback, I looked left but must have missed the route you discovered,that enabled you to get to the back of the map. I took all my force's to the right and center until I I found out those were big dead ends for vehicles.
  20. +SPOILER+++ Bumper cars What I found most frustrating was that all roads were blocked with impassable non -blowupable Hedgehog obstacles. Then I had no Engineers to blow any holes through the interlocked Hedgerow hell. So all of my tanks in this battle were basically worthless. I had to depend on my Zook teams and tired Infantry to attain the victory. Then I read about the extreme "Fun Factor" LOL of Razorback Ridge".... I decided I would save that treat for a later date,if at all
  21. I thought I saw my XO's giving first aid and this thread now confirms that...They are another unit type that I will put a circular targeting arc around them to keep them from firing at anything that moves. This will also conserve there ammo. it is nice to know XO's are good for something, besides being like "Smithers" from the "Simpsons"...
  22. I think maybe they designed this camPAIN....to be the toughest of the tough. I stopped after the extreme frustration of bumpbercars...A few have mastered this campaign ,but I prefered to move on to the multitude of other battles and campaigns [growing daily] in our excellent repository I like this SIM to much to let one sadistic campaign sour me on it. Why is there no Aircraft support showing up in any battles or campaigns that I have played so far,including all stock battles that came with the game ?????????
  23. I switched from elite to warrior after I found out the only difference was the Infantry icon info. I only play WEGO, after a real time battle I tried "GOT away From me"..LOL I have concerns that Iron mode would cause me mental exhaustion and insanity,but everyone is different. So to each their own
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