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etagimbo

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Posts posted by etagimbo

  1. Yes; I have noticed this problem, though it's only come up a couple of times for me.

    I don't know of a workaround... if BFC were able to add the ability to maintain a current target order, but switch it between TARGET and TARGET LIGHT, this would fix the issue.

    IMO, if you lose LOS to your target, it would be much more logical if the fire switched from unit target to area target automatically at this point (or does it already do so?). Instead of keeping an unit targeted which is out of sight.

  2. maybe the middle way can be, that ki dont acts like a perfect robot and not such stupid, as in the game.

    sure human are driven by emotions, but they dont behave such stupid, as in this game

    "Driven by emotions" is nicely put. Soldiers commonly get completely insane on the battlefield. Shell shock, Grabenkoller, battle fatigue whatever you call it. I read that a lot of the German soldiers were filled up with Schnaps before an assault to calm their nerves. You cannot expect them to behave rationally.

    Maybe apart from a few battle-hardened coldblooded eastfront veterans probably a minority of soldiers "functioned properly" on the battlefield.

    Also read some medal-of-honor citations. If these heroes would not have succeeded against all odds and the first enemy bullet would have stopped them, some of their actions could also be described as quite stupid. Like attacking some MG nests singlehandedly in open view. For every one of these heroes (which they are without doubt) there were probably 50 who tried to do the same stunt but were instantly killed.

  3. I think that the explanation "soldiers do stupid things sometimes" for stipid things that happen _frequently_ in the game is a pathetic excuse for a shortcoming in the AI.

    Yes, I said, the AI should be improved. But it should not act like perfect robots, but still do stupid things. Maybe then rather not due to bugs but deliberately by design. The greener the troops the more stupid things would be great for example.

  4. panzerschreck team (also with targetaangle set to a cycle close to the team) sneaks from behind to a pack of tanks.

    reached a good range this stupid soldier starts to shoot with his k98 to the tank, tank recognized the team, booom...dead.

    other story .... panzerschreckteam lost 1 man, the other one only have rockets, but no launcher and he also dont takes the lauchner. the only way to get the launcher is to help out as a medic, but the hidden team mate lies at a minor good position an helping as a medic lasts a while >>> both dead.

    other story .... had a sniper positioned in a house .... what this idiot does ... he starts shooting at a buttoned tank ... tank recognized him ...booomn ... dead.

    Maybe the AI should be improved, but I hope that BF never makes the pixel soldiers behave perfectly like combat robots. Soldiers (humans) do lots of stupid and irrational things in reality, especially while in panic or driven by fanatism. The behaviour of the AI may be suboptimal in many cases, but you can use your imagination to explain what happened. Maybe the panzerschreck man just noticed that his Panzerschreck was jammed after running for the tank and in panic just shot with his k98. There are a lot of little things which decide between life and death on the battlefield which are below of the scale of the game (call it chaos or friction). And it would be completely unrealistic if everyone and everything would function just perfectly.

  5. Well here is my problem... I DL the patch from Atomicgamer and I get a safari page of coded gobbly goop that does nothing. Same goes for eprison

    The Patches Scrolls and Gamefront all DL the patch package nicely however after install I still have the arrow key issue and vehicle bug on two different machines iMac and Macbook Pro running 10.6.7

    Frustrating :confused:

    You have to rename the Atomicgamer patch from ___.zip.html to ___.zip to be able unpack it.

    I had to do so, too. Forgot to mention.

  6. Same problem since v1.01 and v1.01 07/22/11 update, also arrow key still not functional since patch v1.01.

    both on Macbook pro and iMac

    BF... No save = all nighters FTW :P Please fix so I can sleep

    Thanks

    Red eyed addict

    I had the movement problems also (with a fresh 1.01 game). But now with the updated 1.01 patch it seems to be fixed. Also the arrow down key now works.

    I think the download links were not all updated with the updated patch, so you could try to download it again.

  7. I have to say I'm a bit puzzled as to the specific appeal of short missions. If you've got h hours per week to play, why does it matter whether it's n 40 minute missions rather than 2n 20 minute missions? It's not like you can't stop what you're doing at any moment in the course of the game...

    There is a difference between watching a 10-hour movie or five 2-hour movies. Or reading a 2000-pages novel versus ten 200-pages novels.

  8. Also, I'd like to remind some of you who are afraid of Realtime that there is a Pause button. So, it's not really a wild click-fest, at least in single player, since you can literally pause multiple times per second. You have all the time in the world to micromanage 'til your heart's content. I rarely play in WEGO mode because I feel like I lose control every minute. Since the action in game time would not include pauses, it's like you get one microsecond of control for every minute of action. Just my opinion.

    The problem of WEGO vs. pausable RT is not a issue of control, but of feedback (at least in bigger scenarios). If I could rewind time in RT to see what had been going on here and there, I would never play WEGO again.

  9. You're right! But engineers can blow up the mines or not in the real life?

    But probably only a small passage. Maybe "mark mines" also implies clearing a passage through the minefield. So there will still be a bottleneck which would slow movement.

  10. But the more relevant tactic to CM would be simply blasting the mine(s) out of the way. This is exactly what the first assault engineers onto the beaches of Normandy did in order to clear paths for the landing craft and vehicles -- in many cases, they simply put a chunk of C4 next to detected mine(s) and blew them to pieces. This is also part of what bangalore torpedos were designed to do, actually -- blast a linear path through wire or minefields. One bangalore to blast a path through wire and/or mines for infantry, two to blast parallel paths for tracks/wheels.

    I did not yet come across mines in CMBN, but can the blast command be used to clear mines?

  11. As one example of my frustration, X and Z let you zoom in and out. In my experience, the first press lets you zoom in or out one level, but the second press zooms me in or out to the maximum setting and then locks my screen entirely, taking me about five minutes of fumbling around to get it unlocked.

    I do not use the Zoom at all (except for taking screenshots). Instead I set the height of the camera with the preset positions (keys 1,2,3, etc.) or with the scroll wheels (two fingers on the mac trackpad). For moving the camera around I use the keys (w-a-s-d), not the mouse. Once you get used to it, it works very well.

  12. Thanks Michael. It looks like the installer log got truncated - seems that sometimes Installer doesn't want to write out the whole log until you click Close, which doesn't help us grab it easily. If you could try that again, run all the way through the installer, and grab the log before you hit Close, maybe we'll get the full log.

    You can access the installation log anytime by starting "system profiler", then select Software => Logs. There you'll find the install.log - you just have to select the relevant section of the logfile.

  13. I believe the patch changes this so that the line emanates from the selected waypoint now.

    Not on my machine.

    In regard to B) again, true, but still gives the player a lot more information than his real-life counterpart would have and seems to me to be against the spirit of limited information inherent in Iron and Elite levels in particular.

    I think in real life you also have a lot of information to get an idea what you can see from what position. You can tell so from maps, reconnaissance (arial, patrols, etc.) or from spacial imagination (correct term?) - which works much better in real life than on the computer map. Or the area might even have been occupied before.

  14. Back in CMx1 days there were lots of requests for the ability to get LOS from any point on the map. These were always refused, quite rightly IMO, on the basis that if you wanted to get LoS from a given point, you had to have a unit on that point.

    Am I alone in thinking that the ability to target from waypoints seems to be a move in the polar opposite direction?

    To my mind, it is an extremely gamey move, especially at Iron and Elite levels, where it is now possible to put a waypoint at or near known or suspected enemy locations, to see what LoS they have. This in addition to selecting the perfect spots to move your own units to.

    I think the option to do so should not be available at the higher skill levels; possibly not available at all.

    You still cannot target or check LOS from a waypoint, only the range from the selected waypoint is displayed, the line still originates from the current position of the unit or am I missing something? At least I did not succeed to do so, which complies with the patch description:

    "When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location."

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