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Everything posted by Dellinger327

  1. More updates... Aug. '43 Russia- Just when I think the German forces have reached their high-water mark in Soviet country; I keep seeing more reinforcements brought in. Sure, I might have seen some enemy units move to the western front but as soon as they leave, more show up to replace them in Russia. I think the Eastern Front seems balanced. No complaints here. Strategically the A.I. has done a good job. After their initial push, they flanked to the South, then the SE, and then North. Moscow and Leningrad are basically surrounded. I am still holding the mines in the Urals but
  2. More updates... it is Jan. '43 in my game vs. the Axis (computer +.5 exp.) Russia- The Soviets barely made it through the Fall of '42. Winter didn't show up until Jan. of '43. It was great weather for the hordes of the Axis force. I had HQ's filling gaps in the line to the South and East of Moscow. My landings in Italy seems to have brought some German and Italian forces from the Eastern Front. A German Fighter wing and dive bomber wing showed up (at then end of last turn) along with an Italian Fighter wing. My small front at Cherbourgh (spelling?) and Breast on the Normandy coas
  3. Just a quick update on my current game...again, I'm playing as the Allies, computer +.05 in experience. Russia- the Germans are camped outside of Moscow. I've got a decent force around Moscow and Leningrad but that's really about it. I have some rear-guard units in the form of an army and a few corps to the SW, S, & W, stationed at various cities. They are proving an annoyance to the German advace... well maybe not an annoyance but a diversion. At one town/city on the Black Sea (can't remember the name), there are about 5 German Corps, 5 Mechanized divisions, and a few Armys (I foul
  4. Actually Al, to compliment the A.I. in Op. Barbosa; they have done a good job. They didn't extend their gains too far into the motherland where I would easily destroy two or three stray armies out of supply. They pushed past a recently taken city but it seemed the A.I. did this only to ensure there was some type of unit occupying the next city. If not the A.I. could have rightly "marched right in". The A.I. would then move North or South, depending on, what seemed like, it's most favorable opportunity cost. I see units that regularly rotate out to replenish strength and upgrade, as tec
  5. Just very generic feedback... I am playing against the Axis, current time in game is Winter '41. Experience (+.05, computer) Russia is really skating on thin ice. Germany surprised me a bit. I did my usual by massing units around Leningrad, Moscow, and a jagged line extending to the cities that connect the dot to Stalingrad. So, the spring of '41 goes as expected with Germany gaining ground rapidly but at the 'usual pace'. They move to solidify their gains in summer and then I hit back with some tanks and air power in the summer. Well, fall rolls around and to my amazement
  6. Sorry, I've been working long hrs. this summer with little time to play... just noticed that V 1.02 has been posted for SC Gold and for the life of me can't remember how to patch. Can someone post a brief reminder? I thought there was a sticky at one point but couldn't find it. Also, I read the 'changes'... seems the AI is better? Any comments? Many thanks! -Dellinger
  7. Ran into a saved game problem- when I tried to reload my saved game, it gives me a message saying..."Could not find directory 1942 Brute Force_Temp, loading game without customization". So the game loads fine, it's just countries have the wrong flags and so do their fighting forces (i.e.- the Common Wealth British armies of India have Switzerland flags and the description even reads Switzerland? The Swiss flag flies over Bombay?) Similar in other Common Wealth minors. I'm sure this is a simple fix in the game files but I'm far from competent in switching things around. Any help?
  8. Was the depature port of the island(s) fully functioning? (Level 5?)
  9. I believe I moved an extra air unit to Pearl and Congress had a fit... not 100% on that as it was quite a few games ago.
  10. SeaMonkey- thanks for the reply. Good info there. I did see the AAR... but I'm not that kind of player... or not yet anyway. Italy, as I envisioned it, was to compliment "Fortress Europe". Keep Italy well secured. Drain the Royal Crown's MPPs in N. Africa. Destroy/ erode the Royal Navies strike/support ability in the Red Sea/ Med. I don't envision them as an offnesive force unless the opprotunity present's itself. That will probably all change since this is my first go-round as Axis commander.
  11. Some general questions regarding Axis play... my first game as the Axis by the way. 1.) Minor country mobilization... Specifically Germany: How do you get Finland, the various Baltic states to 'join' the Motherland without invading them individually? I can't remember the names specfically but I think you have to invade Yugoslavia because they lean less in favor of the Axis. But Hungary and another small minor lean heavily Axis. I thought invading Russia would prompt them but they haven't joined (80% & 75% are the mobility ratings at current in my game.) And I noticed Finland alway
  12. Intersting AAR... thanks for posting, I love reading these things...
  13. Thanks Ike... I re-downloaded because after reading on the forums I finally realized that GOLD was a seperate game as you indicated. Then an light bulb came on in my head that i closed a install screen after GC originally installed... then I was like, "Oh, that's why I'm not playing GOLD, I didn't install it." So all is well, thanks!
  14. A few questions... I just purchased the GOLD bundle, downloaded, all is well... however, wasn't sure if I needed to install the latest patch 1.07 as well? (Thought I read that the bundle included the patch?) I noticed I couldn't "switch" two units on the map (by pressing 'shift' as one person said). Also, I didn't notice a "recon bar"...? In any event, SC Global is my 2nd purchase from BF (CM:BN being the first) and I must say, it is another GREAT game from you guys. Well done! Many thanks for the help with my questions. -Dellinger
  15. Hardly, but to the contrary. You are using a 'straw man' argument. I was asking how others proceeded in a similar instance. I got feedback of the same ideas that I had already tried. Wanted to make sure I didn't over look something- I didn't.
  16. Yeah, well, I tried 'all' those suggestions and more... I had them try crawling out, staying still, hide whatever and at one man died every minute. That's why I finally ordered the quick movement because if they were just going to flail around and kill themselves then my as well try to run the hell out of Dodge. It could have been worse I guess... it was half a platoon. I didn't really suspect a mine field in the area due to the fact I just blasted a space in the hedgrow about 5 minutes before that. The engineers were pretty far away once the mine field was discovered. I had them
  17. For the love of all that is good and decent, I HATE mine fields... 1.) My assault squad just ran through a hedge row gap into an unseen mine field. Boom, one guy down. 2.) The rest are all suppressed. Give orders to 'quick' out of mine field after minute ends. 3.) Upon next turn, they are still suppressed and ignor my move order. After 30 seconds lapse in the next turn, they start to recover morale. Oh, yes, and squirm around and go to give aid to the down soldier. Boom. Another squad mate down. And the endless scenario continues until one guy finally makes it out. What a
  18. never mind... I found the MAC thread on this... 7zip it is I guess.
  19. I noticed quite a few scenario and campaign downloads are .rar files... so what is the best program to use/ un-pack these? My windows said I have to download another program to read these but I'm leary of downloading a 'free' one... most of the ones windows recommends cost money... What is everyone using for these? Or am I overlooking a tool that the game includes to read these? Many thanks.
  20. Yep, just happened last night against the AI. The squad was split, I had a half-track w/ a HMG covering, the "assault team" advanced. The remaing German squad who had sat in a bundle of tree for the past 10 minutes of the battle decided to come out at the same time. A squirt (maybe two) from the lead Germans SMG took down all four guys at the same time. Watched replay in WEGO. It was quite commical... one line of 4 Germans running straight at a line of 4 GIs in a mostly open field. Germans spotted my guys first and it was all over. I have no idea what the halftrack was doing...
  21. They were not spotting rounds... it was fire for effect. I guess lucky for me, the mission was set for light & short and my guys are along a bocage row. Green circle is the 'marker' and they are on map assets. Winds in the conditions report are 'light'. Really weird, first time it's happened. The rounds dropped parallel to the east from the HQ that requested them and that was along my occupied bocage row. One thing I noticed was the two lines that are drawn when selecting the artillery mission in progress is white and not green? My mortars are quite a bit behind my right
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