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Daroc

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Everything posted by Daroc

  1. Yea and in 'Nam when they went thru the pot fields those prob had hardpoints and full fortifications on them.
  2. Thanks just really wanted total victory if you know what I mean.
  3. Blunting the spear - I have noticed this as well the starting PzG units have Zero for AT weapons. This is on the unit itself and the supporting carriers. Is this supposed to be?
  4. I have a best so far and a general question. I won a Complete total victory on first battle of the campaign - Crossing the Dnieper under warrior difficulty (anything more is just tedious and not adding to any real challenge). I don't know how to do screen shots with the game in full screen mode. I have the save game files. My question is this _________________________________________ SPOILERS _______________________________________________ There are 3 occupy objectives for the Russians. I won the battle with 6:00 min of the start mission time ie. not overtime left. The last objective is totally occupied by the Ukrainians. I did not however have very many loses. How was this possible I was given the points for occupying the 3rd objective and the game ended with 6min still left on the timer. I was not offered a ceasefire/surrender from the computer.
  5. Side note hope Ukraine does better then the AI.
  6. Thats was them Russian dancing where they squat and kick their feet out
  7. The build up to the full contact is about the same. Once contact been made the time factor I think is compressed by about x2-2.5. Death comes faster and not much sloppiness.
  8. Thank you very much to both of you for all you're work.
  9. It was a sniper you think this would not be a problem for 2 people on foot.
  10. The answer maybe to have a standard operating procedure for all units - would help in a major amount of situations.
  11. Playing the allies in the advanced training campaign - bridge assault (never played it before). I gave the sniper a move order thru grape vines and they went around the vines into road. Not sure how to take a screen shot. CMFI 1.20 with GL.
  12. I'm not losing because of it, but when you carefully plot thru the woods and set the movement to slow/move and the unit decides that screw the movement paths I'm going out to the road and go slow to make sure all the support weapon assets has a shot at it as it merrily goes down the deadly path.
  13. I just started this and came here for a whole other reason - I'm playing Germans and the men seem to have two different types of uniforms in the same squad. Some have camo and some olive drab. Don't know how to take a screenshot. but have saved game. I have CMBN with vech pack Ver 3.11
  14. OK I did not have the problem before patching to 1.01 When patched I have the problem. Specs: Win 7 64bit AMD FX 8320 3.5GHz 8G RAM Nvidia GTX 750Ti 2G I have it in both the scenario editor and the QB meeting engagement.
  15. Thank you not really thought of doing this mainly too lazy to reload and replay but for the times i get wiped by bad pathfinding I am doing it now.
  16. I would like the ability to do coordinated attacks/assaults. I have mistimed and the assault goes on to kill my own guys not funny.
  17. Is there more then one plan for the AI in any of these. This is pretaining to having more then one monkey wrench to crack the nut? In playing against the computer is there any reason to repeat a pre-made battle?
  18. Off topic - The difference in stopping the action to intervene when ambushed is important - it amounts to losing 1 maybe 2 as compared to the whole enchilada. With the added bonus of losing it all without knowing where and what killed the units. The turn ends when all the units are destroyed hehe.
  19. Is there a way for units in command contact to do similtainous assaults. I just did a assualt from two directions and the first units were rebuffed and the second assualted the friendlies. This like the coyote ended badly for the lead assault unit which was wiped out (they were russian regs). If I was not playing WEGO I would have missed this.
  20. I have micromanaged the waypoints addeum and the pathing isn't a always/never but it is a issue and that is my point. To continue to deny/debate that it isn't is not my point either. Bugs that a inconsistant are the hardest to fix but nonetheless this is still a bug. The work arounds are great but are not the long term solution. The AI pathing for infantry still has holes as well.
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