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Brightguy

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  1. @Wego McPBEM I understand that different members of the squad can and to fire at different targets, but usually one or two. I don't claim to know the code machanics, but I don't think that one would need 11 target lines. Something like turning contacts red for when the squad has targeted them in the past five seconds might be a decent compromise. Again, I understand the design philosophy and it has some merits. I would personally rather that more information that can be obtained from watching the movie be obtained by the player in a more time efficient manner.
  2. I somehow doubt that this thread is heading in a terribly productive direction, but I'll add my quick and mixed opinion anyway. Maybe some moderation will help. I'll start by saying that this is a very impressive game. The execution is absolutely amazing in some ways. I do have some issues, but that doesn't mean this isn't a fantastic game. May just not be the sort of game that I'm looking to play right now. I have been initially very frustrated with play, although less so as my games have progressed. I started out getting my butt handed to me by the AI and having really no idea why and from what. That sucked. If I hadn't loved BO so much, I doubt I would have hung in. The only way to make it work I learned was to slow down, get the camera much lower and watch the replay several times for each turn, once for every platoon or so to make sure I didn't miss anything for that unit. At this level, things are considerably more immersive and interesting. Still can be frustrating, but at least I'm learning how to work things and can achieve some success against AI and some dramatic and exciting play. Had a very entertaining holiday yesterday with Last Defense, a golden oldie made new and fascinating again. I will say that I do have some continuing gripes. I need to customize the hotkeys. My lazyness that I haven't yet, but still a shame I have to. Love the relative spotting in terms of realism, still think that target lines are possible. That squad knows what they're shooting at, just show me. Why make me watch the video three times? Same with C&C, just show the damn lines. I am puzzled by the lack of a cover arc armor or hunt armor. Have had several tanks and bazooka teams whacked for lack of one. Why open up on a Tiger (already buttoned up) with a rifle? Buildings seem to offer far less cover/morale benefit than I would think. Troops that stand their ground in brush run like mad when fired on in a house. That said, it is an entertaining game which I am appreciating more and more. Real downside is that I have to glean too much info from the movie so it takes hours and hours to play more than a company sized engagement. May be that I had kids between BO and BN, but that is a long time for me now. I'm hoping the game continues to grow on me to make the investment worth it.
  3. Try the cycle through next/previous unit command. A bit tedious, but will let you know who's missing a command and exhaustively cover all the units.
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