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LiveNoMore

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Everything posted by LiveNoMore

  1. I'm the unlucky commander of the Tiger and Panther in the battle with Rocketman. And to reinforce what he said, the first time either of the tanks spotted a Sherman, without taking fire, they popped smoke and retreated. In most cases if they do fire at the Sherman, it is with the MG, not main gun. Now they both have taken ricochet hit with absolutely no damage! Still Veteran with +1 but now Rattled. It's very frustrating!
  2. OK, figures I'd find something after posting my rant! I found a mounted platoon in which all the HT's have 3k ammo for the 7.92k This solves the current issue, but doesn't address the issue if it is not a Sturmgrenadier unit with the StG44. I think more ammo for this gun needs to be available for resupply.
  3. I am playing a scenario where I have an entire company of Sturmgrenadiers armed with the StG44. Problem is the lack of extra ammo for resupply. I have looked in all the HT.s and found 1 that has 500 rounds. So I started looking at all trucks, HT,s and bunkers available to the Germans. Basically, there are no resupply points which have an adequate amount of 7.92K ammo. The bunkers had 60 rounds. Supply trucks have 500 rounds in 1 of the trucks. HT's have none. You would think that the commanders of units with StG44 weapons would stash some extra ammo in the supply vehicles! Why send a unit to battle with a weapon that has a high cyclic rate and no ability to reload? Am I missing something? And if not, this should be addressed somehow.
  4. A quick question about something that bugs me a bit. When deploying an AT gun it shows the crew as Spotting, not Deploying. Makes it difficult to know if they are actually deploying the gun. Is this the norm? or is it a bug? Thanks All!
  5. Thanks a lot guys! I'll look at all of these and see which works the best for us.
  6. Hi All! My friend and I are trying to establish the connection for a LAN game and are having issue. Either of us can host, but the other computer can not connect to the IP address given. We both have the same internet carrier, Comcast. Using Win 10. Norton is our firewall. Thanks! Any ideas?
  7. Thanks for the input all! Doug, your "house rules" are what I would like to see coded into the game. Michael, I can not imagine a defender who had the ammo necessary to continually bomb an area just because he though it would be a likely avenue to attack, unless he had really good info that the attack was about to happen. However, I also have been known to hide until I think the defenders first turn arty is done, but that also leaves you vulnerable to the defender also planning the 5 minute delay bombardment! With the widespread difference of opinions, maybe give the scenario designed the option to deny it or allow it. In a scenario I am working on now I have come up with a workable solution. I am placing all the defenders on board mortars in a vehicle that is placed in a non-set up spot. In this way the player will have to command them to exit the vehicle and deploy the weapon the first turn. It allows the defender to plot his bombardments with a quicker arrival time then having to wait until the first allowable reinforcement at 5 minutes. We'll see how it works!
  8. Hi All! I know this has been discussed before, but I would like to bring it up again. Get a better perspective on how everyone feels about it and uses it. My issue is with the defender having artillery on the first turn. Does he really know exactly when his opponent is going to attack? Or does he prepare for an attack and then react to it? The way first turn arty is now set up each side has the ability to call in strikes before the battle begins! And yes, the opponents can make an agreement not to call in first turn arty, but I don't understand why it hasn't been built into the game. If a scenario editor tries to limit the defenders use of arty on the first turn by taking it out of inventory and making it the first reinforcement, that takes away the defenders use until at least the 10 minute mark. (First reinforcements can not be programmed to arrive before 5 minutes and then there is the wait time for rounds to arrive). I'd like to see the following; Defenders can not program arty until turn 2. Meeting engagements and Probe; neither side can program arty until turn 2 OR an enemy has been spotted Battlefront has created a great game and game engine and it shouldn't be that difficult to code these restrictions into it. I think it might be more of not realizing the number of players who would like to see this. So what does everyone think? Is this something that we all would be interested in? or is it just something that bugs a few of us and not of great concern to everyone else? Thanks LiveNoMore
  9. Having created a few scenarios I will add my 2 cents here. I enjoy creating, testing and ultimately sharing and playing my scenarios, almost all of which are H2H. But other then a couple of friends I use for play testing and bouncing ideas off, I have gotten about ZERO response from anyone else. I have uploaded scenarios in CMBN, CBFI and now CBFB and can count on half of one hand the number of comments I have received. And if people are worried about offending an authors work, they shouldn't be. Good, bad or indifferent, all comments are appreciated. This could be a reason why see very few people uploading their scenarios.
  10. I agree with Rocketman. The force needed to negate the occupy condition should be large enough to actually make the occupying troops feel threatened. A single jeep driver with a .45 Colt would not threaten a squad of grenadiers.
  11. I thought I'd try my hand with an FB scenario. And since I like big, bloody H2H battles, that's what I made. This time it is a fictional "What if" scenario which takes place about 3 days before the Germans launched their offensive. So.... The US has decided to move enough units into the Ardennes to punch through the German lines and make it to the Rhine. 7th Army has been quietly moved into position and given this task. Their first objective is to clear the villages of Hollerath and Ramscheid and open the way east. Intelligence has the area lightly defended, but they expect the Germans to be dug in. The plan is to use an Infantry battalion, with tank support, to make the first assault and break the forward German line. That would be followed up with an armored push to clear the villages and start moving east to the critical crossroad towns of Blankenheim and Nettersheim. The Germans won't know what hit them. But on the other side of the line the Germans are also moving men and material up to staging areas in preparation for their Rundstedt Offensive. While the 89th Volksgrenadiers are holding the line, elements of the 6th Panzer Army are moving into jump off position. Both sides are in for a Nasty Surprise! I used a Quick Battle map and modified it to fit my needs. The villages of Hollerath and Ramscheid are located just east of the German lines. A small stream, Prether Bach, flows west to east between them. I have seen photos which depict it as anything from a small creek to a fast flowing stream. I chose to make it more like the later for playability reasons. All the units in the game actually participated in the Battle of the Bulge, but obviously at different times. The scenario has been uploaded to the Scenario Depot waiting for download. As always, I would really like feedback; good bad or indifferent. Hope you have as much fun playing it as I did making (and playing) it. LiveNoMore
  12. It sounds like you didn't assign the American Groups a reinforcement number. This can only be done when in the "Purchase " tab. If you try to do it from the "Reinforcements" tab it does not assign those units to that group. All it does is add the number to the group name. Hope this helps.
  13. Updated both drivers and still have the issue. More of an annoyance then an issue except when it affects the ammo count of the tanks!
  14. There is both an Intel graphics 4600 and a Radeon R9 200 card in the system. I went to settings and made the Radeon primary when running any of the CM games. So far it is only showing up on FB. I have uninstalled and reinstalled both game and patch and it still happens.
  15. I am missing letters in the title screen, location tags and unit info. Has been happening for a while. This week I uninstalled and reinstalled the game and patch. Anyone else having this issue?
  16. I uninstalled CMFB then reinstalled it from the DVD. Also reinstalled the patch and put the mods back into the Z folder. Seems to have done the trick! Thanks for all the help!
  17. I unzipped it on the desktop and ran it from there. You think it reached into the CMFI folder also on the desktop?
  18. OK, so I loaded the new patch and continued playing two PBEM game. Immediately I see the CMFI splash screen and force specific backgrounds while I'm waiting for the game to load. I've tried everything I can think of to remove them, even took CMFI out of the Battlefront folder and renamed it. No luck. Can anyone think of why this happened? and what I can do to return the game to the CMFB backgrounds? Thanks LiveNoMore
  19. Thanks for the info. The first team is crossing a field and the second is in a building. It never occurred to me to consider the environment!
  20. Can anyone tell me why the same HMG has 2 wildly different set up times? I've seen it on all the games, but never knew why? Couldn't find an explanation in the manual. http://s394.photobucket.com/user/dsp1295/media/2.3%20mins_zpshozrhyyv.jpg.html http://s394.photobucket.com/user/dsp1295/media/21%20secs_zpsejgirpqr.jpg.html
  21. Got one ready almost ready for play test. Semi-historical. Occurs while Germans are quietly building up for the Rundstedt-Offensive. US decides a probe in force will keep them off balance. Called the Twin Cities Surprise.
  22. To all the scenario makers I have a question. While I think I have mastered the art of putting together a scenario, I am still at a loss on how to create the tactical maps that look like those which came with the game. I have been taking a screenshot of the board, then drawing on it. This seems to work fine for small maps, but is really bad for large ones. How does everyone else do it? Thanks for the help! LiveNoMore
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