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LiveNoMore

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Everything posted by LiveNoMore

  1. @Ithikial_AU: I've been working on this quite a while. If Rome to Victory does come out soon I can easily swap the units. Just got bored waiting. @Sandokan: I was working off an old hand drawn map I found online about the battle. It had the name as Miramar. Probably a misspelling from the Brit that made the map. Or the name changed slightly in the last 50 years. Let me know if these screenshots are better.
  2. @LukeFF really? On my screen they take up half the page. I'll see about reposting them a bit larger.
  3. I haven't figured out the total scoring as you would see in a campaign. What I did was set up the first 2 scenarios and use the average from the play test games to create the initial set up locations for the last one. Santa Maria is a fresh battle. The map is clean. Miramar has the Greek 3rd trying to get to the Canadian Saskatoon unit and moving forward from there. The map has burning wrecks and damage. Some of the units on both sides are also less than full strength because of battle losses. Rimini Airfield then starts with the map littered with wrecks and such from the first 2 battles. A lot of the units are at less than full strength. In my game with Rocketman his results closely mirrored the historical results that I had read about. Right now I am trying to create a scale for the cumulative score from all three games. That's going to be the best I can do until a system is in place for H2H campaigns.
  4. Hi All, I have been working on a three-part H2H scenario dealing with the battle for Rimini Airfield. This was a part of British 8th Army’s Operation Olive assault up the Adriatic coast. It took place in mid-September 1944. The 1st Canadian Division, which included the Greek 3rd Mountain Brigade (their first and last major engagement), New Zealand 19th Armor and 22nd Motor Battalion. In front of them were a combination of the German 1st Fallschirmjager Regiment, 162nd Turkestani Battalion and various support units. By the 15th of September the 1st Canadian had moved up the coast were just south of the airfield. They needed to take the airfield before moving onto the town itself. Lieutenant-General Sir Oliver Leese, commander of the 8th Army had this to say about the battle; "The battle of Rimini was one of the hardest battles of Eighth Army. The fighting was comparable to El Alamein, Mareth and the Gustav Line (Monte-Cassino)." The morning of this battle the Canadian Saskatoon Light Infantry had probed north up the coast road and been stopped by fierce resistance. And this is where the battle begins. I broke the battle into three parts: 1. Santa Maria, which was the assault on the small village and church complex called Casalecchio, west of the airfield. 2. Miramar, the assault up the coast road 3. Rimini Airfield, the final attack on the airfield. Using the same map, I isolated the fighting areas for Santa Maria and Miramar. Then used the entire map for the Airfield. Overall map Saskatoon waiting for help. PzIV on overwatch Knocked out Panther Turret Bunker Special thanks to BobWillett and Rocketman for all their help, input and play testing. I hope to have it at the Scenario Depot in the next few days. LiveNoMore
  5. @mjkerner it is the last of a 3 part H2H series I made about the Battle for Rimini Airport. Greek 3rd Mountain, with support from the New Zealand 22 Inf and 19th Armor against a mix of Germans, primarily the 1st FJ and the 162 Turkstani. There are three scenarios. The first 2 are the Allies attack on the area east and west of the airfield. For these I used a portion of the overall map. The last scenario is the assault on the airfield using the entire map. This is near the end of the airport attack. It should be done play testing in a couple weeks, then I'll release it.
  6. Sorry Rocketman.... That is your failed attempt to take out my turret! :-))))
  7. They may not, but the Armor and Infantry units getting decimated by this turret bunker sure do!
  8. Failed bombing run against a Panther Turret bunker and the AA gun protecting it.
  9. It was a mod issue. I removed all the mods and it cleared up. As I have time I'll reinstall them one at a time until I locate the culprit. Thanks for the help
  10. That did the trick. I had been trying to install them in order. This time I installed it from the all - in -one and everything is working now. Thanks
  11. Had a major meltdown on my computer and bought a new one. Am reloading all my games. So far Fortress Italy and Final Blitzkreig have installed and are working. But Normandy fails. I've installed it from a download and from the DVD. Each time it installs to the last screen. Then I get the UI Resource missing message and it cancels the install. Anyone else have this issue? What am I missing? Any solutions?
  12. Maybe I did it wrong, But my experience has been the way the General described it. No movement commands for the vehicle, dismount command for passengers, then pause and movement commands for the vehicle
  13. Thanks Freyberg! It's always nice to get feedback on a scenario!
  14. OK, got it fixed. Version 1703 was downloaded to the computer and it messed up the password control for CM Helper plus my surround sound system. I went to the Microsoft site and found version 1709. Downloaded and installed that and now everything is working correctly! So I could pay the last move in the game with Rocketman only to find out that he beat me with a Tactical Victory!
  15. I can't open any of the existing PBEM games or turns. I'll try to start a new one tomorrow and see if that works. FYI, it was the WIN10 version 1703.
  16. Help! Today I had a major Win10 update on my computer. I can open and play all my games with the exception of the ones I am currently playing PBEM. One of the games, FI, is in the beginning stages, but the other, FB, is in the last 2 minutes of a long and hard fought battle! The games open to the password screen but will not accept the password. Anyone else seen something like this? Thanks guys!
  17. This brings up the crewman not being able to enter a different tank. Does anyone really think that on a battlefield with destroyed and damaged tanks and tank crewman hiding in the bushes, some of them wouldn't jump in a working tank that is short on crew?
  18. I'm in a game CMRT game now where a 105 has been spotting for about 10 turns. I have all the saves. When it finally arrives I'll send you both the first and last saves. I have moved the FO to get a different angle on the target area now. Will see if it continues.
  19. Hi All! I've noticed something in the last couple of games I have played in CMBN, CMRT and CMFB since the upgrade. I have had FO's call for arty (both 105 and rockets) and spend up to 20 turns SPOTTING! The FO had clear LOS for both arty and direct fire throughout the entire target area. Every turn the arty looses a round on the ammo count, but nothing on the board. Arty has been either Regular or Veteran and 0 to +1. This happens no matter where on the board the target has been placed. Only seen this since V4. Is this something new? Arty that never delivers? or a possible bug. Thanks
  20. I was hoping there might be a way around that. Oh well. I can always remake the maps!
  21. Is there a way to move a map from CMBN to CMFB? I'd like to update a couple scenarios that had been created years ago with the new toys in CMFB. But really don't want to recreate the map. Thanks All!
  22. Have to add my 2 cents to this. I have now played 2 games under V4, a CMFB and a CMFI where I am the defender. My troops are all behind walls, in buildings or entrenchments. As soon as they take fire, HE or small arms, they get nervous, then within 1 turn, break and run. All have been veterans with good morale and 0-+1 leaders. All under command. This should not happen. Troops should not be running from protected positions this easily. And... it has happened with a couple of my tanks too! A Panther and a Tiger, both in defensive positions with covered arcs popped smoke and baked away without firing a shot. This happened multiple times during the scenario. It makes for a game that is not fun to play.
  23. I totally agree with Mark! I have been working on a Rimini Airfield scenario, or series of scenarios and have been waiting for the next module to proceed.
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