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bisu

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Posts posted by bisu

  1. In my current PBEM battle I came across a following situation. While maneuvering my Sherman along the city streets it suddenly became stuck clipping partially with a building wall (see picture). It is not immobilized or something however it ignores all movement orders turn after turn. I remember a similar situation in my previous PBEM where my tank got stuck while attempting to cross a hole blasted in the bocage. Is that a sort of bug and is there any remedy in such situation to have the tank moving again?

    post-69465-0-47108200-1438544643_thumb.j

  2. Save the pbem turns prior, and during, this happening. I'll ask to look at them in a few days. It'd be nice to squash this bug. Meantime, cancel the movement orders of the vehicle and squad. The loose guy should return. If not, then give the squad a short move order and see if that gets him moving. Otherwise, have one of your HE units area target the bastard. ;)

     

    Ken

     

    Thx Ken. Unfortunately I have my CM Helper erase my past files and I have only the latest one.. But I think this bug is relatively easy to reproduce, at least it occurs in my PBEM games every now and then.

     

    Ithikial thank you for your suggestion. Indeed I might have given my both squads a direct move and embark order without any additional movement waypoints. Giving a waypoint next to the vehicle can definitely be a good workaround solution. Many thanks to all of you who contributed to this thread!

  3. I know this had been discussed before but somehow I cannot find the thread using the search tool.

    In my current PBEM game I have simulatneously two instances of the one-squad-member-running-away-while-embarking-vehicle bug. It is very annoying as I desperately need those squads on the frontline. However all but one have embarked, the one is running away and the squad icon is greyed out. Is there anything I could do to make the guy come back or do something to prevent such behaviour in the future. I am aware this is a known problem and actually I was thinking it had been rectified in one of the patches but apparently not.

     

    I am playing the latest version of CMBN.

     

    Any help?

  4. Thanks for sharing :)

    Looks awesome!

     

    Well I am not so sure. According to Chris's preliminary info no imortant changes/improvements to the gameplay will be introduced. The screenshots provided look no better than something you could achieve by a decent modding work basing on existing vehicles/terrain (e.g. kohlenklaus excellent mod). And here people are already wetting their pants because a couple of vehicles will be added in the new/separate/full priced release. Yeah and of course the 2 campaigns, some scenarios and new OOB. Well, CM is my favorite game title and I hardly play anything else, but if things remain as they are now in alpha and nothing will be added in later stages of development CM Bulge will be the first WWII title from BF I will not buy.

     

    Just my two cents. Sorry that my opinion is not in line with those generally presented in this thread.

  5. ????? Do explain. I planned on sending Sublime a game. Provide links if possible

    (Not being sarcastic or rude; this is the first I've heard of it. I'm recently about to be taking on a lot more free time with regard to gaming, and I was hoping to get a couple CMRT games going as that is the only recent version that I currently own. If multiplayer doesn't work I'd be pretty bummed out.)

    As Martyr said. See tech forum for details. The games work fine for some turns but eventually fail..

    Here:

    http://www.battlefront.com/community/showthread.php?t=117829

  6. Is that a provocation ;)?

    PBEM as well as save games in SP are NOT working after 1.02.

    By now there has been no official statement from BF regarding this major problem. It makes the game pretty much unplayable. Or not?

    I can't believe there is so quiet about this on the forums apart a single thread in the tech section..

  7. Just watched this:

    They get ambushed by a single Tiger from 700m away and back up but suddenly the Tiger drives towards them in some kind of suicide attack and seconds later is only 10m away from a bunch of Shermans ?!

    Thats just way to dumb, i think i will skip this movie.

    And i dont have anything against US war/action-movies but this is just a insult on the common sense of the audience.

    Haha. Agree. The only thing that comes to my mind while watching this clip is World of Tanks :).

  8. Nice new units indeed, but there will be no new campaigns nor scenarios nor any other additional content in the pack if i have understood correctly. And the price will be 20 bucks?

    Well, I know, I know the purchase is not obligatory but.. Does the amount of work needed for creation of a handful of units justify charging more than 1/3 of a price of a full game??

    Just wonderin'..

  9. This footage comes from the series "Four tank-men and a dog" which was made in the late 60ties, and has become a cult TV production of all times in Poland.

    When I was a boy in early 80ties I knew all the episodes almost by heart as did my classmates. In these dark years that was one of the few war movies to watch in polish TV.

    The series was full of communist propaganda, praised the polish-soviet friendship, and falsified historical facts.

    Germans were presented as utter fools and halfwits, who succumbed in masses to the victorious red army.

    Nevertheless there is some nice footage of T-34/85 in action.

    There were however many inconsistencies in the movie, one of them being the fact that despite we see a T-34/85 there are only "four tank-men" :)

    http://en.wikipedia.org/wiki/Czterej_pancerni_i_pies

  10. I just tried the method described in Bil's website, and it doesn't seem to work, but maybe I'm misunderstanding something.

    I thought that I should plot my waypoints, and then if I selected the last waypoint and then a targetting command, I would see the LOS from that last waypoint?

    When I tried this in CMRT, instead I got LOS from the tank's current (ie, initial) position rather than from the final waypoint.

    Am I doing something wrong, or did I misunderstand something?

    Don't worry it is a known bug. The line plots from the tank's position, but in fact it shows LOS from the last waypoint. So it is working properly.

  11. I have a strange issue with the SdKfz 251 mod. When I am looking at the side of the hull from the larger distance it shows one version of the markings (number). When I move the camera closer it changes to another version (different number). As if there were two versions of hull mod showed depending on the distance of the camera. What could be the reason for this?

  12. Bil in your instructions you say that both partial and full hull down "are acceptable" which suggests that they are equal.

    Vanir was testing the hull down positions extensively in the latest engine version of CMBN and AFAIR he found some differences between full and partial hull down.

    There was also some tweaking done to hull down in v. 3.0 according to Steve.

    Does anybody know what are currently (v3.0) the differences between full and partial hull down (regarding spotting, chances of being spotted and being hit)?

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