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Haggard Sketchy

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Posts posted by Haggard Sketchy

  1. Probably the same reason BF declined to add hand-to-hand fighting. What goes on in close quarters is already abstractly depicted and these specific things are too rare and too much hassle to add. I'd imagine soldiers are pretty good at avoiding getting squished. Though I do recall a German tactics training video showing deliberate overrun attacks against infantry in trenches.

     

    H2H was a bit too common in the CC series. That game was pretty wonky.

  2. Seoul, by all accounts, is a throbbingly vital, 1st world city possessing every amenity conceivable. As  a DRPK apparatchik I'd think twice before letting my troops get a glimpse of the place.

     

    Even half destroyed Seoul would make Pyonyang look like Pompeii post-Vesuvius. Only more oppressively sterile.The invading NK troops may also wonder why the South Koreans are several inches taller on average than their own citizens. On the other hand, the communist regimes can't feed their people but they're aces at indoctrination.

     

    B.R. Meyers' Cleanest Race (what Panzerguy mentioned) has an interesting take on this. Basically the DPRK's propaganda style emphasizes racial & moral purity, regardless of material well-being. See 34:22. So there may be no such shock to them. North Koreans are quite aware of their inferiority in such respects.

  3. 6. Control over all forms of domestic communication to the extent technically possible. Normal practice is to use this control to distort peoples' view of their state and the world around them. i.e. propaganda/brainwashing.

    For example, under such a propaganda system, the dominant ideology would be described in nice terms such as "democratic" and "free market". Any opposition would be demonized under a convenient umbrella term...like say, "totalitarian" or "extremist".

    "The list goes on and on" because your points are all redundant phrasings of "state uses force" which describes every existing social system ever. Anyone can play that game:

    Hitler’s concept of concentration camps as well as the practicality of genocide owed much, so he claimed, to his studies of English and United States history. He admired the camps for Boer prisoners in South Africa and for the Indians in the wild west; and often praised to his inner circle the efficiency of America’s extermination – by starvation and uneven combat – of the red savages who could not be tamed by captivity.

    I mean, that other guy even brought up "they both have red flags" lol. These are the graspiest straws in all of Strawsville. And no communist would condone any of the ones you listed, whereas fascism is explicitly in favor of them. Not exactly two sides of the same coin there.

    The similarity between Communism and Fascism is underscored by Russia's continued official honoring of its Soviet past. Soviet flags and symbols are still very much a part of the modern Russian state. You don't see that sort of official encouragement of ties to the past in the ex-Warsaw Pact and Baltic countries. You're also seeing the open rejection of it in Ukraine now with the dozens of destroyed Lenin statues. Which, BTW, Russians view with a degree of horror.

    Yeah, still-commie/nazi/fascist Russia versus totally non-fascist ex-Warsaw Pact countries. I guess the lionizing of Bandera counts for nothing. Man, Marx wasn't kidding about that spectre, was he? Reds everywhere!

  4. I find the deadliness of the russian infantry in the woods magnified by the reluctance of the german troops to throw their damn grenades ...... they die without throwing even one nade with the enemy close, but have readily 10 in their posession - frustrating as hell - and they don't throw them most of the time even if given an area fire order close by ...

    CM:A had pretty effective use of nades. I wonder why the change?

  5. The root problem with the HoI series (and other Paradox games to lesser extent) is the sheer scale and complexity. When you have a game that models units to every brigade, time to every hour, along with diplomacy and espionage and all that...good luck making a balanced, realistic, historically plausible game. Never mind an AI that can handle it.

    SC series compares favorably if you don't want all that detail. That said, there's nothing like HoI. Complexity is its unique point and its flaw.

    I played several MP games of HoI3 a year or two ago. It solves the AI problems (for major nations), but nowhere do a game's shortcomings get more apparent than in the sheer gaminess of experienced human players competing with each other. Hence the necessity of like a bazillion house rules. Oh and the connection gets dropped by one of a dozen players every so often. A pain, but worth trying.

    @Sequoia yes they did add a tooling system.

  6. I saw a Brit documentary in which they used a Jav to kill a single sniper. I was amazed at the cost per kill this would imply. At that point I knew we had lost. :(

    I remember someone sharing a personal anecdote of the same thing here. Think it essentially came down the javelin to being the easiest option. Plus they're just sitting around without their intended use ever coming up.

  7. I also recall reading about the Korean War, and how US troops were initially horrified because their bazooka rounds werent penetrating the NKA T-34/85s. Apparently 'super bazookas' were brought in, designed at the end of WW2 for heavy german armor, and they did the trick. I seem to remember them being 100mm or something.

    In one notable incident, infantry blocking forces of the U.S. Army's Task Force Smith were overrun by 33 North Korean T-34/85 tanks despite repeatedly firing 2.36 inch rockets into the rear engine compartments of the vehicles.[34][35] Additionally, Ordnance authorities received numerous combat reports regarding the failure of the M6A3 warhead to properly detonate upon impact, eventually traced to inventories of rocket ammunition that had deteriorated from numerous years of storage in humid or salt air environments.

    Whether the original bazookas would've sufficed, nice excuse to introduce a better weapon. It must've been welcome against the glacis too.

  8. They already get the chance to close assault the vehicle, which is pretty effective, even in the absence of demo charges. There isn't really a need to waste a demo charge to make it more so.

    I think the point is that close assault is too effective without demo charges. ian.leslie's anecdote about a hand grenade on the engine deck doesn't make sense to me. That's 16mm thick. It's doubtful a grenade would even track a tank, unless there's a bundle of them. A demo charge, on the other hand...

    I guess one could chalk it down to abstraction, but I don't know the intricacies of close tank assault. Is the popular image of brave GIs forcing hatches open really plausible? Or were those lockable or something?

  9. sburke - notice how they always say "bayonets and grenades", over and over?

    Here is a hint - the grenades are doing all the actual killing, and the bayonets are just getting press copy...

    Most killing yeah, but all? My understanding is you can't count on fragments to wipe out everything. And once you're assaulting, can't just toss another up close. Chances are any remaining enemy received a stabbing while still dazed. Of course, without nades that couldn't have worked.

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