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buzzPC

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Everything posted by buzzPC

  1. I think having both options is wonderful but IMHO the different play styles are hard to compare as they depend on the person and the scenario. In the future I would hope BFC would consider consolidating into one single play style--RT with anytime pause for orders with a 30-60sec replay option.
  2. CH and i.l have pretty much summed up the MP issues for me. Wouldn't the optimal solution be RT with pause and 30 sec replay feature? Available for both MP and AI gaming. Is there anyone still playing CMBB/CMAK via tcp? Anyone up for a game?
  3. Well I am not sure that simply because larger scenarios require more time to play or setup means that Tcp WEGO should not be implemented. It would just require longer or a larger number of play sessions. I don't argue that PBEM should be removed- in fact I would argue it should be enhanced as well. I imagine a system where you have a "Words with Friends" type of system- popup messages out of game, turns handled all in game, etc. I don't agree that those of us who enjoy or want to see Tcp WEGO return are into a less "serious" form of game play. Perhaps we favor smaller sized scenarios tht could be completed against another player would be the main difference. Finally, MP RT in its current form holds no attraction for me personally , I can't speak for others. No pause, no replay makes for a game that to me doesn't play like CM. I would love a Rt option with pauses and a 30-60 sec rewind option.
  4. Been following this thread and just had to jump in and give my support to what noxnoctum and some others have argued. I've been playing CM since CMBO and the most enjoyable and fun experiences have been CMx1 using WEGO TCP/IP (for me). I would argue as well that poor MP capability is the single greatest hurdle to the expansion of this game beyond its hardcore fanbase. No matter the game playing against a human provides more tension, thrill and I'd argue enjoyment than dealing with any AI. While PBEM works fine currently; though serious improvements could be made, the WEGO TCP option really allowed the game to shine. While with CMx2 you can play PBEM using DB and H2H in near realtime the fact remains you need to exchange turns , whereas using WEGO TCP the orders phases were being completed simultaneously a) saving a substantial amount of time, allowing scenarios or QBs to be completed in only a few hours at most never having to exit the game again saving significant amounts of time. For me personally, and I have children and a professional career as well, setting aside a couple of hours a week to virtually meet-up to play a wargame is no different than what many of us did in wargaming clubs before the advent of computerized wargaming. So the argument that for this cadre of gamers PBEM is really all we need doesnt hold much water for me and I think it detracts immensely from attracting people who might be potentially interested in trying out a more "serious" wargame. If I were being asked (which I'm not of course) I'd say (re-) implementation of WEGO TCP with a ingame MP lobby is the single most critical update BFC can make to the game at this point. But hey that is just one man's opinion and I definitely respect the other opinions that have been expressed on the subject in this and many previous threads. Just continuing to make my voice heard and hoping this gets added to the game in the not too distant future. By the way Happy New Year to everyone.
  5. I had been curious about this as well. Is it possible to create a larger "master map" and then break it up into pieces? Trying out the map editor I could not find any method to crop or cut-up a map. Any tips would be useful.
  6. I as well have been wishing for more real time options esp WEGO TCP . Would love to find some opponents for modified RT play using GaJ H2H and dropbox, coordinated in real time. Message me if interested.
  7. nox- yeah under normal circumstances i dislike pbem. in fact i've never been able to finish a game using pbem (cmx1). just takes too long. i like being able to complete a mp battle in one sitting--the flow is just wrong when playing pbem over course of days (for me). hence why i would so love a buff to CM:BN MP. now a pbem system where most of the work was done automatically in game so you could simply coordinate with your opponent to be online at the same time and so you would not have to manually drop out of the game send and load pbem turns seems like another alternative to wego TCP/IP. hope someday either or is implemented. but as i mentioned in the first post my hunch is RT with auto-pause is the most likely short-term solution (only question is how short). that still doesnt allow for utilization of replay which is also one of the most enjoyable aspects of CM for me. again though i think the game is great and the lack of inclusion of a more agreeable MP system (in my mind) i guess will not dissuade me from continuing to enjoy current and purchase future BF/CM releases.
  8. pvthudson-- you cannot pause RT when playing multiplayer. thats exactly what i was referring to in my initial post. others-- of course using careful tactics will help you succeed in avoiding a catastrophe; that is just obvious. i was merely expressing an opinion that the current "live" MP option is less ideal ( in my mind) then the option available in CMx1. the suggestions i reiterated in my initial post i think would go a ways toward improving the game for those of us (and maybe i'm the only one) who feels a little overwhelmed by RT TCP as currently implemented ( without options for recalculation, rethought through a pause function). Playing against the AI is great; all the options I'd want. not sure why similar functionality can't be extended to MP game.
  9. Yes I know its been beaten to death. It's not my intention to revisit issues already addressed over and over but given I'm not a routine poster to the forums (but a well-worn lurker) and a very loyal BF customer (purchased nearly every CM product to date) I wanted to provide my impressions after playing MP (for the first time) using the CMx2 engine (never tried MP with CM:SF). I do so with the utmost respect for the creators of the game (who have done an outstanding job) so as to simply provide some customer feedback in the hopes that feasible improvements might be made down the road. Tried to play RT-MP with "Closing the Pocket" and I was struck as to how lost I quickly became once things started heating up. Maybe I'm just slow or whatnot but not being able to follow the action significantly made the game less fun for me. I don't care how "real" or "sim-like" a game or a game style may be, if I'm not having fun then whats the point? Okay, TCP/IP WeGo w/replay (as in CMx1) is dead and gone. Not coming back with the current game engine. Understood and accepted. Maybe I should just stick with PBEM I am sure a lot of folks are thinking right now and maybe you are right, but the "live" option is for me personally a much more enjoyable, fun way to play. In light of these factors some requests/ideas for improvement (none of which are mine and probably all have been mentioned before). Just wanted to get some feedback on feasibility and give one customer's opinion on what I'd like to see. 1) RT, TCP/IP with pause option-- Probably the most likely to be included in upcoming versions I'd think. Whether "auto"-pause every x sec/min or maybe "silent" activated time-out (both players must hit esc within 30 sec of each other then game pauses until both hit esc again for instance) were included I think that would be a very reasonable solution. 2) PBEM enhancements-- Ingame PBEM manager using linked file sharing service. I hate to bring up another game but the new Panzer Command:Ostfront PBEM system is very functional and makes PBEM (if other player is online) nearly like TCP WeGo. Honestly this would be my choice of improvements if I had to choose between the two. 3) Others ?? Anyway, kudos to the BFC team for a great game, I can't wait for my SteelBox Pre-order version(!). No matter the shortcomings as I perceive them I remain a dedicated and impressed BF customer. Keep up the great work!
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