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BletchleyGeek

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  2. Upvote
    BletchleyGeek reacted to Grisha in Fire and Rubble   
    Hard to believe so much time has passed even here. Back during the CMBO/CMBB years there was an newly-open Russia with all its archives and people like David Glantz to make sense of it to give a better picture on the Eastern Front. I had a site that provided pdf's on Soviet military journals from the 1980s primarily and a group of people who were very much into ways to use CM as a tool for disseminating what had been learned. The traditional wargaming community was also very active in this way and we had so many discussions on the subject. We pushed each other to continue to find ever more material to form more accurate understandings about the war. That feels like a long time ago now, but it's good to see some things are still here--and even some people
  3. Upvote
    BletchleyGeek reacted to benpark in Fire and Rubble   
    It's already part of it! There are somewhere around 20 fully detailed historically derived maps of areas fought over in 1944/45 (most 3k+) included.
    Portions of some are also used for the campaigns and quick battles (all are based upon these real-world maps this time around), and maybe a battle or two- so there's some content on them ready to play, out of "the box". And plenty that are for use for make-your-owns.
  4. Like
    BletchleyGeek reacted to purpheart23 in Fire and Rubble   
    It's a good time to be an eastern front fan, GG's WitE 2 just came out, currently waiting on that sweet sweet manual, and Fire and Rubble should be out "soon" tm.
  5. Upvote
    BletchleyGeek reacted to Macisle in Fire and Rubble   
    Sure would be nice for community folks to be able to organize and crowdsource desired projects to fill in the gaps that BF can't cover for whatever reason. 
  6. Upvote
    BletchleyGeek reacted to wadepm in Fire and Rubble   
    Thanks!
  7. Upvote
    BletchleyGeek reacted to DesertFox in Fire and Rubble   
    Maybe it is the lack of a commonwealth module and CM:FB not going up until VE-Day. That would be my next favorite in my collection. Maybe in three years, who knows?
  8. Upvote
    BletchleyGeek reacted to mjkerner in Fire and Rubble   
    Aragorn, although it pains me to say this, since you liked my Goum mod so much, but I never thought F&R development was a shambles, and I think Steve has explained things (again) succinctly. In fact, I expected BFC long ago to stop announcing anything until they hit the FC stage, sort of like FI or CW, only even later. So breathe slow, count to 10, play with the Goums, pull a Brian and look on the brighter side of life, then kiss and make up with BFCs release plans. 😎  I have faith you can do it!
     
    We all know BFC will continue to make the bestest, most excellent games and modules and packs for us—on their timetable, not ours. And they likely will, tragically, hope for early release only to achieve a later one. What with all the content that we already have, it doesn’t seem like we are really losing anything waiting for the next treat. I mean,  come on, R2V content was insane, just as insane as SF2, and you know F&R is going to be, too.
  9. Like
    BletchleyGeek got a reaction from Placebo in Fire and Rubble   
    Thanks Steve for moving the progress bar. @BFCElvis explanation of the process was clear and informative too.
     
    FWIW I think Battlefront.com is a "proper" company, even if it doesn't follow the standard publisher model of Slitherine. It has to be incorporated according to the laws of the state of Maine (?) at the very least
     
    Having deadlines like that are good for managing expectations. But quality at release may be less than expected, as a host of small items which are unimportant individually, and were thus deemed low priority for fixing, in  the aggregate can make quite a dent in the perception of a game. And I am talking about a very big WW2 wargame that came out recently which I was the lead tester for two years until late last year.
  10. Like
    BletchleyGeek reacted to wadepm in Fire and Rubble   
    Not to mention that GUY who wanted Italy and paid to have it so...
     
  11. Like
    BletchleyGeek got a reaction from Strykr45 in Fire and Rubble   
    Thanks Steve for moving the progress bar. @BFCElvis explanation of the process was clear and informative too.
     
    FWIW I think Battlefront.com is a "proper" company, even if it doesn't follow the standard publisher model of Slitherine. It has to be incorporated according to the laws of the state of Maine (?) at the very least
     
    Having deadlines like that are good for managing expectations. But quality at release may be less than expected, as a host of small items which are unimportant individually, and were thus deemed low priority for fixing, in  the aggregate can make quite a dent in the perception of a game. And I am talking about a very big WW2 wargame that came out recently which I was the lead tester for two years until late last year.
  12. Upvote
    BletchleyGeek reacted to IICptMillerII in How USMC would have been used?   
    Hapless is right. That was a typo. 
    Nice! Although it is important to point out that the Soviets likely would have gone out of their way to ensure Sweden remained neutral. Always remember that when looking at old war plans for the Cold War, one must remember that many of them had contingency planning built in. For example, if Sweden decided to join the war with NATO, then the Soviets needed a plan for that. Just because a plan exists does not mean it was destined to be used. 
    Finland would have been an interesting case, but I personally think that the Soviets would have deployed security forces to guard the lines of communication (MSRs, supply dumps, etc) but otherwise would have wanted to avoid any confrontation with the Fins. The less you have to fight through to get to the main objective, the better. Plus, there is always the worry of rear area attacks. The Soviets were not prepared (knowingly so) for in depth occupation duties during the war. That stuff comes later. 
  13. Upvote
    BletchleyGeek reacted to IICptMillerII in How USMC would have been used?   
    As others have said, Norway. 
    Norway was extremely important to both sides in the prosecution of the war. Much of the Soviet strategy revolved around shutting down/delaying NATO (specifically the US) sea lines of communication (SLOCs) which is a fancy term for maritime resupply routes. To do that, the Soviets had a powerful combination of surface (fleet ships) sub surface (subs) and naval aviation, such as the infamous Backfire bomber. The goal was to prevent NATO from resupplying long enough to give the Soviet army the time it needed to complete its objectives in central Europe. 
    Norway, specifically the coast, would have given the Soviets much more control over the SLOCs through the Northern Atlantic had they occupied it. It would have given them air bases for their naval aviation, as well as ports and sanctuaries for their surface and sub surface forces. Plus, it would have effectively extended their effective interdiction range against NATO SLOCs. 
    NATO was quite aware of this, and the US Marines were assigned to the area. They had staged equipment in the country, much like the Army did in Germany with REFORGER. Norway was also considered their AO, which makes sense considering how hilly and mountainous Norway is, and how important amphibious operations would be there. Not even opposed amphibious operations, simple ones like redeploying or shifting forces around, and resupplying them. Both sides would have made use of naval infantry in Norway. As well as airborne and other specialized forces. 
    To this day the Marines maintain their partnership with Norway's military, and I think they still have equipment staged there as well. Every year (I think so at least) there is usually a major training exercise in Norway for the Marines, and a lot of the cool footage of Abrams drifting on snow and ice are (were) Marine tanks up there doing training. 
  14. Like
    BletchleyGeek got a reaction from Commanderski in Fire and Rubble   
    Thanks Steve for moving the progress bar. @BFCElvis explanation of the process was clear and informative too.
     
    FWIW I think Battlefront.com is a "proper" company, even if it doesn't follow the standard publisher model of Slitherine. It has to be incorporated according to the laws of the state of Maine (?) at the very least
     
    Having deadlines like that are good for managing expectations. But quality at release may be less than expected, as a host of small items which are unimportant individually, and were thus deemed low priority for fixing, in  the aggregate can make quite a dent in the perception of a game. And I am talking about a very big WW2 wargame that came out recently which I was the lead tester for two years until late last year.
  15. Like
    BletchleyGeek got a reaction from IanL in Fire and Rubble   
    Thanks Steve for moving the progress bar. @BFCElvis explanation of the process was clear and informative too.
     
    FWIW I think Battlefront.com is a "proper" company, even if it doesn't follow the standard publisher model of Slitherine. It has to be incorporated according to the laws of the state of Maine (?) at the very least
     
    Having deadlines like that are good for managing expectations. But quality at release may be less than expected, as a host of small items which are unimportant individually, and were thus deemed low priority for fixing, in  the aggregate can make quite a dent in the perception of a game. And I am talking about a very big WW2 wargame that came out recently which I was the lead tester for two years until late last year.
  16. Upvote
    BletchleyGeek reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory, Final Post - "Like Tears in Rain"
    Well big thank you to all who watched.  I figure I should stop leaving you all hanging, so we cease fired on the last turn (33 I believe).  Now take the end-screen with a grain of salt:

    So first off there was a dumb double-accounting error for the Soviet side.  Basically the parameters were:
    En Cas 50% = 50 VPs
    En Condition 50% = 50 VPs
    Dollbach Village = 100 VPs.
    The error was the Soviets had another 100 VPs for having fewer than/better than 50% cas/cond, so I subtracted that because if we had paid attention Bil was above 50% too.  So the score was really 100 because I held the town.  (Note, also a small error in that his M150s were counted as tanks...a bug we noted for fixing)
    The outstanding question is "could Bil have reduced me to 50% without going there himself"...that one is tougher.   So for Soviets:
    215 men: lost 71 = 33%
    17 Tanks: lost 10 = 58%
    17 AFVs: lost 9 = 53%
    For the US:
    138 men: lost 56 = 40.5%
    12 Tanks: lost 6 = 50%
    17 AFVs (also counting his mortar carriers): Lost 6 = 35%
    So this was by no stretch a "Total Victory", that was straight up on us for not checking the victory parameters.  I hold the village but given the drubbing I received in taking it, I am not sure I can put a statue up in Red Square for this either.  Add to this the fact I started with a lot more men and tanks, it starts to push the whole thing into Draw territory to my mind.  
    Now Bil had much better arty, had air (I had none) and EW which made my arty next to useless without TRPs (which I did not have) so there is that.  And my starting position was not the best but it is a poor craftsman that blames the workbench.  
    I will let you all judge for yourselves.  Regardless, was a helluva fight, the kind that comes around only every so often,  and we are all working to get you guys a chance at it yourselves soon enough.
     
  17. Upvote
    BletchleyGeek reacted to Ultradave in Fire and Rubble   
    Creative and well tested scenarios and campaigns make it more interesting to play 🙂
    Dave
  18. Upvote
    BletchleyGeek reacted to Cobetco in Infantry useless?   
    sounds like someone has discovered why ww1 was a meat grinder.
  19. Upvote
    BletchleyGeek reacted to benpark in Fire and Rubble   
    Here's the campaign run-down for the ones not described yet. Ithikial has an additional campaign that he has been outlining, so that's another campaign in the mix, additional to the below.
    The German and Soviet main, and more traditional campaigns are each around 9 battles, depending upon track. These each have some limited branching to keep things interesting.
    Each of the below has some degree of variable set-up for each campaign scenario, again-to keep things interesting over more than one play-through.
    3 AI plans are the norm for each, as well. A lot of attention has been given to the AI in both the attack and defense, and I hope it shows when you are hunkered down in the Hegyikastély, or countering attacks outside of Naugard.
    I am a proponent of letting everyone discover the thing "as new" as much as possible, so I'll be posting just the thumbnails for the settings and forces for now, with a brief description of the Berlin campaigns.
    The two central campaigns are somewhat "phased"- The Soviets have 3/3/3 phases- 3 battles in Poland, 3 in Germany, and 3 in Berlin. The Germans are phased by KG assignment, as Regiment "Norge" is the through-line. It is about half KG Darges, half KG Phillip. Some branching may impact that, but the variable AI should keep it interesting between plays.
    Soviet campaign:

    German Campaign:

    Berlin. Two versions, one for the Soviet side (pummel away, but watch those Panzerfausts), and one for the German (enjoy the pummeling).
    The following campaigns (roughly the same, from two different perspectives) cover the fighting for the Lehrter Station and Kroll Oper in the first battle, the Reichstag and to the Staatsoper in the second battle. Forces are retained over the two battles, with some limited replacements/reinforcements. Two battles each.
    The idea for these was to somewhat recreate the feeling of the old CMx1 Operations. One force, during a single battle, linked terrain. There isn't persistent damage, but creative map positioning gives a sense of advancing over the ground fought over.


     
  20. Upvote
    BletchleyGeek reacted to benpark in Fire and Rubble   
    M43 and M44 mix is in. I'm away from my FR churner at the moment, but here's some other bits about uniforms-
    There was a lot of research throughout this, and models were added for the gaps in RT that we had, as well as for the near 100-Years War level of uniform chaos that is 1945. Here are a few of the additions (there may be more, so I'll leave those for discovery).
    There is an M43 cap in, used by the Volkssturm "Military" Appearance. That covers RAD troops, and just about anything auxiliary that saw combat that would have been in some form of uniform. I believe those also have helmets mixed in.
    The other two Appearance options for the Volkssturm are "Standard" and "Greatcoat". Standard is the civilian-type kit, Greatcoat is civilan-type hats and...a greatcoat.
    We have tried to add more targeted visual variety, as there are a lot of different, odd formations active in this time period, each with their own characteristics that I tend to prefer to have some visual representation of. Better than looking at icons to know what the enemy may be, or the UI if it is on-screen.
    I believe random helmets and ushanka mixes are also making it in for winter conditions (headgear is a headache!). Getting the Soviets some additional visual improvements was a goal. There will also be the slung greatcoat (skatka, bedroll) model, which has shown up in the images previously.
    Gebirgsjägers are a bit different. Those uniforms I did (using Mike's base) were a last minute add for CMFB, I believe. Steve had to do some magic to get the uniforms to show, so changing the headgear is another layer of complexity beyond the others. Better than not having the uniform at all, in my book. Possible in the future, but these seemingly small changes are prone to break lots of stuff.
    I have some other things that I'll release as ideas or mods that didn't make it, post-release. This module has the largest accumulation of cutting-room floor in memory, and is already packed. Even with the years of development, there wasn't enough time to test all concepts and scenarios that were deemed nearly there.
  21. Upvote
  22. Like
    BletchleyGeek reacted to Dan Dare in Fire and Rubble   
    accidentally I did a check today, due to some problem in my back up PC, so I do have downloaded all the games I own (including the big Upgrade pack, some 45Gigas) from the BF site, weir was that at the begining it started telling that it would last 2 days even for the smaller CMFI and then in less than 5 hours everything was in....
  23. Like
    BletchleyGeek reacted to The_Capt in Release when   
    A The Night of the Refresh Monkeys...that brings back memories.
    I will let BFC-central answer most of this but I can say we are on track with the initial announcement:  in Apr, post-Easter.
  24. Upvote
    BletchleyGeek reacted to akd in Thoughts on gun setup?   
    Probability of spotting increases, not probability of hitting. You can increase probability of hitting by placing a TRP in the expected engagement zone.
  25. Upvote
    BletchleyGeek reacted to domfluff in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    It's stuff Steve has said on this forum. There are five heights that the heightmap uses - crawling man, standing man, small, normal and tall vehicles, and the LOS table is built from each height to each other height, in each square.
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