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b6583

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  1. How do I modify, i.e., change strength, entrenchment, morale, etc, of units that start the game on the map?
  2. I might be confused or just not getting it - for German subs to interdict convoy routes - do they have to be in "Hunt" mode or can they be "Silent"?
  3. Haven't yet 'scored' with arty shells research. Using the German arty that starts in the west, I was able to bombard several Belgium cities from several tiles away. Can't do that against Antwerp. Do I have to move that arty unit adjacent to Antwerp to use it to bombard?
  4. When I go through the initial settings screens before starting a new game, I saw a screen that takes you to all of scripts. I thought that if I unchecked a box for a given script, say like the Indian units to France scripts, that those scripts were disabled. Is that the case? I ask becasue when I did ubcheck those boxes, lo and behold at the end of a turn, up popped a message that Indian units had deployed to France. Since the Agincort was historically sunk by a mine, I also unchecked that box, yet received a message that it joined the British fleet. What am I missing here?
  5. Well I found a thread that explained how to 'swap' units, but I can't find any threads that explain how to use the undo move function. Playing against the AI with 1.05 patch.
  6. Nothing I could add to the mountain of recommendations already addressed on this forum. Thank you four answer - good news!
  7. Hubert, Never did see an answer to a question I asked weeks ago. Please just a yes or no - are you going to develop a 1.05 patch for SCGC?
  8. I'm posting this in the main forum as it wasn't answered in the "New Features" section. Is Battlefront working a new patch for this game? From the "New Features" section it sure sounds like there's still room for improvement.
  9. Ok - What I'm not reading here is this: Is Battlefront working on a new patch (beyond the Nov 10 version) for this game?
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