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boresite

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Everything posted by boresite

  1. BadgerDog, Have you tried having the HT crew dismount and the AFV crew mount the HT, then have them try to 'acqqire' 75mm ammo before returning to mount their AFV? Just a thought... Boresite
  2. Has anyone seen a tank or ATG in CMBN fire a canister round? Not sure its been modeled...
  3. BF - Any chance for a bone for Meater here? Lots of pent up desire for Commonwealth & SS goodness, not to mention Market-Garden and Bastone!
  4. Yeah, Mr Emerys, I suspect you're correct (as usual!)
  5. Well, we've had our CMBN goodness for four months now and I was hoping we'e be seeing BF posting some shots of SS and Commonwealth camo smocks and vehicles... C'MOn, who doesn't want to shoot up a Hotchkiss H35 with an Iron Cross painted on the turet?
  6. I think the reason this is such a great screen grab is how easy it is to tell the Amis are surprised... (see their helmets levitating? Must have been from the force of their eyebrows going up...) Wouldn't you expect one of them to say, "Zoiks, Scooby!":rolleyes:
  7. Found a nice on-line source from the University of North Texas, Digital Library. They have an on-line copy of FM 6-135, Field Artillery Forward Observation, for that half of the off-board support systems. Starting on page 37, they describe appropriate terminology. On page 39, it covers "REPORTS TO OBSERVER," with example: "TIME FIRE, CONCENTRATION 27, BATTALION, ABLE, 3 VOLLEYS, 1/2 c APART, WHEN READY."
  8. Cueball909 said in a Youtube reply to the airstrike video I thought, this should be really good -- an easy way to show the effect of the Jabos on the German forces in Normandy at the start of a scenario -- but I was similarly surprised at the apparent ineffectiveness of a rocket attack on an unmoving armored column strung out along a road. Anyone else think some tweaks are needed? To maximize top and rear hits, wouldn't a Jug pilot line up to run his rockets down the road as he flew forward? Still, not to worry. Pavlovian response still triggered, Bf! ("I'm drooling waiting for CM:BN!")
  9. ND, I prefer Canister rounds; I think they have higher availability than flechette rounds Boresite
  10. Viajero, I'm disappointed. Not only did Dimitri know nothing about CMBN, he didn't even have a respectable 'white-man's overbite' for his dance moves... Boresie
  11. YD, On page 66 of the CMBN manual, it says, "Note: Seriously-wounded (red base) soldiers who have not received "buddy aid" (i.e. disappeared) by the end of the game have a 25% chance of becoming KIA in the final tally." So it sounds like BF was thinking about it...
  12. Oh, no, Mr Emrys! Please tell us you haven't started on that project... Oh, God, the humanity! :eek:
  13. CWG, On page 106-7 of the CMBN manual, the user selects target, number [of assets], Mission [type], Type and delay. AIUI, the "actual rate of fire that falls on the target" is a function of the number [of tubes] times the mission (which establishes the initial and sustained rates of fire). I don't know of any rules of thumb for rounds per minute by Rate of Fire. I'm not sure I agree that "1 tube will overheat faster than 4 (at the same ROF)." I believe all tubes would fire at the same ROF and, therefore, overheat at the same rate. That said, since all support assets under a single icon share ammunition, it might make tactical sense to conserve ammunition for later in a scenario and only have 1 tube support a mission versus an entire battery of 4 tubes. I think I'll try and get a better estimation of ROF rules of thumb & support behavior in CMSF and let you know... Boresite
  14. Has anyone found any reference material regarding how a US WWII FO would initiate a 'call for fire?' I'd assume it was quite different from modern day. Or, any material regarding how a WWII USAAF FAC would request air support? I know they wouldn't use '9-line,' the way a modern JTAC would. I agree with Steve's 3 points above, but I'm sure all of us love the accuracy of the BF line of games and immersion we get while we play... maybe this kind of voice stuff should just go into a 'parking lot' of stuff to fix 'when BF can.'
  15. Thanks for the update, Steve! Your willingness to provide it to such a rabid group of fans is much apprecaited!
  16. Not a definitive source, but learned about infantry use of smoke in Squad Leader.... Given the work Avalon Hill put into their flagship game, I'd think there's some basis in fact. Fondly remember learning about its use by 8-3-8 Wermacht Pioneers in Squad Leader Scenario #2, "The Tractor Works." (Not to mention flamethrowers and Satchel Charges.)
  17. Amen! (You going to miss the Blackshirts beating up on my Buffs this Thanksgiving as much as I am?)
  18. 44 next month... really started for me with SL.... How come neither you nor Fred Rock 1957 have mentioned "The Compleat [sic] Strategist?" I would travel into the city from New Jersey with my best friend to spend hours in that store? Lots of my paper route & lawn mowing $s were consumed there... (sighs contentedly)
  19. On page 43 of the now posted CM:BN Game Manual, it says under 'BREACHING BOCAGE,' "At least 2 demolition charges are required to breach a hole large enough for a vehicle to pass through (bocage is tough stuff!). The best way to ensure a large enough breach is to order two consecutive Blast commands, the first Blast command across the far side of the bocage, and the second Blast command returning to the start point." Here's to us all quickly mastering the art of fighting in the Normandy bocage country! À bientôt!!
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