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pagskier

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Posts posted by pagskier

  1. is there a way to demolish the entire building?

    Ortona style!

    As far as I know with inf. I don't think it`s possible.

    Beeing quite a noob myself, I`m not sure I'm the best advice.

    But the best would be to outnumber them

    Being 1 squad shooting and pinning down the squad in the building.

    Then having another squad moving there. Fast to building and assault all the levels. Up to thirds floor. Thing is you need to target the 3rd floor, not the building. Tank always help to shoot some HE with target and target light is mg when your troop gets nearby.

    Without outnumbering them, or having greater firering power tho I don't know how...

  2. So then, any tips on making a whole platoon folowing each others?

    For example clearing a forest, I want my HQ to stick right behind, to effectively backin them in morale and leadership, but without being hit too hard by small arm fire.

    Thing is in RL when you got something over a compagnie, all this micro-management is a bit excessive ! I'm trying to find ways to stll play the game without pressing pause.

    I just like to have fast decisiong making situation.

  3. Strongpoint can vary a lot, from concrete position, to a well set basic dug in set of foxholes

    Here is a few example:

    Main defense line:

    Germanfieldfortnew003.jpg

    Wooded-Iron MG shelter

    Germanfieldfort058.jpg

    More organised, but still no concrete in there:

    Germanfieldfort140.jpg

    Use of Cellar:

    Germanfieldfort135.jpg

    To me a strongpoint is more a key-position you want to keep, where you put in your heavy weapons, that can support the other ''weaker'' element of your defensive system.

    30-451-04-11.jpg

    All those are germans BTW, it doesn't make much difference if the line in between is lightly held, because then your reinforce strongpoint will isolate the ennemy that has crossed the line, and a counter attack will whipe out the opposing force(that's german tactics). That's why 21st army group had a tactic of digging in when they were on objective and having a following unit overlapping them. It was to defeat armored counter attack on their newly acquired position.

  4. Well I think the US troops who had to fight through it probably regarde the Hurtgen as being quite important. And certain commanders thought so too since it gave access to the Roer Dams

    I never said that it was a worthless battle, but that for gameplay, I think Rhineland is a bigger and a more usefull terrain to fight on!

    Ah! Well, I don't blame you then. English is not an easy language to learn if approached from the outside.

    I'm not that bad, but writing it, I often do mistakes!

  5. All this took place in dense wood.. and the tank seemed to know where everyone was coming from in 3 different directions... so Im a little cautious about using Tank Hunter teams... unless the tanks are buttoned up.. and I can approach by the rear facing of the tank.. I usually keep them out of harms way.. or really do not deploy them.

    I think the best is to really ambush, whenever I try to move on a tank my troops get mowed down.

    the best is to wait and let the AT assets on the flank. basicly:

    KpaOU.png

    let's say something like this. Atleast that,s how I use my defense if it's no supported by tanks. But I'm a Single player mostly, I can't say vs human Oppoment. thing is the tanks and At guns should protect the spears pulling out. while the long range AT protect the ''spears'' and those spears are mostly hidden/have short cover arc and are on reverse slope if possible. this is also a great defense if you have only faust (reverse slope).

  6. According to John Keegan's Six armies in Normandy the first infantry wave of the Canadian 8th didn't have DD support, since due to rough sea the tanks landed in dry terrain. Unfortunately, he doesn't specifies after how many time the tanks actually got there...

    That Is right tho, they were quite late!

    From that wierd website up there:

    C' Squadron, Fort Garry Horse landed at 'Nan Red' beach near St. Aubin in support of the North Shore (New Brunswick) Regiment. At 8:05 the LCT's came inshore and the order was given to launch. On their way into shore 4 tanks were knocked out in the water. One LCT was hit with the tanks still onboard and one sank in deep water. When the tanks landed they gave supporting fire in all directions from their beach positions, waiting for the AVRE's to clear an exit through a minefield. The squadron had lost 4 tanks and were down to 16 tanks remaining. There was a great deal of confusion and still no beach exit for the tanks. The squadron leader, Major William Bray made the decision to push through the minefield himself. He pointed his tank at the minefield and ordered the squadron to follow him. They lost 3 more tanks in the process but the remaining tanks got into St Aubin and were able to support the infantry there. Major Bray won the Distinguished Service Order for his determination to get the Canadians ashore that day. By late morning the North Shores had cleared all of St.Aubin except a strong-point. In the afternoon two Sherman tanks blew up two 75mm and two anti-aircraft guns and destroyed the strong-point

    B' Squadron, Fort Garry Horse, commanded by Major J.A. Meindl landed at 'Nan White' beach near Bernières in support of the Queen's Own Rifles. The high waves forced the tanks to be brought in closer to shore by the LCT's, thus delaying the landing. The 'B' Squadron Shermans touched down on the sand and maneuvered their way through the belt of booby-trapped stakes and obstacles just off the beach. The DD's deflated their canvas screens and brought their 75mm guns and machine guns into action. They fired their 75mm guns steadily from their beach positions at the German pillboxes and strong-points. One company of the QOR suffered severely from enemy fire until 'B' Squadron arrived and provided supporting fire.
  7. THere was DD tanks, I'm quite sure. Don't know if they were there on all the beaches tho.

    But as far as I know, It would have been a disaster if canadians didn't had any DDs. As it's the tank support that let them go through the Atlantikwall. As the defense were not really harmed by the Barrage.

    It's funny that in the move the DD is a firefly, I don't think that ever happened.

    http://stormingjuno.com/

    a nice ''historical'' movie''

    I wouldn't call it a good source but still

    http://members.shaw.ca/junobeach/juno-4-7.htm

  8. Well, since you ask, improved spelling would help.

    Sorry for the spelling! English is not my first language! I'm quite bad at writing.

    Secondly, I think I get it.

    Siegfried line (axis name) was called Hindenburg line (allied name) in WW1 while

    Westwall (axis name) was call siegfried line (allied name) in WW2.

    Got it, you wrote the answer while I was writing down my!

    Thanks for the info guys!

  9. For those clamoring for US/Jap action the battles in the Huertgen Forest should resemble the Pacific theater; dense, near impenetrable terrain, limited AFV activity and atrocious weather. Not sure in which module they'll appear however.

    HUm I would dissagrea, there is not only hurgten forest, but also Rhineland battle, wich is to me quite more important than Hurgten

    Wich have similar kind of terrain. But also the breack through the last remant of the siegried line,towns and open terrain. There is even later on some airborne operation to cross the rhine. there is also german armored div. fighting aka 116th panzer div. fallishmjagers, wermatch, cdn, brits and americans. What do you want more? I think it's an awsome end of war teather for the west front! The real german last stand on the west.

    veritable2.gif

    P.S. Siegfried line did exist in early 1940s no?

    They almost dismentle it later to build the atlantikwall, but in 1945, they used the remenant of it, to try to build the last defensive line before the allied breakthrough in the heart of germany. Atleast that's what I've understand so far

    P.S. I'm stoke for the commonwealth breaking through the pak defesive line will be a tought nut!

  10. In company size battles, I usually advance my 3 infantry platoons from different directions (left, center and right). That leaves me with the problem of how to deal with my Heavy Weapons Platoons. I usually leave my mortars behind with the HQ for indirect fire, and split the MGs among the 3 platoons. However, I’m concerned with how this affect their performance since they lose contact with their platoon HQ. Am I doing it right or should I keep the platoon together? I know that a platoon organized in sections help maintaining C2, but that’s not always the case, and even in that case, they inevitabily lose contact with the platoon HQ.

    On a related issue, I leave my Company HQ far behind, presuming they will keep C2 by radio contact. Is that correct? Should they follow the Platoon HQ’s with no radio or is that just an unnecessary risk?

    Thanks!

    I always wondered about those 2 issues!

    It's a hard one! Usually, I tend to split my mgs in group of 2 and 1 so 1 is out of C2 and the other keep up with the HQ officer.

    nd about the Comp. HQ, I got no idea too!

  11. I thought when you order a squad to hide, they periodically do a spotting check from the kneeling level to simulate troops randomly poking their heads up to spot in front of them. Is not issuing a cover arc, and then ordering the squad to hide the correct way to set an ambush? Or is there something else going on to prevent this behavior?

    agree with you!

    Gotta say I totally disagree with you on this one. Flamthrowers were part of Canadian tactics, since they discovered that it had much more effect than the usuall HE. It's mostly psychologic, but it's damn effective. But I'm quite sure this has been after Normandy. Using WASP. There should be a motivation drop/moral drop kicking in as flameweapons would be used.

    quoted from wikipedia: The Canadian and Netherlands armies became one of the most active users of the Wasp flamethrowers while fighting in Europe, finding the weapons to be extremely effective in prying German soldiers from their defenses. Indeed, the mechanical flamethrowers, although not impressive by themselves, struck horror into the minds of German troops, who feared them more than any other conventional weapon.[

    I think it's useless, it was use for long road, but not on a tactical level as far as I know.

    Don't have problem too, but would still be nice

    Other than Tank Commander, I don't see the use!

    Other than that I don't really have an opinion!

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