Decided to make a new little test because why not. CMBN 3.12 this time.
This time range is 360 (closest squad)-400 (farthest squad) metres and US infantry platoon without bazookas are against a stug (all reg, 0/0). Infantry is spaced along 400 meter wide flat map. 3 scout teams are detached and ordered run laterally. Stug is again buttoned and no orders given but driven back at 360m when reversing after loader dies . And here are the results for 10 runs:
Run 1: Turn 5 loader and commander died
Run 2 Turn 6 loader died. Scout teams died, end of the run, commander survived
Run 3: Turn 4 loader died, turn 6 commander died
Run 4: Turn 3 loader died, turn 7 commander died
Run 5: Turn 4 loader died, turn 9 commander died
Run 6: Turn 11 loader died, Turn 16 run out of HE, end of the run, commander survived
Run 7: Turn 7 loader died, turn 9 commander died
Run 8: Turn 5 loader died, turn 10 commander died
Run 9: Turn 5 loader died, turn 6 commander died
Run 10: Turn 5 loader died turn 6 commander died
Even at around 400 metres stug is eventually knocked out of combat (loses ability to fire after 2 crew losses) by small arms fire. I can understand loader popping out and firing at the enemy close range. But at 350-400m despite player given buttoned order?