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Blackladder

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  • Birthday 05/14/1986

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  1. Someone posted this info somewhere on the forums, explaining the different doctrines in various armies and their changes over the years. Basically it boils down to: -studies showed that a person can optimally control 3 subordinates directly, hence why an SL controls 3 FTLs, each one controlling 3 fireteam members -the Army, for various budgetary reasons, during the Cold War cut down the size of a squad, planning on reimplementing 13-men squad in case of a war, but never did so, and now changed its doctrine to revolve around the standard of a 9-men squad.
  2. That's odd that Stryker MGS have poor C2, given that they should all have integrated IVIS/FBCB2 systems.
  3. It would be great to see a realistic implementation of italian forces, but at the same time it wouldn't be realistic in the Syrian invasion scenario. Italy is mostly used by NATO as a peacekeeping force, given that our boys are well trained in dealing with the populations of the various nations they are sent to. The only way I think Italy could be realistically implemented, would be in a scenario where a NATO country is invaded, in which case Italy would have to mobilize fully. France, now that would make more sense, and they do have more up-to-date toys avaiable (tanks and artillery, mainly)
  4. This is odd. When I played the mission I managed to eliminate everyone, although I lost two-thirds of a squad when the tanks showed up, and managed to get a victory. Maybe it depends on what units you lose or where the enemies manage to move to?
  5. Thanks for the answers, that's all I needed to know.
  6. I know I'm doing a bit of thread necromancy, and I don't know what the forum stance on this is, but I didn't want to create a new thread when an existing one can do. When calling in an artillery fire mission, we can choose the rate of fire the battery will have to use. Other than Emergency, is there any negative impact in accuracy if I order a Heavy barrage rather than a Medium or Light barrage? And is there any reason not to use all the avaiable guns when calling in a fire mission, since ammo consumption can be controlled by setting a proper lenght?
  7. I did report one of its copy/paste posts. I'm guessing if everyone here reports one of its posts, it would get removed quickly.
  8. I believe that to be a normal behaviour: "radio contact" is a general term for the various equipment employed to communicate, and as such some of the radio are best used when immoble and properly set up. Also 2 KIA and 5 WIA aren't bad. The best tactic I've found when playing this scenario is to keep the defenders busy with artillery, take out all the tanks you can see with Javelins, and then move the entire force bar the FO to the leftmost trenches, clear them and have my force make its way to the base, all the while bombing it to keep the defenders suppressed: nowhere it says that the military base has to be captured intact, after all)
  9. I've seen so many people in various sims make the assumption turret=tank and use them as such. It was particularly funny one time when playing a first-person sim the mission commander (and some of the crewmen) could not believe how our LAV-25s were taken out so easily by some concealed KORDs (yes, the plan was to send the LAV charging toward the enemy with the infantry following ).
  10. No, not really. Following what happened in the battle of Mogadishu, US soldiers are required to carry their combat equipment whenever on a mission, even if they don't want to. And that protective gear is part of the standard equipment issued (except, maybe, the ear muffs? Not sure about those, though earplugs are very common). With that I agree with you, since even though it is designed to have minimal backblast, it still does. And as a weapon, is not that effective in urban environment, since it has a rather long (for urban warfare) prep time, making it very hard to engage targets of opportunity. But of all the weapons avaiable, it's probably the only one you can fire in an emergency from a room that's smaller than the minimum required safe size (12x15 feet with a door, by the way) without killing yourself.
  11. The best use I've found for the light ATs is against unarmored vehicles and infantry in buildings. Every time my virtual soldiers have been attacked by anything slightly larger, they proved to be rather ineffective. As a general rule, the first thing I do before playing a battle is load up my squads with ammo, and spare AT-4/LAWs, the amount depending on avaiability and squad size, so to have some spare ammo in case another squad needs to rearm and to have some spare inventory space if I have to grab something bigger (this one is US Army only, since they are the only one that can grab Javelins if they feel like it )
  12. I'll have to quote the US Army Field Manual 3-22.37, Chapter 4, Section 4.13 While it's true that the Javelin is propelled outside the tube by a rocket motor, and as such is dangerous to stand directly behind it, it does not generate sufficient pressure to be a threat to the user. The one serious limitation is that it has to be fired while positioned on a window or similar to allow enough clearance for the missile to take off without impacting into any obstacles. You have to keep in mind that an RPG-7, M72 and other recoiless rifles/rocket launchers utilize almost all the fuel at the start to propel the rocket at the maximum speed, while the launch motor of the Javelin generates only the thrust necessary for the missile to be expelled of the tube and clear the gunner, and as such it might have a bigger warhead, but the backblast is much reduced. After all, if it had a large backblast, it would also have a large launch signature, wouldn't it?
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