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A Canadian Cat

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Posts posted by A Canadian Cat

  1. My units dont seem to make much use of grenades, is there a special order for them to do so?

    No, there is no special order for using hand grenades. Troops will use them automaticly. They have to be pretty close though. I see them using them a lot in the woods and buildings, or when assaulting a bocage line.

    Rifle grenades on the other hand will get used if you use the Target command but not if you use the target light command.

  2. So then, any tips on making a whole platoon folowing each others?

    If you want your hole platoon to move together then start them off in the formation you want and then use the same movement command Fast, Quick, Move or Slow and the will all stay together.

    As you have seen Assault does not keep the formation and Hunt will not either. With Hunt when a squad encounters an enemy unit the will stop but other squads in the platoon will keep going.

    However Hunt might be what you want in this case. The big problem for the attacker in the woods is creating the superior fire power you need when you cannot see very far. What often happens is on squad meets the enemy and get pounded. What you want is to have multiple squads meet the enemy. With Hunt your lead squad will stop and get pounded and the other squads will keep moving until they make contact to.

    I have not tried it that way. I usually do the scouting ahead technique and then decide how to hit the encountered enemy after they are found.

  3. They probably should not have upgraded without consulting you. And given that it is easy to have both an un-patched and a fully patched game installed along side each other there really is no need for them to go all in like that.

    I suggest respectfully suggesting that they replay their last turn back in the old game.

    I have one opponent who has declined upgrading our current PBEM and I am fine with that - I have both games installed and my file management program is happy to manage files for both games. So right now I have three games going using the 1.01 game and two with the 1.10 game.

  4. Is there a chance a tank shell will go through a tree? Is it different with the trunk than with the "branches"? (i.e. the part you can turn off with alt-t)

    What about for small arms?

    Tanks shells and small arms can "go though" trees but they also get stopped by trees too. Direct hits on tree trunks stop rounds. Gunners will adjust aim when they see that happen and multiple hits on the same tree will destroy the tree - next shell will hurt.

    Your tree display settings have no bearing on this at all. Those are just to help you view the battle field they do not change what happens to rounds.

    So for some examples.

    Tanks:

    Parking tanks behind trees can be an effective way to block shots - for a while. I have had several times when a tree stopped the first shot and allowed my guys to return fire when otherwise the would not have had the chance.

    I have also watched my gunners see their shots get blocked by a tree and tweak their aim and then put their next round on target.

    Infantry:

    If you have guys in the cover of woods you can often see rounds striking tress and bushes in front of your guys. The volume of rounds that make it through the cover is lower that what came in. Also when your guys fire out sometimes rounds don't make it out. You can see little explosions where the rounds strike obstacles.

  5. a'boot time ya got on that, Lt Smash, eh?

    Funny thing is I still cannot tell my own accent on the word "about". I lived in Redmond WA for four years and many people I met upon hearing me say about would light up and say "oh, I though something was different about you - you're Canadian". On several occasions I had my friends try to show me the difference and I could never hear it. I though I sounded just like them. That caused no end of laughter on their part:D

    I just cannot do an American accent.

  6. "slow" makes your unit crawl. You trying crawling everywhere and see how tired you get! ;) And no they do not recover any faster with the "hide" command. Yes, they will recover eventually. But an exhausted unit takes a VERY long time to recover as compared to a "ready", "tiring" or "tired" unit.

    I would only add that you really really want to avoid exhausted because it takes so long to recover from. Once you guys get Tired don't worry about it it but start thinking about where they can rest a bit. If the hit Fatigued then get them to stop ASAP because Fatigued is bad enough but next step is exhausted. If you plan some rest when your guys get tired then they will stay OK.

    Also note, if you are moving a platoon of if infantry with heavy weapons attached (an MG or a mortar) be aware the guy guys carrying the heavy weapons will tire quicker then the rest of the platoon.

  7. Is it possible to break this mod into 2 parts? One for the allied icons and another for the Germans. When I look at German units, I prefer to use the German symbols as they had used them. For the allies, I prefer to use the allied symbols as you have created in your mod. I hate to have to choose between one mod and another if I could just have the best of both worlds.

    Check out this mod:

    Lo Vis Icons

    http://www.battlefront.com/index.php...leinfo&id=1121

    It is not updated for Commonwealth yet but I hope it will be.

  8. Well that is cool. I figured all that was written by Sergei. It worked - sort of. I had to copy the link location and search for that since the link text was shortened by the editor.

    In google maps (e.g. maps.google.ca) search for the string below to see it displayed:

    http://dl.dropbox.com/u/55621671/CMBN%20Commonwealth%20module%20locations.kml

  9. These are two of my favorite mods - right after Vin's animated text. I was wondering if Bill Lockton (Lo Vis Icons) and Daniel Lopez (Niessuh contact icons) could comment on their plans to add the new nationalities to there wonderful mods.

    Lo Vis Icons

    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1121

    Niessuh contact icons

    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1154

    PS. To be clear, as far as I can tell, both of these mods are working just fine with the CW release they just don't modify the new nationalities unit / contact icons.

  10. Speaking of Cromwell tanks - wow I am loving them. I never really paid any attention to them at all. But last night I was slowly adding mods back in starting and stopping the game. To keep things interesting I played a small armor only meeting engagement quick battle. I let the computer pick forces.

    Anyway I ended up with some Shermans and some Cromwells against the computer's favorite Panther and some Stugs. I sent the Shermans one way and the Cromwells the other. The Shermans soon met a Panther and started dueling (which ended badly for two of the Shermans). But I ordered one of the Cromwells to flank at high speed to see if I could get the Panther from the side. Wow that sucker moved like a bat out of hell, came up on the Panther from the side and got a penetrating hit. Then after shrugging off a hit from a Stug they withdrew a bit and eventually took out the stug and then I sent them back to finish off the panther - which was obviously damaged.

    It was one of those great moments and now I am interested to play a more serious game with Cromwells.

  11. I cannot believe I am going to be the first to submit CW module screen shots to this thread.

    This is from a QB I setup to try the PIAT against German armor. I have a Canadian infantry company (with a 6lbr and two Achilies). The Germans are crossing the bridge and my first PIAT team fired its first shot from a second story window.

    PIATIndoorsFiring.jpg

    (Yes, I did give them a face command toward the tank. I expected them to be at the window but I'm not complaining)

    And missed - rats I was hoping the first one would be a hit.

    PIATIndoorsMissing.jpg

  12. There is no separate patch. The ability to better utilize memory is already included in the game. Do not run ANYTHING THAT ALTERS THE EXECUTABLE.

    Roger that.

    If by "4GB patch" you mean you set your operating system to use a larger virtual address space (the /3GB switch, or increasing user VA, what have you), then great. But do NOT use any "large address" patches that alter the exe.

    Humm do I have to do something extra on my 64 bit Windows vista machine to get CMBN 1.10 install to make maximum use of my machine's memory? I figured from reading the change list all was well.

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