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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Wait a second! Can't we get this feel just by setting the scenario duration? The defenders need to delay the enemy for 30min. Create occupy or touch objectives towards the "back" of the map and set the scenario duration to 30 min. If the attackers get there before the scenario runs out the attackers win. If the defenders can prevent them from getting the objectives before the scenario time runs out the defenders win. I think we can already do "defenders need to delay the attack for 30 min" type of scenarios.
  2. Thanks for the clarification - I thought I was missing cool combination of victory conditions. Actually that might be kind of cool - touch objectives that are only available for a certain amount of time. After 30 min they disappear so if you cannot get there in time you cannot get those points. That might work.
  3. I cannot speak for throwing grenades from buildings but I have seen it happen twice now with infantry outside. Both times I lost the tank to multiple grenade hits - on the engine deck sides and underneath.
  4. Good call and thanks for the update. Also, that reminded me, I read that the Lynx is not selectable in Quick Battles. If that is true is that fixable in a patch as well?
  5. Ah the classic programming problem. Show me a design that is idiot proof and I'll find you a better idiot. Of course I usually don't phrase it that way when customers are around:)
  6. The look does not really bother me either - until... The other day I had a tank supporting infantry as they assaulted across a field. The tank came through an opening in the bocage and stopped just inside the field. I ordered them to fire and move at several points along the bocage. The first fire order came at the end of a quick movement and the gunner was all ready to go when the tank go there. He fired just as the rocking tank nosed down a bit. The result was instead of hitting the bocage where the enemy was the shell landed about half way between the tank and the opposite bocage - right into the middle of one squad's advance. Four blue on blue casualties later... Firing on the move - my fault. I am now very careful with how I get my tanks to support my infantry and try to make sure there is a segment of slow before giving the target order. So far so good...
  7. +1 to that - it is in my top 20 too (at number 3 in fact) Excellent - while I have not personally seen some of the problems others have reported I am super careful about placing way points on each end of the bridge and avoiding any bunching up because of those reports. It is in the list of fixes - not sure if anyone has re-run any tests. I have to get to that... Frankly I would not give it another thought and play like it is fixed. Eh? The CW module applies the patch as well as the CW content when it is installed. The free patch only install has not been released yet but it is due soon.
  8. Can you elaborate please? If the defender has exit zones then they can win by just rushing off the battlefield couldn't they? How do you reward him with points for holding on for x minutes?
  9. How did you do? I have been cheering you on - quietly:)
  10. Quick or Fast. Eliminate Hunt because your guys will stop and forget the rest of their orders when they make contact with the enemy. Which means if your assault team is approaching the door and the see the target enemy in the building they will stop outside and engage them. Or worse if some stray bullet comes from another building they could stop and engage that previously unseen enemy. Eliminate Assault because in this context you have already suppressed the building's occupants with other fire teams. All Assault will do is split up your squad and leave teams behind to provide covering fire for your entry team. But if you already have assets providing covering fire you don't need the squad doing the entry to provide its own covering fire. I think in most cases I would go with Quick. Men moving fast get tired faster and the see less as they run hell bent. Quick covesr the ground pretty well and allows your men some ability to be observant.
  11. No, there is no special order for using hand grenades. Troops will use them automaticly. They have to be pretty close though. I see them using them a lot in the woods and buildings, or when assaulting a bocage line. Rifle grenades on the other hand will get used if you use the Target command but not if you use the target light command.
  12. Not sure what happened there... http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1121
  13. If you want your hole platoon to move together then start them off in the formation you want and then use the same movement command Fast, Quick, Move or Slow and the will all stay together. As you have seen Assault does not keep the formation and Hunt will not either. With Hunt when a squad encounters an enemy unit the will stop but other squads in the platoon will keep going. However Hunt might be what you want in this case. The big problem for the attacker in the woods is creating the superior fire power you need when you cannot see very far. What often happens is on squad meets the enemy and get pounded. What you want is to have multiple squads meet the enemy. With Hunt your lead squad will stop and get pounded and the other squads will keep moving until they make contact to. I have not tried it that way. I usually do the scouting ahead technique and then decide how to hit the encountered enemy after they are found.
  14. They probably should not have upgraded without consulting you. And given that it is easy to have both an un-patched and a fully patched game installed along side each other there really is no need for them to go all in like that. I suggest respectfully suggesting that they replay their last turn back in the old game. I have one opponent who has declined upgrading our current PBEM and I am fine with that - I have both games installed and my file management program is happy to manage files for both games. So right now I have three games going using the 1.01 game and two with the 1.10 game.
  15. Tanks shells and small arms can "go though" trees but they also get stopped by trees too. Direct hits on tree trunks stop rounds. Gunners will adjust aim when they see that happen and multiple hits on the same tree will destroy the tree - next shell will hurt. Your tree display settings have no bearing on this at all. Those are just to help you view the battle field they do not change what happens to rounds. So for some examples. Tanks: Parking tanks behind trees can be an effective way to block shots - for a while. I have had several times when a tree stopped the first shot and allowed my guys to return fire when otherwise the would not have had the chance. I have also watched my gunners see their shots get blocked by a tree and tweak their aim and then put their next round on target. Infantry: If you have guys in the cover of woods you can often see rounds striking tress and bushes in front of your guys. The volume of rounds that make it through the cover is lower that what came in. Also when your guys fire out sometimes rounds don't make it out. You can see little explosions where the rounds strike obstacles.
  16. Well I have to say that I just do not see any irony here at all;) But as you know, being Canadian, I could not tell anyway.
  17. I don't split by default instead I split when I need to. For example - to create scouts, to get a small AT team and most commonly to put a squad in a building (each team on its own floor). Most of the time my squads are unified.
  18. Well the third picture in this post looks kind of like a Dalek http://www.battlefront.com/community/showpost.php?p=1346622&postcount=214
  19. Bummer - that will be inconvenient for modding. Sounds like an oversight. If possible it would be nice to put that on the list of little things to tweak.
  20. Funny thing is I still cannot tell my own accent on the word "about". I lived in Redmond WA for four years and many people I met upon hearing me say about would light up and say "oh, I though something was different about you - you're Canadian". On several occasions I had my friends try to show me the difference and I could never hear it. I though I sounded just like them. That caused no end of laughter on their part:D I just cannot do an American accent.
  21. Hee hee, we only started calling each other hoser on a regular basis after 1980.
  22. I would only add that you really really want to avoid exhausted because it takes so long to recover from. Once you guys get Tired don't worry about it it but start thinking about where they can rest a bit. If the hit Fatigued then get them to stop ASAP because Fatigued is bad enough but next step is exhausted. If you plan some rest when your guys get tired then they will stay OK. Also note, if you are moving a platoon of if infantry with heavy weapons attached (an MG or a mortar) be aware the guy guys carrying the heavy weapons will tire quicker then the rest of the platoon.
  23. Check out this mod: Lo Vis Icons http://www.battlefront.com/index.php...leinfo&id=1121 It is not updated for Commonwealth yet but I hope it will be.
  24. Interesting - I never experienced it with the 1.01 patch but this time I did. I can confirm that after the first 10s into the second turn the sound was gone - at least for me.
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