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A Canadian Cat - was IanL

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Posts posted by A Canadian Cat - was IanL

  1. Awesome summary @Andrew Kulin. I added a bit of colour /  answered question or two.

    59 minutes ago, Andrew Kulin said:

    I don't 100% remember if it is a Matrix or Slitherine account you need

    It's the Matrix account. I'm like you though and same id for both. At first I didn't realize they were really separate but they are - sigh.

     

    1 hour ago, Andrew Kulin said:

    login to PBEM++ through the Options Menu but I never do that.  No idea if there is an advantage to doing so or not. 

    No, there is no difference.

     

    1 hour ago, Andrew Kulin said:

    Login will ask you to enter your Username, your password and your e-mail. 

    You really need to make sure you do enter your email. I am not sure if you can still log in without it (I think it was during testing that you could at one point) but if you do skip the email you are pretty much guaranteed to have issues. 

     

    1 hour ago, Andrew Kulin said:

    I think the lag in email notifications is typically on the order of 15 minutes +/-

    Good tip.

  2. 17 hours ago, _Itchy said:

    Yeah I get that. They will get round to upgrading, I was just pointing out to the OP a possible cause.

    Oops sorry I thought you were the OP saying that some had upgraded and some not.

    I get it now.

    Yes, as you said both sides (all sides) need to be on the same version and upgrade at the same time.

    To the OP @Tom Konczal you can get that noisy effect when upgrading a saved game or a PBEM. It should go away after a minute or two. If it doesn't then there is not anything that can be done, other than going back to the old version and replay a few turns and wait to upgrade after you are done with your game.

  3. Good post with some good thoughts. Thanks. I like the idea of some places along the wider front get prioritized. By the same token some places can be de-prioritized - I'll skip going through the middle of that field thanks, we'll move around the forested edges instead. Using terrain is super important for sure. I might consider adjusting my usage a little based on thinking about your post.

     

    1 hour ago, Flibby said:

    Edit - if this was really fking obvious, I apologise for everyone's time

    You know it it was "obvious" it was still a good a reminder. We all need that now and then.

  4. 17 hours ago, Andrew Kulin said:

    CM2 is a 17 year old game engine and could use a major overhaul to take advantage of advances in personal computing over the past two decades.  No idea what they are up to regarding Game Engine 5 but I'd like to think putting in multi-core usability and maybe changing graphics from Open-GL (I think that is what is used) to something modern (and usable on AMD cards) could be high on their to-do list.

    No. Steve has said that the engine 5 update will not be an overhaul or replacement of Open-GL. He has said it will be looking for optimizations to make things better but *not* a rewrite.

     

    17 hours ago, Andrew Kulin said:

    why invest their limited time on adding games for additional time frames using the 17-year old CMX2 game engine?

    To make our gaming live better. I think that would not be a waste of time at all.

  5. You can get that when you upgrade a saved game and run it in a newer game version. It should / usually goes away after a minute or two.

    7 hours ago, _Itchy said:

    have yet to update to the same version.

    You guys should all be playing using the same version. It is normal for playing different versions to not work at all and the few times they do it is no unusual for you to end up with corrupt files. Just don't do it.

    On windows it is easy to install a separate version so you can run the old one or the new one. So, if you have laggarts you can keep playing them and also have some fun with the new game. 

  6. Oh ouch. That sucks! We have all suffered similarly at one time or another.

    It is too late to save this file but may I suggest creating a back up regime. You can go whole hog on backup software and removable drives or you can just have a script .zip up a directory and copy it some where with an incrementing number.

    I have a set of .bat files on my windows box that I use when working on scenarios so that I an zip up the folder and keep the last 10 .zip files for the project. DM me if you want to talk details.

  7. Yeah. Don't use that method.

    The HD point is determined by either the final move point or the target specified on that final point. Above, people are talking about the first method. Do not do that. If for any reason you make a mistake your tank will drive to that point - which is nearly certainly not what you want.

    You may ask "what mistake"? If your tank starts out in a place where they already have LOS to the HD place then it will never stop moving since it never reached HD.

    So what you do is add your move orders out of LOS of the place where you want to be HD to. Then specify the HD move command up to the crest of the obstruction. Once there set a target order to the place you want to be HD for. This is a bit iterative just keep tweaking until you get the target command set. This way the worst that can happen is your tank stops at the top of the obstruction. Which is much better than driving down the other side and into the open.

  8. On 1/27/2024 at 11:37 AM, dragonwynn said:

    scenarios are edited and then recompiled as a campaign does it still carry core units forwards

    No the core units file is not saved inside the .cam files (or no one know where it is - I actually don't know for 100% certainty).

     

    On 1/27/2024 at 11:37 AM, dragonwynn said:

    The scenarios are all named the same as in the original campaign.

    The extracted scenario names are constructed using the campaign file name, the count and the internal scenario name. So, not quite the original names.

     

    On 1/27/2024 at 11:37 AM, dragonwynn said:

    create a new core mission and reload everything back just like a new campaign

    Yes, you would have to do that. I am not aware of anyone having done that yet. Please report back if you do.

  9. 20 hours ago, callada said:

    Should scouts or recon units have a bonus, specialized gear notwithstanding?  Like, historically, were people selected for that duty based on an unusually excellent ability to "see stuff"?  Or did they receive training that would somehow work out to improving their spotting chances significantly?

    No, the experience setting and available equipment already do this.

    What we should likely do is up the experience of dedicated scout teams when designing scenarios. As long as the training advantage is appropriate for a given force.

    Modern NATO armies do select some of their best soldiers to receive recon training, for example. So, if the training infrastructure is in place it would likely be appropriate for a dedicated scout formation have a higher level of training than the line infantry.

  10. 2 hours ago, AndreaVochieri said:

    do Scouts/Recon teams spot target or hide better than other teams? 

    Not as a specific "enhancement". However smaller teams are harder to spot so a couple of scouts will be harder for the enemy to spot.

    2 hours ago, AndreaVochieri said:

    Do recon battalions spot and hide overall better than other kind of battalions?

    Again not as some kind of skill enhancement. However in some TO&Es those formation s will have more experience and better equipment. If so those things will make a difference.

    2 hours ago, AndreaVochieri said:

    Is the hiding or spotting capability only dependent on experience?

    That is a factor. So is equipment (scopes, IR, etc).

  11. My MO is to try using group orders for company sized units. What I do is select the whole company, change the focused unit to something either on one of the edges or in the centre depending on where they will be moving. Then I plot some moves for all of them. Then I just check to make sure nothing too crazy was plotted for anyone and adjust as necessary. If the units are in a reasonable formation before the move that is all I need to do. If not I pay attention to the end points so that platoons are in a formation I want them to be in the end. Also I usually add some pauses so that small units (HQ, LMG, FOs etc) don't get ahead of the squads. Last thing you want is the company CO to be leading the charge all by themselves after a few minutes.

    All of that is for units not in contact. Any contact or likely hood of contact and there is no way I'd do that for a company sized force. Then I would do platoons at the largest and there would be a lot more adjusting and pauses and changes for quick to hunt going on as appropriate for the terrain. Not to mention ending in cover of some kind if possible.

  12. 1 hour ago, dan/california said:
    1 hour ago, Bulletpoint said:

    Watching a video about how FPV drones are now mass-produced in their tens of thousands using 3D printing, how long before we see a head of state assassinated this way?

    That thought has occurred to me as well.

    How many heads of state have been killed by any drone so far? I think the number is zero, right?

    If you mean more people will have access to these weapons, maybe that makes it more likely but will non state actors really get more access than they already have?

    I'm not sure it changes much to be honest. Clearly this possibility has to be something security teams are paying attention too but I'm not sure the chances go up a lot really. Clearly state actors are refraining from doing such a thing and the non state actors that might don't really have access to many resources with a long range so their choices of targets are limited by geography.

  13. 2 hours ago, Vacillator said:

    Although looking again, the Copyright 2023 Battlefront caption suggests it may have come from BFC?

    I believe that copyright is referring to the game not the image itself. Slitherine does not restrict themselves to in game only pictures the way BFC does. I have no memory for what uniforms may or may not be in there but I am very sure those soldiers' positions riding on the tank are not the animations included in the game. So, I predict that is Slitherine doctored or entirely made up image.

  14. 31 minutes ago, Anthony P. said:

    Ricochets seem to be the only way non explosive projectiles can cause friendly casualties. E.g. I discovered that .50 cal fire from a Stryker was hitting a tree which a fireteam was positioned under, shredding them due to ricochets bouncing down at them.

    .50 cal can straight up cause friendly casualties. If you saw it with 556 or 762 then it would be more interesting.

     

    31 minutes ago, Anthony P. said:

    I do feel that friendly fire is a large realism aspect missing from the game. 

    Maybe. Simulating it is hard. Given the TacAI limitations and human player issues along with orders (not able to say fire on that building until the entry team is within 20m) means that it would be all to easy to create friendly fire incidents that are way above normal. Couple that with the complaints it would generate and I can see BFC just choosing to not tackle improving this aspect of the game any further.

  15. 20 hours ago, Haiduk said:

    UKR anti-drone weapon

    Cool. Back in 2016 I heard about this program "Dutch police fight drones with eagles" (https://www.bbc.com/news/world-europe-37342695)

    It got cancelled in 2017 because training the birds proved harder than expected "Dutch police will stop using drone-hunting eagles since they weren't doing what they're told" (https://www.theverge.com/2017/12/12/16767000/police-netherlands-eagles-rogue-drones)

    Perhaps every little bit helps. I wish them luck.

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