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A Canadian Cat

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Everything posted by A Canadian Cat

  1. I suppose that's true. I didn't think something else was going on at the time but the building could have been damaged by other things I suppose. I really should see if I can do it again I suppose
  2. In general I like that one but in my opinion it would be wrong to cancel area fire all together. Try this: @Bil Hardenberger created them and I helped refine them.
  3. I agree 100 percent. So much I'm replaying instead of just upvoting
  4. No offense but I call this a myth or maybe it was patched out as well some time ago... I donĀ“t know. In all my matches I never had a wounded soldier because of the backblast of those weapons. They get pinned or even panic but I doubt that they can be wounded this way (even though it would be realistic in some cases). Well I do not have the save or a screen shot. I was surprised too. It happened in a small shed in RT. One of those 4x8m sheds. They fired and the shed came down around them. I forget if one or both of them were lightly wounded.
  5. They will. Roof top will be not too bad but inside they usually suppress themselves. I once had a team fire from a small shed and lightly wound themselves. Basically the back blast has an effect if they are in an enclosed space.
  6. Dude you think missing super important information means I can read your mind Ah I see your fuller explanation. So delete this: I still don't see the kinds of issues you are experiencing. So my mind reading is stumped
  7. LOL stop driving your stuff in mucky places. I am unaware of any bugs related to bogging so I do not think there is anything to fix man.
  8. Even with enhanced optics and IR and and and.. there is still a chance things will not be spotted. It's just human nature to miss stuff or pay attention to one thing and miss something else. More importantly that is modeled in the game. So, I agree there is more testing that needs to happen for sure. Just starting with a statistically significant set of runs. That would be a starting point though. All the other factors would then need to be considered. First one I can think of is what happens if the T64 is on a slightly higher elevation does that change things - especially for the guy in the grass. Feel free to conduct the tests. I would, personally, not even weigh in until that part gets done. If you try to chase every anecdote down you will get tired of running pretty quick. Having said that we should all pursue the issues we think look interesting / problematic.
  9. The main problem with road travel is; there are no roads as we experience them in the game. What there are. in the game. are a series of tiles that look like a small patch of road and can be assembled in to a series that looks just like a road. So, there isn't anything for the computer to travel along that is contiguous and identifiable. That means creating code that allows units to travel along a road is a lot harder and more prone to issues. Solutions that worked around that didn't really create the ability to travel along a road. They did other things that may or may not have been useful or matched the expectations of the name.
  10. That tool does not. But I do have: https://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html Which you can sort by Date and it is updated with the latest information. The whole site is getting updated slowly but Red Thunder has been done. I'll make a formal announcement once the whole thing is up to date.
  11. OK I'm sure it will be @Grey_Fox's suggestion that will fix it then.
  12. Don't hide your team when you want them to act. Hiding greatly reduces the team's spotting ability. Unless the armour is unbuttoned. Then they team members will fire small arms at the TC I am fairly sure that armoured cars count in the armour arc. Maybe. The risk is they will fail to spot the tank. Target arcs are meant to prevent your men from firing. So, use them carefully and sparing.
  13. Brad is that you? Funny story, in a team I was on we changed our source control rules and made it mandatory to enter a description when checking code into the source control repository. We did this because some people were checking in code without any mention of why. Our troublesome team mate just entered '.' as his description. Sigh
  14. Second possibility is you have font scaling set on windows. You can fix that by selecting the comparability tab for the properties of the .exe. Let the game control the scaling and it should fix it. Those instructions are from memory.
  15. Yes, that sometimes happens. It should resolve it self in a turn or two. That has always been my experience anyway.
  16. Yeah I was going to say people will be keen to frag Jar Jar.
  17. Yeah, it must be because that post is going to have me thinking all day too. Dude you have to write a book at some point.
  18. Sounds good. I will join you in stopping. We are all friends here and we want to remain that way - cheers.
  19. I just don't by that. Like what? Weekly statements "we have 8 scenarios started for the new module and 5 new models" and later "we still have 8 scenarios started and no no models". Or monthly the same. And again and again. I think it would start a whole new area of complaint "why aren't they working on <insert favourite project> nothing is changing what are they doing. They are just wasting time. LOL LOL every damn day man. I have several photo and video editing tools I use and have zero visibility into what they are actually working on until they release something new. I hit the odd bug. Some are annoying some bloody inconvenient. I never have any clue if or when they are going to be fixed. Hell only some of the time can I tell they have been confirmed. I follow this advice - sound familiar? Exactly and I do and I use them to edit my photos and videos and get work done as best I can. Hell yes I would rather have working product when it's ready.
  20. As a Canadian I would vote Canadian. Wow that would be cool though. It's a lot of work. I suppose you can cut that work down by setting up the forces for one formation and play testing and tweaking. Then creating a roughly equivalent force from the other formation. That would at least cut down the play testing required to less than double. A very good idea. Plus map damage does not get preserved between fights so fighting on different parts of the map helps any continuity issues that can create.
  21. 100% or the endless bitch session that would result here if the decision was made to delay and issue a new date was made. There are really only three choices with regard to this: Pick a date and ship whatever you've got - obvious downside is bugs and issues with content Pick a date and delay to a new date if things are not as you want them - obvious downside here is complaints and erosion of "trust" Don't pick a date (or I should say don't say one publicly because all projects have dates) and just repeat the mantra "it will be done when it is ready" - is there a downside here - I don't know one. Marketing people will say they cannot build the sales collateral - BS just have it ready and book the interviews and reviews in the final weeks or after release but what do I know? I only have 30 years of software development experience and no marketing experience - other than watching them do it and not make sweet **** all of a difference if the campaign starts before release or after. Customers say they cannot plan or rely on you - BS: buy the products that are available that fits your needs. If non are available you have to wait. Wouldn't you rather have a working product in some future time than crap now? If you say you want working product now that's just stupid because that doesn't exist does it? Hence this question. You can end up in a combo of 1 and 2 that either turns into a death spiral: the product is not ready so we will delay it but that means you need to add feature X because the competition has changed which leads to more delays and feature Y needs to be added etc.; or you delay one or two times but piss off everyone and eventually you are forced to end up releasing early even though you tired to do the right thing and fix your problems. I have worked in through all of these scenarios. The choices that BFC make are absolutely the best framework for managing projects I have lived with. I have worked for other places that get it right too BFC are not unique but doing this right is not the norm - sadly.
  22. I would really like it too. We seem so close with Fortress Italy. Would require the time pushed back a little more and some new equipment I suppose but not a lot. There would be some buildings that would need to be changed / added plus all the usual TO&E work plus some scenarios. I would love to have such a game. In CM1 AK was my favourite.
  23. There are photo editing programs that are a lot cheaper than Photoshop. One that I use is Affinity Photo (https://affinity.serif.com/en-us/photo/) and there is also a plug in for Paint.NET (https://www.psdplugin.com/)
  24. Have you seen this? https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-black-sea/cmbs-other/battlefront-official-briefing-templates-cmbs/
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