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Felix_45

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Everything posted by Felix_45

  1. Urg! Really? Yes really because I tried it again and yes they fire their MG's when open up command given. The thing is, is that you do not need to do that with German HT. The German gunner stays hidden and pops up when a target is seen. Any reason why that is? Thanks for the response it was very helpful and Happy New Year.
  2. I've run into a problem with American halftracks not being able to fire their MG's. Does anyone else have this problem. I set up a QB and gave all my HT's fire orders first round but they refuse to fire. Attached is my file (no password) I started a ticket and part of John's response was for me to post here as well. He is going to give my file to the beta testers. I am curious what happens to the HT's if this file is played on a different PC. Thanks halftrack test 001.bts
  3. If after the first minute nothing happens give your tank a hunt command it will move, stop and shoot once the barrel has LOF If you have save games and can go back in time try it out and see what happens. Just because you can "see" a target does not mean that the bore of the barrel can. All it means is that someone sees it. Yup it would be nice it the LOF/LOS target line showed what the barrel can see but unfortunately the game does not work that way.
  4. 8 games, 7 RT and 1 BN. I'm also play testing another RT battle with a friend. (Don't tell my wife....ha ha)
  5. PanzerMike, I decided to play this one out against AI. I'm early on in the battle having received my second reinforcements. The map is outstanding, the briefing is excellent, immersing me in my mission. I look forward to opening the road. Will report when the mission is complete.
  6. Really? Is spotting perfect? No...... But it's not that bad that it makes the game unplayable.....but it does make it unpredictable at times, that makes it challenging and challenging can be fun. :)
  7. Shooting an ATR from a jeep with the top down, head going through the roof. :)
  8. They took a licking....... But kept on ticking.... But not for long :mad: I count about 12 or so hits on the King Tiger alone
  9. DasNoogie, Spotting in the CMx2 engine cannot be calculated as is was in the x1 engine. The days of knowing exactly how far into the woods I need to put my men so they are not spotted but they can spot are over. It is much more of a "feel" kind of thing. Look at your environment from the soldiers point of view and go from there. Leave your men stationary for a few moves and they will spot things better. Are they VET or GREEN? All these things are taken into consideration and once you get it all figured out from good old trial and error......spotting will frustrate you some other way. War is hell and spotting in CMBN/RT adds to that hell. LOL Makes the game more fun when there is an element of surprise.
  10. Can't wait to play this out with one of my PBEM buddies. I play my scenarios blind so I am fighting the temptation to take a peak at the map.
  11. The 1:1 representation works great on tanks and other vehicles but not so good when it comes to infantry. I'd like the next version of CM to incorporate the best of the two.....not holding my breath for that to happen though.
  12. Was there not a mod that identified modular buildings? Or am just imagining things.
  13. to the original poster.....you do know that you can go Red vs Red or Blue vs Blue. If balance is all you are looking for maybe that would be the ticket. I avoid meeting engagements for the reasons listed above.
  14. The German flammen half track is mostly useless. I bought it for a PBEM QB to check it out.....it did not fire a shot and is now destroyed. Cowards! Does anyone know what the range is for the flame thrower?
  15. If the Pather's crew is these guys then I doubt they would spot the IS in front of them. :D:D:D
  16. PanzerMike: Thanks for the hours of entertainment Trainspotting gave me. To be quite honest, I rarely if ever play against AI saving all my gaming time with PBEM, but I must say that I had a blast playing out your scenario. The map was well done and I felt the real need to recon every move. I was able to get a total victory playing out the whole scenario blind. The time limit was perfect as the game ended with 4 minutes left....I did not feel rushed....but....did not have any time to dilly dally either. If I have some time I'll try and take a screeny or two or a video of the action. Cheers
  17. Actually I haven't checked that but I haven't set up any other QB's so the last screen I have has my nationality listed as attacker. That's good to know
  18. Okay, I had my playing partner set up the QB (same map) because he is the defender and it all worked good. When I set up the same map as the attacker I end up setting up in the defender zone. I remember this happening in CMBN when if first came out.....or am I just imagining things?
  19. It is "village-rough forest attack 055" I set it up as attacker and my playing partner defender but our set up zones are backward. I then experimented and set it up via "hotseat" and all was well.
  20. Hi I am trying to set up an att/def QB against a friend via PBEM. I am the attacker but I am setting up in the defender's zone. I remember this happening with CMBN but forget what the solution is. Can someone help please?
  21. The CM games have both strategy and tactics similar to Chess. In chess, strategy is take over center then move left....tactic, should my pawn take the Queen. CM strategy......move along the left edge of map, pretend to move up the middle.....tactics....should I shoot at the tank with my hidden AT gun. Unlike chess......in CM pawn does not always take Queen.....or see Queen for that matter. That's why I prefer to play CM
  22. Tankgeezer, I am playing Angriff the scenario against a playing partner and I had the same (but worse.....much worse) thing happen to me. Spoiler alert for those wanting to play the scenario: * * * * * * * * * * * * I had reinforcements of 122's with infantry riding come in at the middle of the battle, I gave them reverse orders to a position on the map, but because they came in close to the edge of the map when 2 122's reversed they exited off the map edge....yes I got the same green arrows you would get for an exit scenario and everything. darn!
  23. Agreed about the walls and hedges and I'll say again that although they are not gamebreakers they do give away FOW. Splashy footy prints are a bit different though.....for example. You are defending across a river that divides the map in two. You are understrength and cannot put eyes on all the different crossing areas but wait! you don't need to worry all you have to do is look at the river each and every PBEM turn to see where your opponent chooses to cross. Can we live with it? I suppose but why introduce more graphics that go against FOW? Walls and hedges can often (not always) be avoided....but rivers, streams....oh my! Sometimes you have to cross them. So the same but different I think.
  24. @Childress: I don't really understand the technical stuff but I do understand the problem more now that you mention about drawing separate maps.
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