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DLaurier

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Posts posted by DLaurier

  1. 5 minutes ago, chuckdyke said:

    We both quoted it 9 hours ago. I just quote my experience and not anybody else's. I played CM close to 20 years now and found infantry of all nationalities well reflected. 

    My words were "I dont have any problem getting them to do reasonable things.".
    You quoted me as saying "Would Fire and Rubble make improvements to TacAI and infantry behavior or it would be repackaging of the same Red Thunder with new units and maps".
    ... which is actualy what the OP said. Not me.
    I'm sure this is just a bizzare glitch, and not a deliberate attempt to roll me into the OP. But it is deeply jarring and disturbing to see someone else's words attributed to me.
    I just want you to please go back and correct the attribution.

  2. On 4/4/2021 at 10:42 PM, dbsapp said:

    Infantry in Red Thunder seems to be completely impotent.

    It doesn't shoot back, it's too vulnerable and it stops to implement order after the first shots from the enemy. Moving slow make soldiers exausted in 2 minutes after they crouched 10 meters.

    The single machine gunner can wipe out the squad in a matter of seconds. Soldiers can't assault buildings or fortifications or woods no matter what type of order you give them. 

    It requiers a lot of micromanagement, including orders to shoot particular area or units, to make them do something except of dying.

    Like in some ancient games, e.g.Sudden Strike, the infantry single role is to observe and find the enemy positions. It is the tanks that do the killing.

    Actually, it's quite frustrating and unrealistic. Graviteam's games made much better use of infantry with substantially less micromanagement and  greater survivability of the infantry.

    Burning bunkers mission is the great example of infantry negligible role in the game. You have hundreds of soldiers, but the only things you need are the tanks with flametowers, which you have to direct manually, because they don't see German machine guns firing under their nose. Infantry can't make it even close to German positions. For the whole time playing the game I saw my men firing at the enemy maybe twice, despite I tried to place them at the locations with line of sight on their foe.

    Would Fire and Rubble make improvements to TacAI and infantry behavior or it would be repackaging of the same Red Thunder with new units and maps?

    I dont have any problem getting them to do reasonable things.

  3. I would love to see a 1941/42 period ostfront game from BFC.
    I would also love to see a 1939/40 period game from same.
    I'm not betting the farm on my ever actually seeing either thing.
    BFC is first and foremost a money making venture, aimed at an already small niche market.
    The main market is American.
    BFC produces what american consumers want.
    I dont have to like it.

    I'm sure they could sell a 1941/42 period game in Russia. And it would sell well.
    But the hassle of publishing in Russian language, is only the beginning of problems. Russian tax laws, postal system, etc....
    Is easier to just cater to Americans.
     

  4. On 11/12/2017 at 7:09 AM, alexg6464 said:

    So I'm on the fence of getting a Combat Mission game becuase I've been a fan of the demos for so long, and Red Thunder strikes me as the game that would interest me the most. Problem is, for a 60$ price tag, I would like to know that I have sufficient content in the base game alone to play for a long time with variety. I'm a singleplayer type player, I don't usually play multiplayer.

    So the question is, how many individual scenarios / campaigns are there, aside from the Quick Battles?

    Sorry if this question gets posted every other day, I scrolled back a few pages but found nothing of the likes.

    Get the game.
    I did.
    There are as many scenarios as you can create.

  5. It happens far too often.
    Random everything, and hit [START].
    And there is a crowd of panzerjager crews on my setup area, Each with a driver, a gunner, a loader, and a comander...
    but no vehicles for these crews.
    So I look around the map, and sure enough, far outside my setup area is a fleet of empty marders. But wait, those marders are in what looks to be the enemy setup zone... or at least far across it.
    And doesnt a marder have a three (3) man crew? Why do all my crews have four (4) men?

    Crews will not mount untill that extra man is killed, but then they first go into PANIC and run all over the map for twenty minutes or so This gets most of them killed.

    So 30 to 40 minutes later, I have a few surviving crews that are able to mount their vehicles. And a few surviving vehicles to mount.
    Mix and match till I find a crew that CAN mount that vehicle... or not. In the end I have three or four operational marders. But one in stuck inside a building, and another is hung up on a wall.
    Several more have not surviving crew, and are utterly useless to me.
    I also have a few crews who's marders were destroyed in the first minute.  And some artillery spotters, but no artillery. These are my infantry.

    Anybody else have this experience?
     

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