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Skeptible

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About Skeptible

  • Birthday 11/01/1966

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  • Biography
    Small town hermit
  • Location
    Central California
  • Occupation
    Programmer/IT/Help desk

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  1. This scenario is in the campaign. The map is long and narrow and wide open. My forces are two Hummers with the optics on the roof, 1 Hummer w/M2 a HQ unit and a Bradly initially. A Striker platoon shows up shortly. My problem was that in the previous scenario the Hummers with the optics were spotting stuff that nobody else was, so I thought that maybe they were good for something. I think maybe the difference was that the first time it was dark and the Hummers could scoot around without being spotted, this time it is broad daylight they can't get far enough away for their optics to be an advantage.
  2. I just ran into this one. Actually it was more like half a scout platoon in open desert, daytime. I stick one of the recon Hummers up on a high point and have him take a look around. He sees nothing. He starts getting plinked by a machine-gun. He still sees nothing. I found out that the MG will get a lucky shot before the guy up top sees anything. A couple of RPGs were also launched from somewhere. There are acres of ground where the defenders might be and no artillery on call. Even assuming I had pulled back the Hummer as soon as rounds started bouncing off it, how the heck do you proceed?
  3. I think he was thinking the other way around, at least that was how I read it.
  4. Anyone know why some of the ricochets (like around the 35 second mark) jump up in the air at such a sharp angle? It may be that they are hitting the side of a hill or something but it looks like at least some rounds are hitting flat ground at a shallow angle and then bouncing way up in the air. I would have expected them to skip along the ground more, ricocheting at around the same angle as they hit. Or maybe the rounds are fragmenting on impact and I am seeing the times when the tracer fragment went up?
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