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Ithikial_AU

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  1. Upvote
    Ithikial_AU got a reaction from pintere in The year to come - 2024 (Part 2)   
    Given Warhammer has long been another hobby/interest of mine, I had to Google. The internet did not disappoint. 

  2. Like
    Ithikial_AU got a reaction from A Canadian Cat in The year to come - 2024 (Part 2)   
    Given Warhammer has long been another hobby/interest of mine, I had to Google. The internet did not disappoint. 

  3. Like
    Ithikial_AU got a reaction from ratdeath in The year to come - 2024 (Part 2)   
    Given Warhammer has long been another hobby/interest of mine, I had to Google. The internet did not disappoint. 

  4. Like
    Ithikial_AU got a reaction from Redwolf in The year to come - 2024 (Part 2)   
    Given Warhammer has long been another hobby/interest of mine, I had to Google. The internet did not disappoint. 

  5. Thanks
    Ithikial_AU got a reaction from AdamPraha in Initial 'All in One' modpack   
    When downloading the mod and adding it to your "z folder" under data, just go in and remove the sound files (.wav) that you don't like.
  6. Like
    Ithikial_AU reacted to Vacillator in The year to come - 2024 (Part 1)   
    @Ithikial_AU is just rounding off the corners and polishing the chrome.  I think 😉. 
    And absolutely no disrespect intended for the hard work...
  7. Like
    Ithikial_AU got a reaction from Petrus58 in [PREVIEW] Juju's Blitz UI   
    That was pre-planned with the 6.0 Update 'Unity'.
  8. Like
    Ithikial_AU got a reaction from Vergeltungswaffe in [PREVIEW] Juju's Blitz UI   
    That was pre-planned with the 6.0 Update 'Unity'.
  9. Upvote
    Ithikial_AU got a reaction from Gumboots in [PREVIEW] Juju's Blitz UI   
    It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment.
  10. Upvote
    Ithikial_AU got a reaction from sttp in [PREVIEW] Juju's Blitz UI   
    It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment.
  11. Like
    Ithikial_AU got a reaction from Vergeltungswaffe in [PREVIEW] Juju's Blitz UI   
    It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment.
  12. Like
    Ithikial_AU got a reaction from PIATpunk in [PREVIEW] Juju's Blitz UI   
    It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment.
  13. Like
    Ithikial_AU got a reaction from Vacillator in [PREVIEW] Juju's Blitz UI   
    It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment.
  14. Like
    Ithikial_AU got a reaction from Myles Keogh in [PREVIEW] Juju's Blitz UI   
    It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment.
  15. Like
    Ithikial_AU got a reaction from Vacillator in Would you count an ambush as attack or defense?   
    Ian beat me to it. Just use what the designer selected in the editor. Another good rule of thumb, that lines up mostly with what designers generally determine their mission as:
    - Meeting Engagement - Both forces attack each other... what it says on the tin.
    - " " " Probe - Usually a small engagement with one side trying to get to a specific point on the map or spot enemy positions.
    - " " " Attack - One side has a clear advantage any attacks a force that is on the defensive from the outset  (probably your ambush)
    - " " " Assault - As per attack but the defender is usually dug in, in prepared positions or spread through an urban environment. Offensive side generally has a large advantage in troops and equipment up front.
    For those trying out the little spreadsheet for the first time a video guide to help you out (older version but basics are all the same):
     
  16. Upvote
    Ithikial_AU got a reaction from sttp in Would you count an ambush as attack or defense?   
    Ian beat me to it. Just use what the designer selected in the editor. Another good rule of thumb, that lines up mostly with what designers generally determine their mission as:
    - Meeting Engagement - Both forces attack each other... what it says on the tin.
    - " " " Probe - Usually a small engagement with one side trying to get to a specific point on the map or spot enemy positions.
    - " " " Attack - One side has a clear advantage any attacks a force that is on the defensive from the outset  (probably your ambush)
    - " " " Assault - As per attack but the defender is usually dug in, in prepared positions or spread through an urban environment. Offensive side generally has a large advantage in troops and equipment up front.
    For those trying out the little spreadsheet for the first time a video guide to help you out (older version but basics are all the same):
     
  17. Like
    Ithikial_AU reacted to Vacillator in Would you count an ambush as attack or defense?   
    Thanks Ian.  While you were kindly typing that, I was downloading it LOL.
    Looks good, thanks to @Ithikial_AU .
  18. Like
    Ithikial_AU reacted to A Canadian Cat in Would you count an ambush as attack or defense?   
    The scenario in question identifies itself as and "Axis Probe". I think you can see that on the Battle screen when you have the scenario selected. You can also see that in the scenario editor, plus it is visible here: https://www.combatmission.lesliesoftware.com/FortressItaly/Scenarios/TWC Right Hook at Valguarnera.html
    For the purpose of the my CM Career Record Tracker I just go with what the author designated it as. That stops all that hard thinking 🙂
  19. Like
    Ithikial_AU got a reaction from Fizou in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  20. Upvote
    Ithikial_AU got a reaction from Anthony P. in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  21. Upvote
    Ithikial_AU got a reaction from OldSarge in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  22. Like
    Ithikial_AU got a reaction from laurent 22 in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  23. Like
    Ithikial_AU got a reaction from Raskol in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  24. Upvote
    Ithikial_AU got a reaction from sttp in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  25. Like
    Ithikial_AU got a reaction from Ultradave in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
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