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Joey JoJo Junior Shabadoo

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  1. ^^^^ I'm gonna have to try this tactic, looks like boat loads of fun.
  2. Dude there's a Brecourt Manor scenario. I managed to get Winters, Compton and Lip killed on the first play through! edit: Damn, beaten
  3. This was Last Defence BTW and I think there was some type of ford down river but this happened right by the bridge. Tiger was parked parallel with the river facing toward the bridge about 20 m from it. I put a quick move way point on the opposite bank thinking the AI path finding would take care of the rest. It did but in the unexpected way of crossing the river right where it was. The Tiger made it up the other side and continued to function normally. This all happened in real time.
  4. ^^^^^^^^ No but there was a small bridge, a Stug made it over just fine. I think the Tiger was too big to cross the bridge so he decided to drive it through the river! Made it to the other side too.
  5. Oh hell yeah, I even get the wife to throw potato mashers at me, afters she finished mashing the potatoes of course.
  6. Short of playing Iron rules and having your wife fire MG42 rounds over your head while you lie in a foxhole in your back yard with a laptop, there's going to be an inherent amount of gameyness in CM. After all it is only a game. Play under the honour system against the AI and opponents you trust. Leave a few minutes between spotting the enemy with your scout teams and ordering mortar fire to simulate a runner connecting with the FO.
  7. Yeah sorry they do actually have LOS to the immediate other side but krauts in the next hedgerow won't have LOS to them. The idea is to suppress/kill any krauts on the other side (especially those with 'fausts or 'shrecks) before you put your infantry and then tanks on the hedgerow proper.
  8. Send your scouts out with small cover arcs so they don't fire on anything they spot. You should be able to spot some heavy weapons down near the cross roads. Nail them with direct fire from your mortars. Then set up a base of fire in the center hedgerow near your starting positions. Be mindful of kraut mortars and keep your guys spread out. If you notice any spotting rounds bug out asap. If you managed to KO the AT gun with the mortars you can park your tanks behind the same hedgerow with impunity. Next clear out the farm, first pump some HE into the buildings with your tanks, the krauts will break and run if they know whats good for them. Move a squad or two across the bridge, if you're feeling crafty lay some 75mm smoke with your tanks to cover the assault. Use assault command with your squads or split them up. The idea is to keep two teams in a position to fire on any krauts that poke their heads up while the third team moves. If the battle isn't won by now you have to clear out the bocage on the right flank. The krauts like to set up machine guns in the corners so first step is to suppress them with HE from the tanks (or mask them with smoke), along with the entire hedgerow base. If you've got any mortars left drop them behind the hedgerow you are attacking. With the hedgerow taking a thorough hosing (or screened with smoke) move your rifle platoon one square adjacent the hedgerow (so that they CANT see through to the other side) and lob grenades over, then move up to the hedgerow. Lather, rinse, repeat until you reach the crossroads. Another trick is to set up your machine guns in the top floor of the farm buildings. From there they can put some enfilade fire into the bocage.
  9. This Panther slayed the majority of my Shermans and TDs then went to town on my infantry. I finally managed to sneak a 'zook around to get a flank shot and the timer runs out the very second he lets a round off. Very frustrating. I love this game.
  10. This already exists for crew served weapons with the little blue/grey/yellow/red bullet points. I think most people (I certainly do) go through their infantry formations and check how many soldiers there are per squad/fireteam and keep track of losses from there. With the addition of more and varied infantry formations in the modules you might have a point that some sort of interface adjustment could be justified.
  11. West Aussies representin' in this thread :cool:. I'm up for a PBEM, any module. Might even be up for a RT game in a few weeks.
  12. Seconding Marines. The Marine platoon is the most badass deliverer of pain this game has to offer :cool:. The campaign is less of a challenge because of this but is by no means less fun.
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