beatmasta
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Everything posted by beatmasta
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Allies Side - 20 000 point Quick Battle DAR
beatmasta replied to dungeontiger's topic in Combat Mission Battle for Normandy
Sounds like big problems from the beginning without infantry. I doubt the armored cars will do good job providing support. Though I don't know whats the map like, but if it has considerable amount of cover, they will quickly get to the hands of the tank hunters. But the fight is very interesting and will be cool to see how the battle unfolds. I hope I'm totally wrong with my prediction -
Axis Side - 20 000 point Quick Battle DAR
beatmasta replied to A Canadian Cat's topic in Combat Mission Battle for Normandy
Screenshots, please!! -
BFC et al.,Panther hit & result question
beatmasta replied to John Kettler's topic in Combat Mission Battle for Normandy
Yes, there is text displayed if the hit makes a penetration through different armor layers (skirt, side). If you don't see that text, it has not made the penetration. Should be pretty simple. -
How do I turn the music off?
beatmasta replied to Destraex1's topic in Combat Mission Fortress Italy
Use this http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2211 -
BFC et al.,Panther hit & result question
beatmasta replied to John Kettler's topic in Combat Mission Battle for Normandy
I don't think that the game engine has a way to portray a penetrating hit to some part end then deflect to somewhere else. So in this case it wont show that the hit penetrated the skirts and then hit side armor and was stopped there. It only shows the initial hit and if it penetrated all the way inside the tank or not. Shouldn't be a game breaker, or is it? If this was the case then it would also show the penetrating hit to the side armor and other hit inside the tank which didn't penetrate the other side of the tank. Or if it did then it would show the hit for the exit. -
How To Keep Command and Control Connected?
beatmasta replied to dokken1212's topic in Combat Mission Fortress Italy
That C2 path does not indicate where this particular unit has a contact. If it shows that the battallion is out of contact then the job is to get the contact working between the company HQ and the battallion HQ. -
Nice to see that the Moomins are known in the Oz too!
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Does anyone know how the end of the quick battles is decided? I'm playing PBEM game which had 45min original game time, but now we are already 10mins overtime and the game still has not ended. I thought there is some kind of randomly inserted extra time, but this is just going and going. It's a good thing for me as I have had more casualties during the game but I'm making prgress to flush the opponent out of the victory area so every extra turn is big benefit for me. I won't win if the game ends when my oppo is in the victory area, but the extra time I have gained does not feel right. Is there some kind of "intelligence" in the QB's that the battle will go on if the victory area is still under combat?
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You Weren't Kidding About August Release.
beatmasta replied to weapon2010's topic in Combat Mission Fortress Italy
When it will be available for the people who didn't pre-order the game? Still only option is preorder (dl & mail)... -
Shall try to start an unofficial screenshots thread?
beatmasta replied to MikeyD's topic in Combat Mission Fortress Italy
That muzzle flash / tracer looks like it's a cannon shot! -
If I have understood correctly it will be available after the FI release
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I just made a test with Tiger I and 10 M3A1's with quite weird result. I stacked the M3's side by side and positioned the Tiger for a flank shot about 300m's. The first round penetrated 3 first M3's and 4th got hit to wheels, then 5th didn't hit at all, 6 and 7 where again hit to the wheels, 8 and 9 were missed completely and then again penetrated the 10th. Some of the M3's were destroyed and some not. The 2nd shot took out the rest of them. So the flight path of the 88mm round in the first shot is pretty much impossible so definitely some tweaking will be needed
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We Band of Brothers is a good and quite active one http://www.webandofbrothers.de/
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Some Tactical Advice, Please!
beatmasta replied to Sabot6's topic in Combat Mission Battle for Normandy
I'd hit the reverse and fast! Even though the firefly is easily able to knock out the panther the panther can knock out the firefly even easier. So it's not advisable to stay in a shootout with panther. Move your tank to cover and when the panther is pointing again to another direction bring you fly back into action. I just lost my firefly in one pbem game against jagdpanzer IV with one shot... I had another Sherman shooting the IV for a while with no damage. It took few hits but no major damage. Then I drove a firefly to finish the JpzIV with bad results... Firefly shot once and missed and Jpz shot once and knocked the firefly out with first shot... -
It should be possible with the free view mode? When you move the view with the right mouse button
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Fire & everything that comes with it
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You don't need to install the game, it's enough if you just copy the game folder to another location and upgrade it.
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Mord, I hope you're right!
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And this might be too much to ask at this point, but do you guys have done any decisions about adding Finnish forces to some of the many modules which will be out if the EF is going to have own base game for each year? You might not have decided which title/module it will be in, but I hope you have not already decided yet that they will not be in any title/module.
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As the road map has been laid and the future releases are now known would it be possible to have even even few screenshots of the coming stuff? If not from all at least from the module that was promised to be announced soon?
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Also it will be quite difficult to play the PBEM games and try to keep up with the different patches or upgrades. Basically you will need two version of each game and can delete the older version when all the pbem's with that version has finished. But I don't care about that! I'm sure I will buy all the new Families/Titles/Upgrades/Mods/Packs or whatever will be available! Last few days have been quite awesome. I first read about the CMFI and was really happy that another base game will be out soon! Wasn't believing my eyes when I later read about the one year release plan!
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BIG hand for the modders!
beatmasta replied to beatmasta's topic in Combat Mission Battle for Normandy
Didn't see that one coming -
BIG hand for the modders!
beatmasta replied to beatmasta's topic in Combat Mission Battle for Normandy
According to Wikipedia: "An individual who creates mods for the enjoyment of the others" -
It took just a bit over a year to reach the same amount of mods and stuff as the Shock Force has after 5 years! Thanks to you the visuals of the game has been improved a lot which makes an already excellent game even better! Not to underestimate the original work from BFC but the modders have made a huge boost to the game! I have loaded huge amount of mods (Z folder is 4GB) and have not thanked the makers of the individual mods, so hereby I thank you all and hope you keep up the good work!
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Any scenarios with Cromwells?
beatmasta replied to Allan Wotherspoon's topic in Combat Mission Battle for Normandy
Although that scenario is one of the worst I've played in CM... Not very realistic setup with that one