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Alchenar

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  1. Like
    Alchenar got a reaction from KGBoy in Why is the Panzer IV so expensive to buy in Quick Battles?   
    I'm sceptical.  A 1/3 larger force is a pretty huge tactical advantage where neither of these tanks has an advantage in speed, size or firepower really worth writing home about.
    I'd say the answer is 'six M4s, with maybe a bit of pocket change left over for the allied player that becomes relevant when we talk combined arms scenarios'. 
  2. Like
    Alchenar got a reaction from Childress in Lifeboat ethics: Is murder justified by necessity?   
    I wrote my law dissertation on this case!
    There's lots of subtext that gets missing from most reports, but long story short they probably lied and it's unconvincing that the dead kid actually grew weaker much faster than the others.  Custom of the sea was you were supposed to draw lots, they didn't, that's why they went on trial.
    The trial judge was a bit of a crusader who basically forced the jury into a factual verdict, then stacked the appeal court so that the answer to the facts was 'this is murder'.  
     
  3. Like
    Alchenar got a reaction from Bulletpoint in Engine 5 Wishlist   
    1. More than 10 FPS when the cameral moves.  
    2. Actually just more FPS in general.  
  4. Like
    Alchenar got a reaction from Bulletpoint in Why is the Panzer IV so expensive to buy in Quick Battles?   
    I'm sceptical.  A 1/3 larger force is a pretty huge tactical advantage where neither of these tanks has an advantage in speed, size or firepower really worth writing home about.
    I'd say the answer is 'six M4s, with maybe a bit of pocket change left over for the allied player that becomes relevant when we talk combined arms scenarios'. 
  5. Like
    Alchenar got a reaction from Bulletpoint in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The only reason that unit cost should exist is for balancing QB battles.  It might be a useful guideline for scenario designers, but it doesn't make any sense to be hardlocking away the kind of scenarios they can design.
    If you can agree with that logic (and I really don't think any other way of looking at it is sustainable), the only reason point cost should exist is for fairness.  Rarity is useful to to keep MP OOBs within certain parameters and prevent weird cheesy nonsense.  This is probably the most obvious instance in which the point costs are obviously very wrong - equivalent medium tanks should all sit in the same cost spectrum and the Pz IV and Sherman are about as close to equal as anything across the sides in the game.
    One of the best things battlefront could do for the MP community is open up unit costs for modding.  They clearly aren't interested in spending time doing balance passes on point buy, at least let the community develop some consensus options.  
  6. Upvote
    Alchenar got a reaction from Vanir Ausf B in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The only reason that unit cost should exist is for balancing QB battles.  It might be a useful guideline for scenario designers, but it doesn't make any sense to be hardlocking away the kind of scenarios they can design.
    If you can agree with that logic (and I really don't think any other way of looking at it is sustainable), the only reason point cost should exist is for fairness.  Rarity is useful to to keep MP OOBs within certain parameters and prevent weird cheesy nonsense.  This is probably the most obvious instance in which the point costs are obviously very wrong - equivalent medium tanks should all sit in the same cost spectrum and the Pz IV and Sherman are about as close to equal as anything across the sides in the game.
    One of the best things battlefront could do for the MP community is open up unit costs for modding.  They clearly aren't interested in spending time doing balance passes on point buy, at least let the community develop some consensus options.  
  7. Like
    Alchenar got a reaction from derbius in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  8. Like
    Alchenar got a reaction from mbarbaric in Exciting news about Battlefront and Slitherine   
    The quite backfill colour is a bad idea, it makes it difficult to read the text.
  9. Like
    Alchenar got a reaction from Commanderski in Exciting news about Battlefront and Slitherine   
    The quite backfill colour is a bad idea, it makes it difficult to read the text.
  10. Like
    Alchenar got a reaction from mbarbaric in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  11. Like
    Alchenar got a reaction from Vergeltungswaffe in Exciting news about Battlefront and Slitherine   
    The quite backfill colour is a bad idea, it makes it difficult to read the text.
  12. Upvote
    Alchenar got a reaction from _greg in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  13. Like
    Alchenar got a reaction from Bulletpoint in Exciting news about Battlefront and Slitherine   
    Oh Battlefront aren't remotely on the same level.  Just take a look at the DLC list:  https://store.steampowered.com/app/312980/Graviteam_Tactics_MiusFront/
    Professional customers pay for the game engine but customers pay for quality content, and Battlefront hasn't yet tried to cash in on that front.  The silly thing is once you've got your game engine up and running that's the hard and costly bit, you can churn out campaign packs for comparative peanuts left, right and centre (see Command Ops, CMANO, Panzer Corps, etc etc).  
    Meanwhile in the last year we've had one module for Fortress Rome, and in the last two years Shock Force 2 (which is a rebuild of old pre-existing content).  Sure, Battlefront have chosen to spend their time on professional contracts (and I don't blame them, that's good money) but technically releasing something once a year isn't the same thing as what Graviteam or the other major players are doing and I don't think Battlefront would ever claim they were. 
  14. Like
    Alchenar got a reaction from Scrat in Exciting news about Battlefront and Slitherine   
    Oh Battlefront aren't remotely on the same level.  Just take a look at the DLC list:  https://store.steampowered.com/app/312980/Graviteam_Tactics_MiusFront/
    Professional customers pay for the game engine but customers pay for quality content, and Battlefront hasn't yet tried to cash in on that front.  The silly thing is once you've got your game engine up and running that's the hard and costly bit, you can churn out campaign packs for comparative peanuts left, right and centre (see Command Ops, CMANO, Panzer Corps, etc etc).  
    Meanwhile in the last year we've had one module for Fortress Rome, and in the last two years Shock Force 2 (which is a rebuild of old pre-existing content).  Sure, Battlefront have chosen to spend their time on professional contracts (and I don't blame them, that's good money) but technically releasing something once a year isn't the same thing as what Graviteam or the other major players are doing and I don't think Battlefront would ever claim they were. 
  15. Upvote
    Alchenar got a reaction from Aragorn2002 in Exciting news about Battlefront and Slitherine   
    It's pretty trivial to have a Steam Workshop that just downloads files to a particular part of the install folder, which is all that Combat Mission needs.  
     
    I would bet the game will eat a few negative reviews (not the majority) for entirely legitimate reasons.  In 2020 it's been unacceptable to require players to read a manual to understand how the game works for about 20 years.  Before you 'yes but' me on this consider that there will be people with jobs buying games on steam who were not yet born when the mainstream games industry abandoned this approach.  That's how out of pace the grognard niche is.  I think the other big one will be performance.  CM just doesn't run well, particularly when lined up against it's closest comparator Graviteam Tactics.  
    e: I think the graphics themselves actually stand up pretty well and it's hard to reasonably ask for more (except maybe weather effects etc).   Framerates will raise eyebrows though.
  16. Like
    Alchenar got a reaction from Bulletpoint in Exciting news about Battlefront and Slitherine   
    It's pretty trivial to have a Steam Workshop that just downloads files to a particular part of the install folder, which is all that Combat Mission needs.  
     
    I would bet the game will eat a few negative reviews (not the majority) for entirely legitimate reasons.  In 2020 it's been unacceptable to require players to read a manual to understand how the game works for about 20 years.  Before you 'yes but' me on this consider that there will be people with jobs buying games on steam who were not yet born when the mainstream games industry abandoned this approach.  That's how out of pace the grognard niche is.  I think the other big one will be performance.  CM just doesn't run well, particularly when lined up against it's closest comparator Graviteam Tactics.  
    e: I think the graphics themselves actually stand up pretty well and it's hard to reasonably ask for more (except maybe weather effects etc).   Framerates will raise eyebrows though.
  17. Upvote
    Alchenar got a reaction from Rinaldi in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  18. Like
    Alchenar got a reaction from BletchleyGeek in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  19. Like
    Alchenar got a reaction from JSj in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  20. Upvote
    Alchenar got a reaction from Hister in Exciting news about Battlefront and Slitherine   
    Obligatory question for when this happens:  have you decided whether to issue Steam keys to current customers to let them transition over to that platform?  
    In case anyone hasn't used Steam and is wondering why - the quality of life improvement from never having to worry about installer .exes and getting automatic patching is something you'll never want to come back from.  
  21. Upvote
    Alchenar got a reaction from General Jack Ripper in Minefield Mayhem....   
    Okay so to be absolutely clear: the manual is self-contradictory on what is hidden and what is not.  A command described to 'detect and mark hidden minefields' is not obvious that it can only be used to target non hidden minefields.
    This is also literally the only move command that works like a target command.  It's inconsistent with how all other controls work, if it worked like other move commands then you'd expect it to be a special form of 'hunt', which is clearly what so many new players expect.
     
  22. Downvote
    Alchenar got a reaction from Vergeltungswaffe in KICKSTARTER FOR NEW OPERATIONAL LAYER GAME!!!   
    There's isn't a viable option on the table though, that's what he's saying.  And he's right.  
     
    42 people pledging for this kickstarter isn't 42 people having an interest in an operational game, it's 42 people having poor judgement with their money.  As it happens I think there probably isn't a viable market for a operational plug-in game to Combat Mission.  It's niche of a niche market.  But as far as operational wargames go I have Decisive Campaigns, Flashpoint Campaigns, Command Ops, a whole range of options open to me.
  23. Downvote
    Alchenar got a reaction from kohlenklau in KICKSTARTER FOR NEW OPERATIONAL LAYER GAME!!!   
    There's isn't a viable option on the table though, that's what he's saying.  And he's right.  
     
    42 people pledging for this kickstarter isn't 42 people having an interest in an operational game, it's 42 people having poor judgement with their money.  As it happens I think there probably isn't a viable market for a operational plug-in game to Combat Mission.  It's niche of a niche market.  But as far as operational wargames go I have Decisive Campaigns, Flashpoint Campaigns, Command Ops, a whole range of options open to me.
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