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mjkerner

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  1. Like
    mjkerner got a reaction from MadPes in WIP: British Army Uniforms, Helmets, and Gear   
    British uniform Mod is almost done, but a few glitches to fix and decisions to make. (For example...DPM camo too bright?) For photo-op purposes, the DPM uniformed and helmetted troops have MTP Gear, and vice-versa.  This Mod will have a complete set of uniforms, helmets, and gear in separate folders for both DPM and MTP camo. The photois show a few different camo schemes for the plate carriers/armor vests, but I'll settle on no more than two for each uniform set, propbaly simply just use both DPM and MTP camo for each set, unless anyone has a better idea.  I can do a follow up for specific unit shoulder insignias if anyone has a real hankering for some.
    This Mod will be ready in a few days, hopefully.  Cheers!






  2. Upvote
    mjkerner got a reaction from Aragorn2002 in WIP: British Army Uniforms, Helmets, and Gear   
    British uniform Mod is almost done, but a few glitches to fix and decisions to make. (For example...DPM camo too bright?) For photo-op purposes, the DPM uniformed and helmetted troops have MTP Gear, and vice-versa.  This Mod will have a complete set of uniforms, helmets, and gear in separate folders for both DPM and MTP camo. The photois show a few different camo schemes for the plate carriers/armor vests, but I'll settle on no more than two for each uniform set, propbaly simply just use both DPM and MTP camo for each set, unless anyone has a better idea.  I can do a follow up for specific unit shoulder insignias if anyone has a real hankering for some.
    This Mod will be ready in a few days, hopefully.  Cheers!






  3. Upvote
    mjkerner got a reaction from sburke in WIP: British Army Uniforms, Helmets, and Gear   
    British uniform Mod is almost done, but a few glitches to fix and decisions to make. (For example...DPM camo too bright?) For photo-op purposes, the DPM uniformed and helmetted troops have MTP Gear, and vice-versa.  This Mod will have a complete set of uniforms, helmets, and gear in separate folders for both DPM and MTP camo. The photois show a few different camo schemes for the plate carriers/armor vests, but I'll settle on no more than two for each uniform set, propbaly simply just use both DPM and MTP camo for each set, unless anyone has a better idea.  I can do a follow up for specific unit shoulder insignias if anyone has a real hankering for some.
    This Mod will be ready in a few days, hopefully.  Cheers!






  4. Like
    mjkerner got a reaction from Sgt.Squarehead in MOUT and urban counterinsurgency (and CM)   
    Lol, it was a funny read when looked at that way.  As Bugs would say, what a maroooon!
  5. Upvote
    mjkerner got a reaction from A Canadian Cat in Installing MODS, CMBN,CMFI,CMRT   
    Yup, either should work. The different directory locations is due to a Microsoft Windows compatibility issue—I forget the particulars—but it wasn’t BFCs idea, that much I know.
  6. Like
    mjkerner got a reaction from Bubba883XL in Installing MODS, CMBN,CMFI,CMRT   
    Yup, either should work. The different directory locations is due to a Microsoft Windows compatibility issue—I forget the particulars—but it wasn’t BFCs idea, that much I know.
  7. Upvote
    mjkerner got a reaction from Artkin in The Official Map Conversion Thread   
    +1000
  8. Like
    mjkerner reacted to Artkin in The Official Map Conversion Thread   
    @CMFDR
    If it would be possible to convert cmbs maps to cmsf2.. that would be impressive. 
  9. Like
    mjkerner reacted to Bootie in New CMMODS IV   
    Hello Gentlemen
    I had hoped to delay the announcement of this until the new CMMODS site was 100% finished and all the mods uploaded however due to circumstances I am pulling the announcement forward to... well now.
    After recent discussions between GreenAsJade and Battlefront it has been decided to relocate the CMMODSIII site to fall under the umbrella of The Few Good Men where The Proving Grounds and The Scenario Depot already reside. 
    To this end work has begun on moving the modifications currently hosted at CMMODSIII to their new home at CMMODS IV.  As you can imagine this is a major job and will take a few weeks.  CMMODSIII will remain open until the full transfer has taken place so for now I request that no new mods be uploaded to CMMODSIII. 
    Within the next few days CMMODS IV will be opening the requests section for folk interested in becoming Creators (formerly Authors) and at this time the new upload process will be implemented.  This will be under the Instructions section of the new website but I will post in this thread to keep you all in the loop.
    A few points about the new website worth mentioning... all files will now be held in cloud storage so even a catastrophic website crash will not impact any loss of modifications.  All files from the old CMMODSIII site will be relisted and recently with the help of @Erwin I have acquired approx. just shy of 300GB of modifications with quite a few that slipped through the net between the Repository and CMMODSIII transfer over 3 years ago.  So as you can imagine Im going to be very busy over the next few weeks.
    Please do not subscribe to the new CMMODS IV just yet or you will be inundated with copious amounts of uploads... I think I uploaded over 100 today... you really don't want that many notification emails dropping in your inbox anytime soon!
    In closing I want to thank Martin for all his sterling work over the years keeping CMMODS running and it's an honour to pick up the gauntlet where he left off.
    Without further ado, here is the new site, still a work in progress but getting their quickly.  
    http://www.thefewgoodmen.com/cm-mod-warehouse/
    Regards
    Bootie
    @Battlefront.com
     
     
  10. Upvote
    mjkerner got a reaction from puje in Could I get some feedback on my coming campaign map?   
    Hi Puje, I'm sorry, I forgot to say what a great map!  If you do Zveroboy's compound wall trick and some odd angled ones, it will put it over the top.
  11. Like
    mjkerner got a reaction from CMFDR in Need help finding my own soundmod!   
    Claude, quick question, did you get the ones I put in the DB yesterday?  Also,  I have these from CMBN:
    Oddballs Soundmod MkII
    Oddballs Final Soundmod - Not so final patch 2
    Oddballs Final Soundmod - Not so final patch 3
    Oddballs_Final_Soundmod_-_Standard_Version_CMBN-CMFI
     
    All of them except Soundmod MkII have the following Readme:

    Ok, here's the deal.
    I did not make these sounds.
    I took them from other mods.
    Yes, I tried to contact the mod authors but since the mods are 5-7 years old I didnt have much luck with that.
    However, since they have been used (uncredited) by other soundmods for CMBN, I feel that I've done due diligence.
    Credits:
    TrappaKeepa from gamebanana.com
    Gunslinger for the sounds from Cinema Sound mod (for S:HOWWII)
    Unknown for the deathscream sounds from some Operation flashpoint mod. I dont know who he was, but god bless him for those
    Cptn. Mike for the use of his vehicle sounds (with permission)
    CMJD for his "Big Feet" sherman soundmod (no e-mail in the mod so I couldn't contact him for permission)
    Waclaw for the use of some of the Cannon, vehicle movement, death screams and Impact sounds.
    I assume you all know the drill for installing mods.
    If not, I'll give you this much:
    Create a folder named Z in your Combat Mission/Data folder.
    Extract my mod into that folder.
    DO NOT USE ANY OTHER SOUNDMODS AT THE SAME TIME (unless you pick and choose from them and know what you are doing. Just installing my mod over waclaws mod or the other way around for example, will not work properly.)
    That is all.
    //Oddball_E8
     
     
     
  12. Like
    mjkerner got a reaction from RockinHarry in Assault Boats?   
    Hey Harry, I can’t remember which had FJ added first, FI or BN, but I do recall doing uniform textures swaps and model swaps from one game to the other when they first came out. The model swaps look better than new textures, of course, but then you’d have the OOB problems. With new textures you’ll probably want to make normal maps to make them look “better” (they’ll never look right without 3D models). But because I don’t see how you’ll get FJ helmets without a model swap, which means all other German troops will then have the FJ helmet, you might as well go the model swap route and just don’t play any scenarios with other types of German troops. Or you could tag the FJ model swap mods, which I find to be a pain in the ass. YMMV. If you want, I’ll dig around in my toolbox and see what I have to share. 
  13. Upvote
    mjkerner got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Heavy Metal station, I presume.  MOS, does your fevered brain have a “Rest” setting? Hope not!
  14. Like
    mjkerner got a reaction from Chibot Mk IX in Shock Force 2 Unofficial Screenshot And Video Thread   
    While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars.  I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well.  Then some from NATO types mainly to be govt troops, or at least govt spec ops.  Then y'all can pick and choose which camo to wear that day. 😉



  15. Upvote
    mjkerner got a reaction from A Canadian Cat in Shock Force 2 Unofficial Screenshot And Video Thread   
    Thanks MOS and  Cpt.  I use Corel Paintshop, and I do use a template...not the pattern tool, though. I make camo patterns from ones off the web, then have to usually size them and often stitch them together to get the patterns the right size and to cover the textures properly. (Cpt, those East German rain patterns you like were the only ones off the web that I didn't have to do a thing to in order to look right.) So, in other words, I'm self-taught and not working smart. But I have fun anyway, lol.
    Do a web search of "African military camouflage schemes" or somesuch and you'll find all lot more variety than what I've shown here.
  16. Like
    mjkerner got a reaction from The_MonkeyKing in Shock Force 2 Unofficial Screenshot And Video Thread   
    I have some coming, but they are a bit down the queue.  These pix were just first pass; proof of concept, lol.  If you have a camo scheme you'd like to see, let me know.  


  17. Upvote
    mjkerner got a reaction from A Canadian Cat in Shock Force 2 Unofficial Screenshot And Video Thread   
    While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars.  I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well.  Then some from NATO types mainly to be govt troops, or at least govt spec ops.  Then y'all can pick and choose which camo to wear that day. 😉



  18. Like
    mjkerner got a reaction from Rokossovski in Shock Force 2 Unofficial Screenshot And Video Thread   
    While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars.  I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well.  Then some from NATO types mainly to be govt troops, or at least govt spec ops.  Then y'all can pick and choose which camo to wear that day. 😉



  19. Upvote
    mjkerner got a reaction from IICptMillerII in Shock Force 2 Unofficial Screenshot And Video Thread   
    While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars.  I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well.  Then some from NATO types mainly to be govt troops, or at least govt spec ops.  Then y'all can pick and choose which camo to wear that day. 😉



  20. Upvote
    mjkerner got a reaction from A Canadian Cat in Shock Force 2 Unofficial Screenshot And Video Thread   
    I have some coming, but they are a bit down the queue.  These pix were just first pass; proof of concept, lol.  If you have a camo scheme you'd like to see, let me know.  


  21. Upvote
    mjkerner got a reaction from MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars.  I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well.  Then some from NATO types mainly to be govt troops, or at least govt spec ops.  Then y'all can pick and choose which camo to wear that day. 😉



  22. Like
    mjkerner got a reaction from RockinHarry in Possible future projects for modders - wet looks   
    Way back when I tried my hand at some Herman Goering Division inuform mods, I discovered the wet look accidentally by saturation and vibrancy, and tried it on the shoulders and arms, mainly. It was fairly easy to do, IIRC, but the problem was getting all the gear, weapons, and helmets to have a wet sheen. Couldn’t pull it off to look right, but did use the darkening technique for oil stains on tanker uniforms. Looking forward to seeing your stuff, Ben. I bet you nailed it!
  23. Like
    mjkerner reacted to Jace11 in Windmills in FB   
    Windmills are present in FB's archives but not available in the editor despite Holland being depicted as one of the locations. Here is a way to enable windmills...
    It's triggered by a "bogus" bitmap. Simply add the bogus bitmap to your Z folder. I included a snow roof too.
    The windmill will appear in the editor as the last (bottom right) independent 4 story commercial building.
    The windmill works exactly as in CMBN, but it's snowbox is square. So in deep snow conditions the snowbox around the bottom floor looks a bit wonky. 
     
    https://drive.google.com/open?id=1jtX0EIDwY6OLKPYiIp2JgYSM6lk7V3aU
     
    This discovery leads me to ask what else can be enabled by bogus bitmaps...? There is a lot of content in the brz files of FB that don't appear in game like various others bridges e.g canal bridges.

  24. Like
    mjkerner reacted to Howler in Minefield Mayhem....   
    I'm curious, what game have you *ever* played that didn't have such bias?  There are limits to everything and everyone (yes, including the game designer) has an opinion. Why waste your time playing a scenario you don't enjoy. Skip it and play the next one. There's plenty of content to play through. Spare yourself the frustration.
     
    Your point being what exactly? Ah, yes - it must be the game... the limitations... the fantasy...
    Come back to it when your more comfortable with fine movement and the use of engineers within 'the realm of CM'.
    Choose another scenario and come back to this one once you're more comfortable with the mechanics and their limitations. Again, there's plenty of scenarios that are more readily approachable.
  25. Like
    mjkerner got a reaction from A Canadian Cat in Getting back to CM finally   
    The Ticket’s the ticket! But, just in case it slipped your mind, have you checked your spam folder for the reset message?
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