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Everything posted by mjkerner
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Poor editing of mission briefings
mjkerner replied to Pericles's topic in Combat Mission - General Discussion
Want me to edit that for you, Erwin? -
Sun's breaking through from the left.
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Excellent Double-Plus Good, you guys!
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And more and more modding coming for CMSF2, including the huge amount of stuff 37mm has packed into the Heaven and Earth mega-mod.
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Wow, this is good stuff, Julian. Thanks!
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Interesting video; Villers-Bocage I believe
mjkerner replied to civdiv's topic in Combat Mission - General Discussion
Nice find, civdiv! -
Where are the Goumiers in djellaba?
mjkerner replied to mjkerner's topic in Combat Mission Fortress Italy
Slowly, Aragorn. RL is in the way constantly. -
Any Chance for a New Afrikakorps game?
mjkerner replied to BluecherForward's topic in Combat Mission - General Discussion
If Market Garden had worked, though, Monty would have been regarded as brilliant. As it was, it was a close run thing. Consider the unfortunate coincidence of the 9th and 10th SS refitting in the area, or if the 1st Airborne had conducted a coup de main directly on the bridge with an LZ on the south side on the first lift. What amazes me about MG, and in fact the entire war, was how quickly the Allies were able to mount operations? Planning and logistics masters, AFAIC...all without computers, mind you. -
TSD III, TPG II & The CM Mod Warehouse Update area.
mjkerner replied to Bootie's topic in Combat Mission - General Discussion
Great one, Falaise! Thanks! -
Fire suppression from small arms discussion
mjkerner replied to JSj's topic in Combat Mission - General Discussion
I *think* that’s what’s happening. I have never tested it, but over the years it seems that nervous/cautious P-truppen don’t like to fire much, and especially beyond 100-150 yds. -
Looking for weathered faces mod for British
mjkerner replied to Aragorn2002's topic in CM Normandy Maps and Mods
Can’t put one past you, Jo! -
Looking for weathered faces mod for British
mjkerner replied to Aragorn2002's topic in CM Normandy Maps and Mods
Glad to be of help, Aragorn. Let me know if it works. They basically are all the same, but skin tones and hair colors are different. The .bmp’s are mostly the same, mostly. (Says Newt. ) FB and FI/GL/R2V have various troops in toques which are different, as are the Indian troops and probably others—I don’t recall atm. -
Looking for weathered faces mod for British
mjkerner replied to Aragorn2002's topic in CM Normandy Maps and Mods
Aragorn, I think Aris or someone did some for the Germans (which it sounds like you already have), but I don't think there are any for the British. However, since I know you've done some renaming before, you can just rez-explode the CW version 110 brz of CMBN, then find the British "skins" (faces) in the "soldiers" folder, and then copy the weathered German faces, and start renaming them with the British name for faces: uk-soldier-skin 1, uk-soldier-2, etc. The default British faces are numbered 1 through 8, and of course you can number them higher to your hearts content. (If you rename less than 8, say 1- 6, then the default faces 7 and 8 will still be in the mix.) I hope I explained this clear enough. Feel free to PM me if not. -
The newest joy out of the Middle Kingdom...the Flu
mjkerner replied to Attilaforfun's topic in General Discussion Forum
I wouldn’t dismiss the Kung Flu out of hand. Something does seem a bit different about this one, but fingers crossed. -
CM WWII: Are tanks "overpowered"?
mjkerner replied to Kaunitz's topic in Combat Mission - General Discussion
This^^. In desperation, I've run regular infantry (with just generic grenades, no specific A/T assets) right at a tank, into it's AS, and it works more times than not. I mainly do it when playing Finns vs Russkies. Fun to watch, too---lots of grenades flying, pixeltruppen going down, confusion, etc. -
New Module coming For Blitzkrieg
mjkerner replied to user1000's topic in Combat Mission Final Blitzkrieg
Yes, playing both the British and US versions for the last several weeks, off and on. It's Operation Linnet II which was one of the cancelled ones prior to Market Garden. They are challenging in that you have to secure the huge LZ and take bridges. I'm enjoying them. Ninja'd by the Sarge. Those are the ones I'm playing. -
WIP: British Army Uniforms, Helmets, and Gear
mjkerner replied to mjkerner's topic in CM Shock Force 2 Maps and Mods
Bootie put it up at CMMODS IV. Thanks Bootie! https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-british-woodland-dpm-camo/ -
I don’t care about any of that game stuff...I want to know the story behind your moniker, Falcon!
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WIP: British Army Uniforms, Helmets, and Gear
mjkerner replied to mjkerner's topic in CM Shock Force 2 Maps and Mods
Thanks 37, but I need to get “author” status to upload anything. I’m waiting for Bootie to get back to me. I know he’s been busy, so it’s just a waiting game. I just wanted to make sure he didn’t upload it himself and forgot to make me an author, or something like that. -
WIP: British Army Uniforms, Helmets, and Gear
mjkerner replied to mjkerner's topic in CM Shock Force 2 Maps and Mods
Has anyone seen my mod on the Mod Warehouse? I don’t see it there, and Bootie hasn’t gotten back to me in several weeks a outing posting it, but I thought maybe he did anyway and I just can’t find it for some reason. -
Helmet Mods- renumbering
mjkerner replied to silent_crescendo's topic in Combat Mission Battle for Normandy
Weird, this thread just popped up for the first just now for me, too. And Ironcat, I know of what you speak! -
Beauuuuutiful!
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I like neither parapets nor foxmounds.
mjkerner replied to semmes's topic in Combat Mission Red Thunder
Try putting ditch lock on the line of squares...your trench line...and not on the surrounding squares. IIRC, it works even better. Also, put a footpath on the trench line. Again, can't quite remember, but I think it helps as well. Maybe not. Can't test it myself, atm. -
They actually tried to implement it for v.4 (I think) and it didn’t work. There’s a thread here somewhere with a message from BFC Steve about it.