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ZPB II

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Everything posted by ZPB II

  1. It's not a coincidence that many politicians that opened the path to mass MENA immigration to Europe and opposed nuclear power to keep Europe dependant on Russian energy were KGB assets. Advocating that Europe should be open to mass MENA migration is a textbook Putinist destabilization tactic.
  2. Who could have thought attacking a NATO gas pipeline would lead to getting ATACMSed. Shocking turn of events.
  3. Prigozhin will be declared dead and after a few months strange rumours will start circulating about a certain Polkovnik Kurtz in Congo... EDIT: RU Telegram rumours are that the entire high command of Wagner was aboard the plane. The fast confirmation makes it all a bit suspicious, a plane crash is a good way to fake someone's disappearance.
  4. I can see with my mind's eye the headlines about Luna-25: "Russian Ministry of Defence announces the testing of the world's first interplanetary kamikaze drone. Ministry officials confirmed early sunday that the advanced prototype had successfully hit a mock-up hospital on the surface of the Moon."
  5. A little something about the effectiveness of cluster munitions:
  6. The channel that produces these videos specializes in manufactured rage-bait and they are very successful with it. It may be funny but it's also fake.
  7. Michael Emrys sadly passed away some time ago. He is greatly missed. https://www.ptleader.com/stories/michael-emrys,78502
  8. You can get around this restriction by using the old Reddit site. Change the "www" in any reddit link into "old", so "www.reddit.com/r/foobar" becomes "old.reddit.com/r/foobar"
  9. While the Satanism angle invites ridicule it makes a lot of sense. QAnon cultists represent a significant domestic threat for the US and have been eating RUS propaganda for years. They will feel vindicated and reinvigorated. Stochastic terrorism and separatism in the US will likely increase after this move. If there is one thing Russia is very good at, it's psyops.
  10. It is an issue, and I would not be surprised if it is similar to a classic foible in FPS games: never peek your head out against the AI because it will hit a smaller area with the same chance as a larger area, making all the bullets land on your head with impeccable accuracy. Escape From Tarkov is a recent shooter that suffers from this, never ever peek against the AI in that one, it is always better to present your entire body as something to calculate random hit chance against. Fair chance that when hits against the TC or exposed gunner is calculated, the hit chance is the same or atleast well stacked as if checking for a hit against the entire vehicle.
  11. Also, since you mentioned recently upgrading GPU, how thorough were you with deleting the old drivers? Since this is going from Radeon to GeForce, there is a higher chance of driver chaos. One thing to try is make sure all old drivers are removed by running Display Driver Uninstaller and then re-installing the latest Nvidia GeForce drivers. https://www.wagnardsoft.com/forums/viewtopic.php?t=3992
  12. Try turning off antialiasing and Vsync in the game options, and then in Nvidia control panel change power management to maximum power, Vsync to not-adaptive, texture filtering negative LOD bias to allow instead of clamp.
  13. If it's a laptop, check that the game is using the dedicated GPU instead of the integrated one.
  14. Did some quick testing placing tanks between trees and could not replicate such an effect. If there's a savegame, send it. WYSIWYG is a term that is impossible to define, since everything is an abstraction anyway.
  15. It's just messing around. There were other battalions on the map that were more spread out and they were also eliminated. This happened to be the most clustered one. They were just tests to see whether even heavy armor can be removed from the map using nothing but artillery and aviation. And it can be done, in practice, although the conditions are theoretical. It didn't matter if it was 3 battalions of T-80s spread out all over the map, put enough tubes in action and they would be deleted. It might not happen as often as one might expect, but the whole point was to see whether it can be done at all or not.
  16. CMCW artyz.mp4 Took this quick video while testing some stuff some time ago. Heavier formations can be deleted similarly, don't have a video of one of those tests. It's certainly possible to grind map grids with artillery. There may be a few more tubes involved than a balanced battle would have, so you just gotta pump up those numbers.
  17. If only one could make ad-hoc extra armor from trees...They resist AP rather well. The game doesn't handle sequential hits and penetrations particularly well and this can give some funky results. Spooky things like taking out 3 tanks with a single penetrator or autocannon rounds penetrating through entire city blocks happen.
  18. In my opinion, in an animated visual, the motion and behavior of the objects is as intrinsic part of the whole as the vertices, textures and shaders. Regardless, the lighting and the explosions are too arcade for my personal taste. I want my war to look drab and bleak! IMO this would look so much better if it had slightly less plastic sheen and the explosions were high explosive detonations instead of low explosive deflagrations.
  19. But I play CM because it doesn't look and play like an arcade video game. (Eugen games are fun distractions but have very little to do with realism. Felt like playing World In Conflict with more work and less fun.)
  20. Azerbaijan-Israel relations go back a long way and Baku is an important asset against Teheran. Isn't it a bit of an open secret that the largest force multiplier in Nagarno-Karabach was the electronic warfare and SIGINT capabilities that Israel provided for the Azeris. Here's a Bellingcat bit from 2015: https://www.bellingcat.com/news/rest-of-world/2015/05/04/azerbaijan-and-israels-aerospace-industry-a-worrying-concern-for-armenia-or-iran/
  21. This is such a hilariously meh post, even though I agree with many points. Every point has been iterated multiple times beyond counting, which is not a problem per se, otherwise a forum would be a dull and dry place, but the authoritative way you tell those with opposing viewpoints to shut up and proclaim your view to be objectively true. Then you claim not to be a hater? Bit of a manipulative and gaslight-y way of carrying conversation. You "request" the devs to add something new? Do you really think they aren't working on new stuff?
  22. Monty Python And The Holy Grail: Bring Out Your Dead
  23. Arms manufacturer demo reel music is the best. Not as good today as in the 80s and 90s but it's still jammin'.
  24. Shaders run on the GPU and CMx2 implements OpenGL in an oldschool way, so there is potential for weird interactions. Immediate mode instead of retained mode and some of the vertex and texture data for the UI is passed as quads, which is deprecated functionality. Depending on drivers etc. many GPUs seem to handle this without major issues, others don't. FXAA and Intel integrated GPUs are some examples where it doesn't work very well. It could be a bug but it could also be cooling or VRAM related. Maybe taking a look GPU memtesting and temps. I don't want to be alarmist, but I had a GPU die recently and monitor going black, screen tearing and needing to refresh websites because VRAM went out under load were the exact symptoms I had before more serious artifacting appeared. And by the time there were serious artifacts on the screen, magic smoke was in the air. Same PID1000 general error on the same module, only it was followed by kernel exceptions. I would health check the GPU just to be sure.
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