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weapon2010

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Everything posted by weapon2010

  1. I dont like if (i dont know that to be factual)BF is concerning themselves with "gamey abuse".There are plenty of things to abuse if one chooses to.I believe fire is essential to realism and immersion for CM and is a crucial element for complete realism in warfare.It was in there original game.Its in ASL, the tactical grandfather of all.
  2. yes again, like most topics here havn't been discussed ad nauseam
  3. Nor do I want to engage in such activities! ok, then let be more specific , the aftermath caused by explosion or flamethrower, burning and spreading of fire is not in the game, the randomness of fire is not in the game, it was in 1999, 20 years later its not doable?Im not understanding, Im asking why that part of fire is not in the game?Does BF not think its worth the time? is it a business descision on their part or it just cant be done?
  4. Why was fire important enough to be in CM1, but chosen to be tactically unimportant and left out of CM2?
  5. Why was fire imporatnt enough to be in CM1, but chosen to be tactically unimportant and left out of CM2?
  6. Why does the Demo description say 6 playable scenarios? I have a training mission and 4 playable scenarios.
  7. Combat Mission future???, how about we do Combat Mission present, which is now past.
  8. where are they hidden in the quick battle options?
  9. same people that made the movie White Tiger in 2012 which sucked and this will suck to. You can see right through it.
  10. no other object cahnges price based on experience, ie hedgehog obstacles
  11. The bunkers are not occupied but the price changes per wether you by a conscript bunker vs a veteran "empty bunker"?whats up with this?
  12. Are there any German sub mg squads in RT?and if so where are they burried?
  13. good point Ian, i agree with alot of the points you make.
  14. i dont know, excellent point! i agree with alot of the points you make.
  15. Minor issue but please change the icon to something that makes sense, the foxhole icon makes sense, why do they need to be the same?
  16. Does anyone notice or have the same visual issue of the black font being very light and inconsistent in color?
  17. Combined arms set limits for infantry, armor, soft vehicles and artillery.I forget the percentages.Yes you can do it with mixed on a trust basis.
  18. Please , please Steve, put the combined arms option back into the quick battle options(like it was in CM1) in the next game engine upgrade.
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